Game Dev Tycoon is the only game i'ever bought on my phone because you know, if you pirate it you'll have no chance of getting too far into the game. At some point your games will start to get pirated and you'll go bankrupt eventually.
You start from a small garage and you end up growing into a major industry leader. I love the fact that the game begins in the early days of the gaming industry (around the 80s) and progresses through several decades, the furthest I got was to 300 years in the future πŸ˜…
The game is very engaging and it gives you freedom, you can create games by selecting various genres, themes, and platforms, and then manage the development process by allocating resources to different aspects such as graphics, sound, gameplay etc.

The game's biggest strength is it's replayability. As you progress, you unlock new technologies, game genres, and research options, allowing for increasingly sophisticated game development. There's also the challenge of staying ahead of industry trends and competitors. It adds a layer of strategic depth that keeps the gameplay interesting over multiple playthroughs.
The biggest flaw of the game is that at some point, you reach endgame and you stop unlocking new gameplay elements. I wish they supported this game for longer and added more depth to it.

All in all, this is a neat and unique idea of a game that gets addictive really quick.
Im sad that i never developed a game that got a pure 11/10 rating:((

Risk II is a very nostalgic game for me because it was among the first video games i've ever played.
It successfully captures the strategic depth and core rules/mechanics of the original board game. Basically, in this game you need to conquer the world.
The map is well-detailed, and the troop animations during battles add some flavour to the experience. The user interface is intuitive, allowing players to easily manage their armies and territories. The inclusion of detailed statistics and battle outcomes helps players refine their strategies and improve their gameplay.
The AI adapts to different strategies, however sometimes it gets easy to read as it has its own limits.
Overall, Risk II is a well-crafted strategy game that successfully translates the classic board game experience to the digital realm.

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Caesar III is yet another timeless classic from Sierra Entertainment that stands the test of time.
Great historical setting, recreating ancient Rome is remarkable. It's an engaging experience but also a hard game. Managing resources, infrastructure, and citizen happiness makes it a challenging game, there's usually always something that doesn't go well.
I liked how you need to always please the gods by building them temples, how you need to build aqeuducts to bring water to the population, to keep the population entertained by building theatres and so on.
Just like Pharaoh, this game is a classic that is worth the visit.

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'Pharaoh' still remains a timeless gem in the world of city-building strategy games. For a game released in 1999, it still holds up very well today thanks to its gameplay nature, numerous city management mechanics, and rich historical setting.
Seriously, building all those temples and ornate monuments is a very satisfying process. There's a decent attention to detail in the game, this ancient Egyptian theme really is a journey back in time.
But i must say, the game is quite hard. The scenarios are challenging but at least they keep you coming back for more.
Also, the soundtrack is very memorable.

"People need jobs"
"Not enough workers available" πŸ€¦β€β™‚οΈ
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This game was a big surprise. An emotionally gripping journey through the tragedies of World War I that uses beautiful art style, captivating storytelling and immersive gameplay mechanics.
The story of Valiant Hearts excels in capturing the human side of war, focusing on the experiences of ordinary people caught up in horrors of war. It's a deeply moving story, with great characters and each one has their own personal narrative.
I really loved this game, can't wait to try the new one someday.

The Hindu culture is one of my favorite things and the likes of Ramayana, Bhagavad Gita or Mahabharata are among my favorite pieces of literature.
That being said, a game about the hindu mythology/religion will always catch my attention and Raji is no exception.
Lets talk about the story.. it's nothing mind blowing but its alright. It's about a girl named Raji that goes on an adventure to save her little brother from the Demon Lord Mahabalasura.
Throughout her journey she is assisted by Durga and Bhagvan Vishnu, which is crazy because both of them are the narrators in this game, literally Vishnu, God himself is the narrator and he sounds great. In terms of voice acting, Durga + Vishnu are Great, Raji herself... not so much.
I loved how the game presented stories about different deities like Lord Shiva, the 10 avatars of Lord Vishnu, Ganesha or stories about different events like the birth of the Nagas.
The scenery and backgrounds were beautiful but for what is worth, I think this game could have been better in terms of gameplay. I did not like the combat, I played about an hour of the game on normal difficulty and i must admit, I hate playing games on easy but it is what i did with Raji, I started the game again on easy just so i can enjoy the game more, I really didn't like the combat and i wanted it to be almost non existent.
Also, the upgrade system didn't make that much sense, to this day i still don't know what's the matter with it, its really rough.

I can recommend this game on a cheaper deal, its a nice 4 hours long game that's based around a culture/religion that should be featured more in video games as long as the games remain respectful and they don't mock the culture. A big percent of video games are either set in the USA or Japan so when i hear about a game that's set in a different place, im all ears. That's probably why Assassin's Creed is a comfort series for me, even if one AC game turns out to be mediocre, at least i get to explore a nice setting.

