Bio
Hey, I'm just a guy who writes reviews and I love games.
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Terraria
Terraria
Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy
Elden Ring
Elden Ring
Persona 5 Royal
Persona 5 Royal
NieR: Automata
NieR: Automata

047

Total Games Played

000

Played in 2024

048

Games Backloggd


Recently Reviewed See More

This game is fantastic. I don't care what anyone says, this a 10/10 game for me. I feel like a lot of people are undermining the shit this game achieves. Firstly, I want to start with the story. I think the story is great. There are various key turning points and generally alot going on but I never felt particularly overwhelmed when processing all of the information. I think the pacing is also good. The only inconsistent pacing I recall was the whole bit with Togetsu, but it wasn't bad at all. The story also deals with time traveling which is always a heavily discussed topic in the way how it would or should work but I think this game does it fine. There were some things that didn't make sense to me, but looking back it's honestly convenient for the player and doesn't really feel like an asspull necessarily. Secondly, I want to discuss the characters. I see this part being underappreciated the most, so I'll try to explain what makes them great. I want to first get out of the way that Yuito (Male protagonist) is pretty cliche as a character. There's nothing wrong with being kind, forgiving, understanding, etc. I just feel like he could've had more of a personality. He's not bad, just somewhat stereotypical. The female protagonist on the other hand i do think is more interesting and more well constructed (though i still reccomend to go with the male MC for a first playthrough). The other characters, however, I think are great. I'm not gonna go into detail for each character cause that would simply make this way longer than it already is so I'm going to make a general summary of the character writing here. I'll admit, when it comes to building personality or the building of a character, the story mode doesn't prioritize that too much. That said, The squadron has a ton of personality and distinguishing character traits for example; Shiden being a conceited tsundere, Kagero being a carefree adult, Gemma being an old boomer, Arashi being lazy af etc. There are 2 routes though where you can see the stories from 2 different characters perspective. You can view many changes and observe new story events with the already established characters, and i think that's a good way of creating a more complex narrative, as well as providing deeper insight on the situation and person. The story is still mostly well, story driven and focused however that's where the bond episodes come in. I'm sure we've played games where there exists bond episodes, friendship stories or whatever, but I think this game does them particularly well. There are 6(?) episodes for each character in the squadron and all of them follow an important rule when it comes to making a great character. That rule is character development (duh). These bond episodes build upon the relationship you have with a character, but also talks about their struggles, their lives, the people they want to be, the things they want to achieve, their hobbies, etc. There are also episodes where certain events will occur and you and (insert character you're trying to bond level up) try to overcome said event. You can see the way they act during different situations and how they adapt to it. Their strength comes from you, and makes them want to do what's right, even if it's a risk. The game really hammers home the value of friendship and how much of a positive effect it can have in a person's life. We as humans are social creatures by nature, so growing up and becoming better than our yesterday selves due to the bonds we have and the efforts we put in is a product of companionship. It's honestly one of the things I can praise this game for because I've played multiple other games with this same concept, but fail to grasp it correctly. I might be looking to deep into it, but that's the message I got when maxing out each bond story. I really do adore everyone in the squad. Finally, the combat. The combat is what most people can agree on is the best part of the game. It's got a very deep combat system but the best part for me is abusing the SAS abilities. You can use a total of 9 different types of abilities which are fire, teleportation, defense, clairvoyance, psychokinesis, electric, superspeed, duplication and invisibility. All skills you can use and incorporate into your combo attacks. There's also brain drive, the brain field, the follow up attacks, etc. There's just so much to the combat I love it. I've had a blast with it the entire playthrough and I think it might just be my favorite combat system I've experienced in a game. There's a spreadsheet of skills you can unlock throughout the game and unlocking these skills grant you more power, new skills, new attacks, new mechanics, etc. One more thing before I finish here is that I want to mention that this company is the same one that created the more famous Tales of Arise. I've made a separate review for that game but one things for sure, both games do their characters right. My only issue with ToA is that the story is not as good as Scarlet Nexus which is kinda disappointing since it is a newer release.

There aren't many anime-ish games out there that are of this quality so if you enjoy anime games, this game certainly delivers. Definitely gonna remember this game fondly and the shit this game gets is so undeserved.


This review contains spoilers

Just beat the game and man, I have so much to say...

This is gonna be a lengthy review, because I want to discuss a little in depth the 3 games so here we go:


Ace Attorney: Apollo Justice:
I'm surprised that there's a fair amount of individuals that didn't enjoy this game, at least not as much as I did. When I finished it, I was thrilled and so satisfied so I guess it was a shock to learn that. Anyway back to the game itself, this one in particular I think is fantastic because all of the cases are great (even case 2). Case 4 legitimately blew my fucking mind when I first played it, it was such an amazing experience. To me, the MASON system was probably the coolest feature yet. Shame they got rid of it after case 4. The investigation phases felt thrilling and enjoyable, and forces you to actually think to progress through the investigations whilst jumping back and forth to the present and past. To uncover the many truths, all linked to Pheonix Wright in some way to uncover the ultimate reality. I also want to add that this game has the best soundtrack out of any of the AA games imo, it's just too good, every single track. Klavier as prosecutor i thought was real cool. I like his design, his personality, how chill he is, and his involvement in the final case. Can't forget his iconic "Achtung! Baby".

Dual Destinies:
This game is considered to be the weakest game of the 6 and I can see why. I don't know if I can agree, but what I can agree on is that despite being one of the weaker games in the franchise, it's still a fantastic game. It still does a lot right. The animations are awesome so I'd say the transition from 2d to 3d was a success. It introduces a new lawyer to the mix, Athena Cykes. She's the first playable female lawyer since Mia Fey in the OG trilogy. I really like Athena. I enjoy her personality and how cheerful and Goofy she is, her dynamic with Apollo, her backstory, her connection to Blackquill and Widget is fun to use. When it comes to the cases themselves, they probably have the weakest cases in the franchise but by no means are they bad. I found all of them to be enjoyable, just a few minor complaints here and there, in particular the first 2 cases. Case 5 and the DLC case are extremely good and stand out from the rest of the trilogy for sure. I really hate how they moved on from the retro style music and took on a more modern approach, because quite frankly the music is pretty mediocre in comparison to AJAA. Prosecutor Blackquill has to be my favorite prosecutor so far. His design is so cool, he's got a fun sense of humor, he's got Taka the bird, His relationship with Athena is interesting, His backstory as a convict (albeit wrongfully so) is unique,etc. I just can't put into words how much I love that samurai bird wielding prosecutor. Sidenote, Blackquill is such a hardass last name.


Spirit of Justice:
This one may be my favorite of the 3 Apollo Justice games. It starts off strong, the new mechanics of Insight and Divination Seance is really cool and creative. Rayfa must be protected, and for the most part the cases went really well.
And as for that final case...
Honestly, just play it yourself and you'll understand

Probably one of the most visually stunning games I've played in recent memory. Everything in this game is conveyed by art and visuals to tell a story. Animations are smooth, the areas are well made and the platforming is fun, never felt repetitive. Concept is also super creative. I just wish it was longer. I think I beat it in less than 3-4 hours, it's very short. The soundtrack is great, especially the ending sequence. Very soul touching.