This game had no right to be this good! It was the perfect detective game. The cases were interesting and well thought out, always making you think like a real detective, taking into account the evidence and details to find the right culprit.
The story has lots of ups and downs, exposing you to different types of cases and investigative approaches. At times, this game felt like a great detective TV show, keeping you engaged with its twists and turns. The Noir atmosphere of the 40s and 50s is just fantastic, and Los Angeles is the perfect city for this kind of game. Los Angeles becomes Los Angeles y Los Demonios in this game, immersing you in its dark and gritty underworld.

The facial expressions are the game's trademark, revolutionary for 2011. Many people might find them a bit cringy, but I thought they were impressive and added charm to the game. The attention to detail in capturing subtle facial movements made interrogations feel more authentic and challenging, as you had to read characters’ emotions to determine if they were lying or telling the truth.

One of my favorite aspects of this game is the main menu. It’s so creative; I love when games try to do something unique like that. Out of the letters from the light panel, only the letters L, I, and E don't flicker. A cool detail, right? You know the game will be good from the moment you see the effort put into these kinds of things. This kind of creativity sets the tone for the entire game, showing that the developers cared deeply about every aspect of the experience.

The soundtrack is amazing too, especially the main theme. It’s very moody and makes me want to drink some whiskey and light up a cigar while elegantly dressed in a suit with a nice hat on my head, contemplating life and the immortality of the soul. The music perfectly complements the game’s atmosphere, enhancing the feeling of being a detective in post-war Los Angeles. Each track is carefully composed to match the intensity and emotion of the scenes, making the experience even more immersive.

One thing I can't say i was a fan of is how large the map was, considering there’s not much to do in free roam. However, it’s not really a bad thing as they did well in creating the L.A. of that time, even if it wasn't super necessary. The detailed recreation of the city is impressive, and while the free roam activities are limited, it adds to the authenticity and scale of the game.
Team Bondi did a fantastic job with this game. It’s a shame they don’t exist anymore. The effort and passion they poured into the game are evident in every detail. I hope we will see more games like L.A. Noire at some point. Until then, this game remains a standout example of what a detective game can achieve.

Game Dev Tycoon is the only game i'ever bought on my phone because you know, if you pirate it you'll have no chance of getting too far into the game. At some point your games will start to get pirated and you'll go bankrupt eventually.
You start from a small garage and you end up growing into a major industry leader. I love the fact that the game begins in the early days of the gaming industry (around the 80s) and progresses through several decades, the furthest I got was to 300 years in the future 😅
The game is very engaging and it gives you freedom, you can create games by selecting various genres, themes, and platforms, and then manage the development process by allocating resources to different aspects such as graphics, sound, gameplay etc.

The game's biggest strength is it's replayability. As you progress, you unlock new technologies, game genres, and research options, allowing for increasingly sophisticated game development. There's also the challenge of staying ahead of industry trends and competitors. It adds a layer of strategic depth that keeps the gameplay interesting over multiple playthroughs.
The biggest flaw of the game is that at some point, you reach endgame and you stop unlocking new gameplay elements. I wish they supported this game for longer and added more depth to it.

All in all, this is a neat and unique idea of a game that gets addictive really quick.
Im sad that i never developed a game that got a pure 11/10 rating:((

It's not every day that you see a game in the Iñupiaq language. Never Alone is a charming and short game based on a native Alaskan folk tale where you explore the arctic scenery while controlling Nuna and her fox companion.
I must say, i love how this language sounds and also the narrator's voice, it's a mesmerizing one, it feels different.
The cultural insights and beautiful storytelling make it a unique and worthwhile experience and for a few dollars i'd say this is a decent and relaxing 3 hours long game that doesn't overstay its welcome.

Absolutely loved this game, the first in the trilogy. It's such an atmospheric experience; I enjoyed every second of it, except maybe the Bed of Chaos, that "boss" really sucks! Its everything but a test of skill.
The soundtrack is full of bangers. Even the character creation theme goes crazy and gets you in the mood from the start. My favorite track is the Ornstein & Smough theme, which also happens to be my favorite boss fight in the game. The music during this encounter amplifies the intensity and epic scale of the battle, making it an epic fight.

