babyjeff
This review contains spoilers
this game is basically all story, so having not been able to experience it in its intended form and context shouldn’t be the biggest deal, hopefully, but i do really think people misjudge and don’t give this game the credit it deserves. the very essence of Mega Man is a sort of tragic fight for justice, a yearn for true peace that can never fully be achieved, and by the fourth game it already had plot twists and kidnappings, so the big deal about how “dark” and “unfitting the series” this game is never made sense to me, especially considering how out of touch the man most people cite for validation, Inafune, is known to be with the series and game industry as a whole. this plot elaborates on the extraterrestrial themes of 3 that would also (later?) be explored with the Stardroids, forces Wily into a reluctant heroic role for the first time if only briefly, and gives a glimpse at what a completely new type of main antagonist to the series could look like, something that takes advantage of the very nature of the trademark robotic characters to threaten the entire globe at once. basically, it’s just rad as hell and i think people need to get over themselves thinking that Classic is exclusively ‘mega man for babies’ or something.
1991
1991
1990
1989
established the remaining series staples, is one of the best and most recognizable games of the NES, was a success story of the developers getting another chance at their passion project, stayed the best selling mega man game for decades afterwards, this is all true. but… is it weird to say i like the first one better? i can concede it’s probably entirely bias from this being the most talked about of the series, but its flaws just irritate me more and its high points feel overplayed. it’d be foolish to hold that against the game too much though, and i can’t ignore that it was my first mega man, too. overall, yes it’s good, but expand your palette beyond it if you’re truly interested in mega man.
1987
without spoilers, i'll say that the ending was a major letdown that really misses the point of these kinds of games. but regardless, this fangame is so high quality, so content-dense, and so much of a banger that its shortcomings don't even matter much, because that isn't what you'll come away from it remembering.
2020
it's genuinely quite hard to put to words how i feel about this game. it's been left to rot by its developers after millions were put into its funding, it started a wave of internet creations that still hasn't stopped, it's all in all coincidentally responsible for so many good fan projects and yet the base game is just... fine. i think it really is fun to replay and a great format for a 4key ddr clone style of thing, the basic premise lends itself to so many fun animated encounters that compliment the music, but the base game only scratches a millimeter of that potential, and the existing songs being replayable only applies when using a fanmade engine that fixes the awful input system. all in all, i really don't know. but i do know that if the full thing ever comes out, don't pay for it because those devs are not to be trusted dawg have you seen their twitters
2010
2012
MaGMML is an acquired taste, but Episode Zero is something everyone can (and should) play. it's so excellently made to balance the wacky variety of the usual contest formula with the quality control and pacing of a retail product and all held together by one of the best movement systems in a platformer.