Alright little game, basically some rudimentary platforming and the Simon Says toy you can buy for kids (do they still make those?). Would have benefitted from having shorter levels but more of them, I think - the initial cool factor of the album art worlds wears off quickly, though they nailed it better than Double Fine did with Brutal Legend.

I'm not sold on Violetta, the game wanted her to seem cooler than she actually was. Zomm was underutilized. We needed at least twice as much Zomm. I also think a Sci-Fi nerd would've rebelled against being a folk singer sooner, but that's neither here nor there.

It's very much of its time, and I definitely had issues with its finickyness, but you can see why this grew into a popular series - even if the current Sony management couldn't care less about it.

I was prepared to be charitable - first game, they haven't found their footing, etc, but everything tied to the combat needed another iteration or two, which stopped the bosses being cool and sapped the enjoyability of later encounters. A frustrating experience that shouldn't have been.

I needed a palate cleanser and wanted to try to get to grips with it, since Americans seem to love this franchise and you should start a series with the first game wherever possible.

If I'd got this on PS1 back in the day I think I'd have been quite put out - there's not a lot to it. Definitely needed more levels. This is forgiveable in the context of its release, wrestling with early 3D development probably plays a large part.

It plays fine once you grasp the controls, and I think it still works visually when actually in a level.

Dropped the second it became apparent it was a God of War 2018 clone. Hopefully there aren't more of these.

Basically felt like a western indie dev trying to make Suda51's Danganronpa. I haven't read anything about the development but I expect if I do they will be cited as heavy influences because they're inescapable.

There are parts to like and parts not to like - the island is just slightly too big and a price was attached to fast travel to discourage it, so you feel like your time is being deliberately wasted as you cycle through interviews with the other characters. Music is diegetic so while there are great tracks, you're only ever catching parts of them as you move from place to place. The regular city parts have an excellent sense of place, contrasting heavily with the Syndicate's dedicated areas which are full of the same three purple statues. There's a weird artificiality to them that seems intentional but also not, because while of course immortal Cthulhu worshippers would build unusual statues, they would not be like this.

I liked Shinji, I liked Sam, I liked Doom Jazz. Lydia needs to learn septum piercings are always a deal breaker, Crimson is furry bait and should be burned, Henry needed more voice lines, everyone else sucked.

Interesting wee game, bought it on sale. It could do with more level variety and more time spent with your comrades, but on the whole it was fine.

Reminded me a lot of Papers, Please in certain places. It was nice that this game was actually good rather than miserable, though.

Perfectly fine little adventure game. Played on Vita because that felt like the best place for it. It has reinforced my dislike of the multiple ending approach of horror media and doesn't feel as coherent as I think it could.

A bit on the easy side, but a fun time regardless. It really needs a sequel to hammer out some elements, like making the weapon power-ups relevant. More racing games need visual novel sequences tbh, even if they're sometimes a bit shallow it's good to have a reason to care about the race.

Having gyarus adds half a star, too.

The original release was probably my most played 3DS game due to Raid mode. It still mostly holds up, though the awkward dodge and tedious final boss remain unchanged in the port. I'll probably do a few more raid runs for old time's sake. And you don't actually need graphics in a game to be significantly better than here, you know?

I really liked the new characters they brought in and have subsequently done nothing with. Another casualty of RE6 being received so poorly, I suppose.

There aren't enough songs. That's what sticks out once you clear the story and move onto Free Dance. Some of the choreography is weird but I'm not a dancing guy and your eyes are drawn away from it by the UI.

Story is bad, you can see why the later dancing games dropped the idea like a stone.

Felt I needed a playthrough before starting Strangers in Paradise. Pixel remaster is good stuff - excellent art and music, some smart quality of life changes. But it is of its time, and that meets some elements are as bare bones as can be imagined. I ended up overlevelled hunting Warmech to complete the bestiary.

Love the aesthetic, I think they've basically nailed it. It's a fun - if very short - little visual novel.

The solitaire mini game kinda sucks, though.