Yes, the game feels a bit rushed in the second half, especially in areas like Lost Izalith, which seemed less polished compared to the earlier parts of the game. However... the DLC really redeems it. The additional content was excellent, with top-notch boss fights that were challenging and well-designed. The Artorias of the Abyss DLC stands out with its deep lore and intense battles against tough opponents like Knight Artorias or Manus, Father of the Abyss.
The graphics may be a bit outdated even for 2011, but the game still features some stunning locations that look beautiful, such as Anor Londo with its majestic, cathedral-like architecture, and Ash Lake with its eerie, otherworldly ambiance. These environments contribute significantly to the game's immersive atmosphere.
Additionally, I loved the story and the lore. The narrative is subtle, requiring players to piece together the plot through item descriptions, environmental storytelling, and character interactions. This method of storytelling makes the game's world feel alive and encourages players to explore and discover its secrets. The lore behind characters like Gwyn, Lord of Cinder, and the tragic tale of Sif, the Great Grey Wolf, adds depth to the experience and makes the journey all the more compelling.

Overall, despite a few flaws, this game remains a masterpiece in its genre. It offers a deeply engaging experience with its challenging gameplay, atmospheric world, and rich storytelling. It's a game that stays with you long after you've put down the controller.

This is exactly how you do a Remake!
You keep everything that made the original good and you modernise it in such a way that you don't ruin the atmosphere and general feeling of the first.
I'm glad they did this remake because i never finished the original from 2002.
Given the advancements in gaming technology and storytelling, this remake was certainly overdue and is a welcome return to a story that captivates with its historical context.

As for the gameplay, it maintains its classic narrative, which is as compelling now as it was in the original. The driving mechanics stand out as an interesting feature; they certainly add a unique flavor to the game, although im not sure how great it actually is. It might be because i played on Classic difficulty.
The shooting mechanics didn’t impress me as much, feeling somewhat mediocre. Again, this might be heavily influenced by the Classic difficulty setting, which is intended to provide a more difficult experience.
One of the most impressive achievements of this remake is how it recaptures the ambiance of the 1930s. The setting, the music, the costumes, and the dialogues all combine to create a rich environment that transports players back in time.

Overall, this remake is a prime example of how to rejuvenate a beloved classic without compromising its core elements and it also stands as a testament to how classic games should be revitalized, by making them accessible and enjoyable for a new generation of gamers.

Despite the negative backlash Crysis 3 faced at launch, it turned out to be the installment in the series where I had the most fun playing. The game made me feel like I was in a Predator movie, stalking my enemies with a bow while using the invisibility cloak. It was an exhilarating experience that truly captured the essence of a high-tech hunter.
For me, Crysis 3 felt like a "best of" compilation of the series' greatest elements. The stealth mechanics were particularly well-executed, and I found that taking a stealthy approach was the most satisfying way to play. Sneaking around, picking off enemies one by one, and using the environment to my advantage made for incredibly engaging gameplay.
As with the previous games in the series, Crysis 3 is no exception when it comes to impressive visuals. The game looks good, with detailed environments and top-notch graphics that push the boundaries of what we expect from a first-person shooter.

However, one area where Crysis 3 fell short was in its length. The game could have benefited from a few extra levels, as I found the campaign rather short.
Looking ahead, I'm not sure what to expect from Crysis 4. I hope the next installment will be better than the first 3 games.

Destroy All Humans! 2 is a hilarious return to extraterrestrial mayhem and it continues the comedic, chaotic legacy of its predecessor.
Crypto, returns as the protagonist, bringing his signature blend of sarcasm and mischief.
While the original game set the stage with its satirical take on 1950s America, the sequel expands the extraterrestrial invasion to a global scale, offering players a hilariously skewed tour of the world.
You can now wreak havoc in parodies of the Soviet Union, Japan, the United Kingdom, and even on the Moon.

One of the standout improvements in Destroy All Humans! 2 is the increased scale of the game zones. Each area is larger and more explorable, offering a rich playground for destruction and discovery.
Overall, Destroy All Humans! 2 builds on the foundation of the first game in every meaningful way and personally, I much prefer DAH!2 over the first game.

The place where Hsu Hao's legend began.
All jokes aside, MK Deadly Alliance wasn't the sharpest sword in the bunch but it wasn't the dullest either.
Looking back at the roster, it wasn't a bad roster, it introduced a lot of new kharacters, be they even jobbers. (The song from the kharacter select screen is a certified hood classic)
The fatalities in Deadly Alliance were quite hit or miss, with some being rather dubious.
The gameplay, while not the best in the series, still managed to capture the essence of Mortal Kombat. It retained that signature MK feel, which is crucial for any game in the franchise.
The game suffered in my opinion because of the lack of game modes.
The story mode they offered was very basic and uninteresting, failing to engage players on a deeper level. More diverse and engaging game modes could have improved the overall experience.