Its not every day that you see a game in the IΓ±upiaq language. Never Alone is a nice and short game based on a native Alaskan folk tale where you explore the arctic scenery while controlling Nuna and her Fox.
I must say i loved the language and the narrator's voice, it's a mesmerizing one, it feels different.
For a few dollars i'd say this is a decent and relaxing 3 hours long game that doesn't overstay its welcome.

The place where Hsu Hao's legend began.
All jokes aside, MK Deadly Alliance wasn't the sharpest sword in the bunch but it wasn't the dullest either.
Looking back at the roster, it wasn't a bad roster, it introduced a lot of new kharacters, be they even jobbers. (The song from the kharacter select screen is a certified hood classic)
Some fatalities were quite dubious, the gameplay was not the best thing ever, but at least it felt like MK.
The game suffered in my opinion because of the lack of game modes. The story mode they offered was very basic and uninteresting.

Just like the first entry, Destroy all Humans! 2 was another game where humans were ridiculed and it remains funny:))
This time you get to visit more than just the US, you can now see parodies of the Soviet Union, Japan, UK and even The Moon.
Crypto is still a good protagonist, there's more to the story now, the zones are larger, more explorable, there's more weapons and overall i would say DAH2 is more fun than the first DAH.

Destroy all Humans! was a silly game where you could abduct people, throw cows using telekinesis powers, fly with your jetpack through donuts or reduce people to atoms.
I love the fact that this game doesn't take itself serious and it's more of a comical satire upon human beings.

Despite the negative backlash Crysis 3 had at launch, this was the Crysis where i've had the most fun playing.
I really felt like in a Predator movie, hunting poor bastards with my bow while being invisible.
Crysis 3 for me was like a 'best of' Crysis. The stealth felt like the best approach for me, and i fun while doing so.
What this game could have needed was a few extra levels, I found it rather short.
And just like the other Crysis games, Crysis 3 is no exception when it comes to looking good.
Im not sure what to expect from Crysis 4 but let's hope it will be good.

Crysis 2 was better than Crysis 1 in almost every aspect, its more polished, better optimised and it feels better.
It also feels more grandesque, Hans Zimmer probably helps with that:)))
The atmosphere of the game was on point since the game is Concrete Jungle themed and the soundtrack was good (again..Hans Zimmer produced it, so no wonder) but the gameplay was still not that great, especially the AI, and im talking about the alien AI, it was bad. The game even though it takes like 8 to 12 hours to complete, it feels lengthy and i suppose that is because of the repetitive nature of the game and the lack of enemy variety.
Crysis 2 is more liniar compared to the first Crysis but at least there was more things happening in it, and i thought the pacing was a bit better.
Overall, decent shooter but far from being anything amazing.

The first Crysis is pretty much a tech show-off and... that's about it.
Can't say i've ever been a fan of the first Crysis, but yeah, I must admit that it was impressive for the year 2007, it looked really good and not many PCs could run it. It had cool mechanics like the invisibile cloak or the fact that the environment was destroyable, a tropical setting just like the first Far Cry but this time in North Korea with robot aliens. The game sounds great on paper but in reality it doesn't excel in anything.
The remaster isn't that great either.

Damn this game could have been so much more. Just like Ryse: Son of Rome, from a graphical standpoint, the game looks amazing, better than most games today.
The Order: 1886 is set in an alternative Victorian 1886 with retro-futuristic steampunk atmosphere and fantasy/horror elements like Werewolves, Lycans and Vampires.
The story was good, i liked the Knights of the round table stuff and i liked Sir Galahad. The gameplay was also good, i liked the shooting and the futuristic weapons. Overall, the game geels great and the story does its job, I dont have many bad things to talk about The Order but... why the hell is it so short? It takes like 6 hours to finish it and that's not enough for this kind of game with such a good potential, also they charged a lot for this one, the price was unjustified and wasn't worth it.
Maybe if there was a sequel, I would overlook the length of the game and it wouldn't be a problem anymore, but i wanted to see more of The Order. Its a shame really.
This is one of the games that had potential but it was never fulfilled. I would sacrifice franchises like idk Horizon or a new Uncharted for a new The Order but that's just me:))) i find The Order more interesting, more of 'my cup of tea'.

I had fun playing this game in 2013, it looked amazing back then and it still looks amazing now. In terms of graphics, Ryse Son of Rome looks better than most games released in recent years which is weird, it makes me think that the peak of graphics was reached at the beginning of the 2010s.
The gameplay is alright, the executions were badass but there's too many QTEs in the game. The combat could've been a lil bit better, it has a repetitive nature.
The story was alright too, its based on the Roman Empire and the Barbarians so bonus points for that.
I wish there were more games based on the Roman Empire, it's strange that most of them are RTS's. It was one of the most influential empires and still... not that many games about it...