A mobile game, Homescapes has completely consumed by spare time, eating away at it until all that remains is a surprisingly dense match 3 game skinned with the story of a man unwilling to deal with his parents moving on. The premise, that Austin's parents could be ready to move out of his childhood home, is the driving force for hours of match 3 moments where your benevolent sky dictator helps Austin reapportion the home to his tastes so that his parents will decide to stay rather than move on to a smaller, more reasonable home.

A gentle, chill game about causing road rage that makes you angry at everyone who has ever used a road.

It's Waterworld, if the most important resource was actually beer instead of oil.

So great a time sink I eventually had to completely had to uninstall it off my phone before it took over my schedule. Just a solid, chill game.

An imperfect sequel, Alto's Odyssey needlessly complicates the original game with additional mechanics.

In a world of games about moral grays and decision makings, this is the first game to make me actually question the morality of my decisions at the end of a game after making me feel so incredibly powerful.

A beautiful game, a poignant game. Probably best not played in a single sitting.

I wrote more about my feelings here: https://bulletpointsmonthly.com/2020/03/11/a-game-about-kentucky

I have never played the original Final Fantasy VII. I've actually never played a Final Fantasy game before this one, or really a JRPG before this one.

The combat was an interesting combination of what I presume to be the original JRPG style combat and a more modern combat system which was engaging. The story felt outdated, an attempt to balance an older black and white story with the more popular morally gray systems of today. It was interesting but ultimately a failure (for me) but I can see why so many people are so drawn to this game and this story even if it doesn't do it for me personally.

The Chronicles of Riddick of Doom games.