Mafia III had quite the negative backlash when it was launched.
At first, i couldn't get into it, i dropped it for a year and then came back and got the platinum.
I personally think its a good game, it has many flaws but also many positive things.

The game features a solid revenge story centered around Lincoln Clay, which is a great protagonist. The side characters are also well-developed, with Vito standing out in particular. The game's setting, New Bordeaux, a fictional version of New Orleans in the 1960s and 70s, is rich with atmosphere and period-appropriate vibes that add flair to the open world.

The gameplay can become repetitive after a while, but it is generally smooth and it just works well. The shooting mechanics are solid, and even though Mafia III isn't primarily a stealth game, it's often tempting to take a stealthy approach. One of the interesting features is the district distribution system, where you must decide which character to assign as the district's owner, weighing the pros and cons of each choice.
I liked the dlcs, they sure added some value to the game.
The not so good part of the game is its repetitive nature, and for how long it drags like that.
The platinum was laborious, finishing the game 3 times took some time, and it was boring to say the least. Some trophies are glitched, i was lucky to not have any glitch on me (besides one trophy from the dlc, hence why i have the game on 99%😭)
All in all, this game has good substance and its definitely overhated.

-Edit: Damn i forgot how great the soundtrack is! Over 100 songs and not a single one that's bad. I gotta give this game an extra 0.5☆ just for the soundtrack alone.

"Family isn't who you're born with, it's who you die for"

Ah yes, back when Ubisoft was passionate about their games.
Far Cry 3 was crazy good when it was released, everyone i knew was playing it:)))
It was a BIG change from Far Cry 2, they got it so right that they decided to release 5 more games just like FC3 💀

The story was engaging, featuring one of the most popular antagonists in gaming (Vaas) and the setting was stunning, an island archipelago filled with wild nature and dangerous pirates.
The soundtrack was great, the mission where you burn the weed plantations while "Make it Bun Dem" plays in the background is arguably the best mission in the series.
Far Cry 3 was a great sandbox with lots of freedom and many things to get lost into while exploring the wilderness and killing pirates while avenging your friends.

The Hindu culture is one of my favorite things and the likes of Ramayana, Bhagavad Gita or Mahabharata are among my favorite pieces of literature.
That being said, a game about the hindu mythology/religion will always catch my attention and Raji is no exception.
Lets talk about the story.. it's nothing mind blowing but its alright. It's about a girl named Raji that goes on an adventure to save her little brother from the Demon Lord Mahabalasura.
Throughout her journey she is assisted by Durga and Bhagvan Vishnu, which is crazy because both of them are the narrators in this game, literally Vishnu, God himself is the narrator and he sounds great. In terms of voice acting, Durga + Vishnu are Great, Raji herself... not so much.
I loved how the game presented stories about different deities like Lord Shiva, the 10 avatars of Lord Vishnu, Ganesha or stories about different events like the birth of the Nagas.
The scenery and backgrounds were beautiful but for what is worth, I think this game could have been better in terms of gameplay. I did not like the combat, I played about an hour of the game on normal difficulty and i must admit, I hate playing games on easy but it is what i did with Raji, I started the game again on easy just so i can enjoy the game more, I really didn't like the combat and i wanted it to be almost non existent.
Also, the upgrade system didn't make that much sense, to this day i still don't know what's the matter with it, its really rough.

I can recommend this game on a cheaper deal, its a nice 4 hours long game that's based around a culture/religion that should be featured more in video games as long as the games remain respectful and they don't mock the culture. A big percent of video games are either set in the USA or Japan so when i hear about a game that's set in a different place, im all ears. That's probably why Assassin's Creed is a comfort series for me, even if one AC game turns out to be mediocre, at least i get to explore a nice setting.

This was my first platinum trophy back in 2017.
I've heard many people hating on this game and i don't get why, its a good game with a theme that's rarely used, so the more unique the better.
Far Cry Primal is set in 10.000BC, around the Carpathian Mountains which is a nice touch for me as a Romanian. There's not many games based on prehistoric times, and i liked it a lot, it was refreshing to see and play.
I think Ubisoft did the most that could've been done with the story, im glad that they used a fictional language called "Wenja" and that the game wasn't in english.

