3 reviews liked by bordy


Okay so I’ve been on a big surreality kick and the biggest thing killer7 delivers is that in droves. The levels the characters the abruptness of events happening the order of events happening the plot itself all of it is just so insanely out there but at the same time extremely well thought out and believable. I love almost all of the main cast and what they represent and they tell the story through such a cool way, a hitman syndicate comprised of an 8 person DID system, all of which with the power of clairvoyance, able to see invisible flesh automatons as well as the ghosts of their previous victims, contracted by the government to prevent nuclear war between the US and Japan all the while the God of the western world and the God of the eastern world have a metaphysical chess game that has effects on the real world??? Come on dude that’s the sickest shit ever!!!!!
The gameplay is reallly weird and I haven’t played anything like it. The closest thing I can compare it to is Snatcher, it has old point and click adventure game mechanics and puzzles but you move on rails and have first person shoot em up combat like an arcade game.
I love the aggressive cel shading used for the visuals, it’s made the graphics hold up insanely well despite the game being almost as old as me
Also as mindfucky and convoluted as the plot is the game still has a shit ton of surface level enjoyment, so much whacky insanity happens it’s impossible not to be very entertained the whole time, the dialogue is fucking perfectly crafted to be the most witty and deranged shit ever, and with a plot like killer7’s it’s impossible for insane shit not to be happening all the time
Game also nails ludonarrative resonance

Before I begin this review I want to say that if you think this game may be inaccessible to you, or you need to be some 200 IQ pseudointellectual to understand it that is absolutely not true, while the game is deeply complex in both narrative and mechanics, the developers and writers worked painstakingly to make the story understandable no matter what approach you take, and without needing a thesaurus on your lap.
I am not being hyperbolic when I say that every bit of praise this game gets is well deserved. it is the painstaking culmination of almost two decades of hard work, meticulous world and character building, and most of all passion. The art direction is not only beautiful and unique but oftentimes reinforces the games messages or can convey something integral about a character or setting with just colors and shapes. Speaking of characters, every single one is painstakingly well crafted to not only be extremely charming and fleshed out, but human. Even if Disco Elysium often employs hyperbole to get its dialogue across every single character no matter how zany or out there feels like they really could exist, especially given the context in which they exist. Without sounding pretentious I cannot even begin to explain how good the plot is of this game, so to attempt to sum it up and cut it down to it's most barebone elements, I would describe it as a murder mystery given the backdrop of an impoverished district with soon-to-be-boiling-over conflicts between a corrupt and violent labor union and a greedy and immoral company given a royal monopoly by the former king. The worldbuilding of Disco Elysium is top notch and allows it to become a deeply political game, both on a larger and smaller scale, showing you the motivations and capacities that those in power have, as well as those with far lower social standing who are affected by decisions from those in power. As amazing as the larger world and politics of Disco Elysium are, the game knows that it's protagonists are only two men, and as such it keeps the plot grounded, only allowing the protagonists to do as much as they can, they aren't supernatural RPG demigods, they're two detectives. As for the murder mystery aspect, what one finds a gripping mystery is widely subjective but I and many others were hooked for every turn the story takes, and I believe it has some twists and narrative decisions that will throw even experienced mystery enjoyers for a loop.
The last subject I want to cover is gameplay. The biggest factor that I think can be a turn off to Disco Elysium is that it's gameplay is unconventional as opposed to many popular games of today, though its not like it has never been done before, its an isometric CRPG with a heavy emphasis on dialogue. If you are willing to try a new type of game, and read a game that has a script longer than the Bible (not an exaggeration), you will enjoy some of the most entertaining and immersive gameplay you can get in an RPG. Every string conversations or investigations can take is so consistently entertaining, and it feels like you can build the protagonist into 10 different versions of himself that all feel as insanely well fleshed out and consistent as the others. The attributes and thoughts mechanics feel more like characters than gameplay abilities while also serving to help convey the story and characters better, and the skill checks invoke the stress of a tabletop RPG while being extremely clever in the way you can tip the odds or eventually retry them, and sometimes can be just as if not more rewarding to fail!
While I do have critiques of Disco Elysium such as its story being somewhat front and middle loaded or the climax of the game being somewhat more linear than it may initially seem, they are pretty much exclusively nitpicks, especially in the face of everything this game has going for it. I honestly feel like this review only began to scratch the surface of all the wit this game has, please play Disco Elysium bro.

Final Fantasy VI is really interesting because it doesnt check a lot of boxes that i normally need to LOVE an rpg; The antagonist is entertaining and interesting but not insanely deep and doesnt have very meaningful interactions or relationships with the main characters, there is a massive cast and there arent too many great moments showing their cohesion as a group, the gameplay while well designed and difficult gets a little repetitive, and the art direction is amazing but due to technical limitations the graphics themselves dont always reflect it the best. even with all this i dont feel lukewarm about the game at all, the world is so intricate and packed to the brim with charm and wit, the main cast despite not having as much dialogue as contemporary rpgs are all beautifully written, memorable, and unique (which is especially remarkable considering theres 14 main characters), and at times the fact that there isnt a ludicrous amount of dialogue for every character prevents it from getting annoying or repetitives like a lot of ffvis contemporaries. The main plot moves at a great and varied pace, not to mention how it only gets better and better as it continues AND it subverts a lot of typical story progressions that you would expect, even 30 years after release. idk i could talk a lot more about ffvi but i try to stay away from long winded and wordy reviews i just found the game really cool