bankslammer
2000
2001
1997
1997
1999
1997
2021
1996
2021
a very slim first game promises a much more experimental and unique ace attorney structure than the significantly more substantial second game delivers. the great character writing and presentation you expect from ace attorney, but in a narrative that comes together in the most predictable way. frankly pretty disappointed in this as a takumi title, just felt like i'd done all this before
2021
maybe the most i struggled to push myself through a RGG game, tbh. the school story structure sounds cool in concept, but in the end it means you start out with a world much less dense in activity than usual RGG fare until you decide to engage with school minigames. the number of micromanagement minigames increases once again, with the robotics as a particularly negative standout. very transparently offers DLC items to lessen the minigame frustration.
main plot is done a bit of a disservice by how disconnected it is from the main group of the first game other than yagami. found myself enjoying it much more when the group dynamic that made the first game stand out was at play, which is sadly pretty infrequent until the very end. thankfully yakuza 7 carried that torch well. other than that it's kinda clumsy, kinda well-meaning ripped-from-the-headlines stuff, the usual fare you'd expect from the series
in the end it's a yakuza game so it can only be so bad
main plot is done a bit of a disservice by how disconnected it is from the main group of the first game other than yagami. found myself enjoying it much more when the group dynamic that made the first game stand out was at play, which is sadly pretty infrequent until the very end. thankfully yakuza 7 carried that torch well. other than that it's kinda clumsy, kinda well-meaning ripped-from-the-headlines stuff, the usual fare you'd expect from the series
in the end it's a yakuza game so it can only be so bad
after being very lukewarm on the concept upon reveal, was happy to find that the playable character system retained the integrity of the warioware formula. never felt like it was held back by needing to accommodate for different playstyles, which is pretty miraculous. think that just letting some characters knowingly be "the bad ones" was a bit of a mistake. can definitely feel that they needed to cut back on the presentation compared to some previous entries