Much better than the first Sonic Rush, but I hate doing the sailing stuff in between the stages

>hates Hsu Hao
>proceeds to give him the best fatality in the game
Ed Boon makes no sense.

Guys am I the only one who loves this game?

This review contains spoilers

Beyond the cheap-looking graphics and the horrible pacing of the first few hours lies a solid 2D action RPG with an incredibly addicting combat, robust skill/magic system and well-designed dungeons, as well as a soundtrack that has no right going as hard as it does. I have mixed feelings for Astlibra's story, though, there is a lot of intrigue in its premise and the characters are likeable, I actually got attached to Karon, Gau, Kuro, Shiro and even Meloo, but at the same time, I feel the writing is not very consistent, sometimes it's clever and emotionally powerful, sometimes it feels like this was written by a terminally horny teenager, which often clashes with the serious tone of some moments in the story.

I do commend Astlibra for being a time travel story that doesn't devolve into a nonsensical trainwreck like so many do, not only that, but it's also really dark and unforgiving most of the time, it shows the negative consequences of using the scales to tamper with the past. Even if you might end up changing the timeline for the better by the time a story arc ends, it's always a bittersweet conclusion because something always gets lost in the process. That goes for the protagonist's personal story as well, initially the story surrounding his ordeal with Anulis follows the same idea and it brings up a very interesting dilemma of having to choose between the person you love the most and the others who are also important to you, it's great stuff.

Chapter 8 adds to that by having some really great plot twists, leading to yet another powerful bittersweet conclusion... Until the true final chapter kicks in and actually resolves this in the cheesiest shounen-esque way possible, with "power of friendship" and whatnot being what makes the protagonist able to defeat the fucking goddess of fate Astraea and create a new timeline where all the consequences of the previous story arcs are just erased and everything is happily ever after for everyone involved. I audibly groaned when I saw that this was the direction the final chapter was heading, it's the most disappointed I've been in a video game story in quite a while.

And yeah, I know there's more, there's a post-credits scene indicating a "true true end" of sorts, but honestly, I don't think I care enough to continue by now. Don't get me wrong, I did enjoy Astlibra, aside from the game itself being very well-made and clearly having a lot of passion and effort put into it, the high points in the story are very high, but I really don't think my opinion will get significantly more positive. Aside from the story shitting the bed by the end, there's also the fact that gameplay-wise I was starting to get a little burned out too as enemies and bosses were getting tankier by the time chapter 8 started.

Imagine if Megaman fans were like the Sonic community and started to defend this because it's "ambitious" lmao

If I were to define the phrase "quantity over quality" with one game, that would be Mortal Kombat Armageddon.

Best Mortal Kombat game, don't @ me

This review contains spoilers

I felt like I was in that one Spongebob scene after getting an ending where humanity was led to extinction due to the Not-Covid pandemic.

This game having a character called Gado sure as hell makes it funnier for brazilian monkeys like me, but yeah, the fighting is really solid and the transformation mechanic is fairly unique, I love using supers or doing those charged attacks that blow the opponent out so hard not even the walls can handle, mfs be flying out of the ring straight to the next week and it's the most satisfying shit ever. Story is basically X-Men with furries instead of mutants, except X-Men has some dudes like Beast, but you get the point.

As I was spending hours just reading character profiles and rumors from the tavern just because I was that invested in this game and the universe it's presenting to me, I realized that FFT is my favorite game of all time. Even as the story progresses I would go check on the character profiles as the info got updated over there, I also went out of my way to explore the whole world map for side quests, doing all the errands for extra lore and even read the Germonique Scriptures while being fascinated at the twists in it, all of this felt like the perfect reward for clearing those epic strategy RPG battles. Is FFT perfect? Fuck no, its system proves to be more and more of an unbalanced mess as you progress, to the point that by the start of chapter 4 a lot of early game jobs are straight up obsolete as your party gets filled with special units with those broken-ass sword skills, the story also gets pretty rushed in the second half of chapter 4.

However, I don't care, the high points are so high they make Snoop Dogg look sober in comparison. Besides, what does being a "perfect" game even mean? If you play Tetris, you'll find out it's a perfect game, everything works exactly as intended. So what? Does Tetris have Delita Heiral? If not, then I'll just stick with FFT.

Well, if you're really that much of a nerd who cries about muh balancing, the modding community for this game has you covered, there are tons of mods that either enhance the original game by balancing its system better, create entirely new experiences using it as a basis or even make it more insane than it already was.

It's pretty cool that they made MvC3 better and all, but man, the new victory theme is way worse, it sounds like an intro to some 2011 youtube video teaching people how to pirate stuff. Don't get me wrong, piracy is based as fuck, but the old victory song was way more satisfying.

I remember going apeshit when I played this for the first time, picked Ken and performed a Shoryuken, only for him to incinerate his opponent as he rose up in the air with his arm on fire. I was used to the old SFII where he was just Ryu with a different skin, alright? That caught me off-guard.

I really like the story and the characters in Oxenfree, it has some underdeveloped elements here and there, but it kept me engaged. The game itself, however, was really boring a lot of the time with how slow the characters walked from place to place. I also have an issue with how the dialogue system is handled, you get roughly 3 seconds to pick your dialogue option and more often than not picking it will just interrupt the line that was being said previously, meaning it's possible to actually miss on important dialogue by picking your line. The overall execution of this sytem is awkward as hell, which is inexcusable considering Telltale games have been doing this kind of shit for years before Oxenfree came out.

A new game+ option appeared in the menu once I finished the story and I believe it probably has alternate endings and shit, but just thinking about the tedious gameplay moments I had in between each story bit makes me not really feel like doing a second playthrough.

This is the only good Sonic Advance game tbh

Man, the backgrounds in this are so beautiful they had me thinking "I wish I lived in that place" quite frequently as I kept playing, the soundtrack is really good as well, providing an overall comfy atmosphere, I remember being mesmerized at the title screen when I first ran KonoSora, A New World is a wonderful song and the scenery the title screen presented to me felt like it was gently inviting me to experience that world, I vibed a lot with that before deciding to start the game. Presentation-wise, this is unironically perfect, the writing in general is decent and the characters are likeable for the most part, but I feel every route here falls flat on its face whenever it tries to have some drama, it either feels extremely contrived or gets some cop-out resolution that undermines all the impact the drama could have, sometimes both of those.