The gameplay was fun. Everything being primitive, from the weapons to the tools, added a unique twist to the familiar Far Cry formula. Despite retaining the core mechanics of the series, Far Cry Primal feels like a distinct experience. The ability to tame and command beasts was a enjoyable feature. Having a sabertooth tiger, a mammoth, or a bear as your companion and even riding them brings an exhilarating dynamic to the gameplay.
Exploring the map was engaging and the sorroundings were beautiful.
All in all, I think this is an underrated game and its a cool experience.

Damn, this game could have been so much more. Just like "Ryse: Son of Rome," from a graphical standpoint, the game looks amazing, better than most games nowadays.
The visuals are stunning, with a high level of detail that sets a benchmark for graphical fidelity.

Set in an alternative Victorian 1886 with a retro-futuristic steampunk atmosphere and fantasy/horror elements like werewolves, lycans, and vampires, the game excels in its unique and captivating world-building.
The story was good. I liked the Knights of the Round Table stuff and Sir Galahad. The narrative, filled with fantasy and historical references, keeps you engaged throughout, although it leaves you wanting more due to its brevity.
The gameplay was also good. I liked the shooting mechanics and the futuristic weapons. The game feels great to play, with satisfying combat and smooth mechanics.

However, the major downside is its length. Why the hell is it so short? It takes like 6 hours to finish, and that’s not enough for this kind of game with such good potential. Also, they charged a lot for this one, the price was unjustified and wasn’t worth it. Maybe if there was a sequel, I would overlook the length of the game, and it wouldn't be a problem anymore. But I wanted to see more of The Order. It's a shame, really.

The Order: 1886 is one of those games that had potential but was never fulfilled. Despite its graphical prowess, unique setting, and enjoyable gameplay, its short length and high price tag left overbody feeling short-changed. I would sacrifice franchises like, I don’t know, Horizon or a new Uncharted for a new The Order, but that's just me. I find The Order more interesting, more of 'my cup of tea.'

OO VENATOOOR
Beatus Sanctus
Bonum fati par dia.
Domus aeternus fiat morte
Erit sanguinem opulentuuum

This is Bloodborne, the best PlayStation exclusive in my opinion. It was my first FromSoftware game, and man, I loved it!
They really nailed the atmosphere in this one, blending Gothic, Victorian, and Lovecraftian horror into a seamless and immersive experience. The game's world is dark and strange with every corner hiding new horrors and secrets. The specific architecture, the environmental storytelling, and the overall aesthetic create a unique and captivating setting that draws you in and doesn't let go.

The soundtrack... my God, what a soundtrack. It's art, nothing else. The haunting melodies and powerful orchestral arrangements perfectly complement the game's dark and mysterious atmosphere. Each piece of music enhances the tension and drama of the encounters, making every moment feel epic and significant.

I gotta be honest, though, The Old Hunters DLC is what makes this game a complete masterpiece. It's definitely one of the best DLCs ever created. Without this DLC, Bloodborne would still be a great game, but it wouldn't reach the same level of excellence. The Old Hunters adds new areas, weapons, and some of the most memorable and challenging boss fights, elevating the entire experience to new heights.

The game itself was very easy, the easiest in the series (excluding Demon's Souls). No boss fight took me more than five tries, and it was my first FromSoftware game, like I said. Despite this, the game still offers a satisfying challenge and requires players to learn its mechanics and master its fast-paced combat.
Personally, I don't want a remaster or remake; I'd rather have Bloodborne II. But maybe we can have them both at some point. The original game still holds up remarkably well, and a sequel would be the perfect way to expand on its rich lore and gameplay mechanics.

Destroy All Humans! is a delightfully silly game that lets you indulge in outrageous antics like abducting people, throwing cows with telekinesis, flying through donuts with your jetpack, and reducing people to atoms.

One of the things I love most about Destroy All Humans! is that it doesn't take itself seriously. Instead, it embraces a comical and satirical approach to human behavior and society. The game's humor and lighthearted tone provide a refreshing escape from more serious and realistic games.
This comical satire makes the game stand out, offering a unique and enjoyable experience that doesn't aim to be profound but rather to provide pure, unadulterated fun.