brujavirtual
2017
I think i’m burnt out on open world games. It sucks that it had to be THIS game’s play-through where I realized it, but oh well
while at first collecting was an enjoyable activity, after hour 20 it really started to drag. the combat grew stale, switching between stances depending on enemy type is cool but I can only spam square and triangle so many times. I tried to vary it up with stealth but… a pure stealth approach is boring for similar reasons. If the combat had some more depth to it, I might still be playing?
I know if I gunned through this it would’ve taken maybe a few more hours, but I hate the idea of leaving so much content on the table, but I also hate basic collection shit… so the spiral starts.
This isn’t to say I think this game is entirely bad! It’s so fucking pretty, and the side stories are interesting (for the most part. some of those tiny scenarios just feel like busy work.)
sucks that I don’t have tolerance for the ubisoft open-world style anymore. que será, será. i might consider picking this back up in a few years but for now, I’m good.
while at first collecting was an enjoyable activity, after hour 20 it really started to drag. the combat grew stale, switching between stances depending on enemy type is cool but I can only spam square and triangle so many times. I tried to vary it up with stealth but… a pure stealth approach is boring for similar reasons. If the combat had some more depth to it, I might still be playing?
I know if I gunned through this it would’ve taken maybe a few more hours, but I hate the idea of leaving so much content on the table, but I also hate basic collection shit… so the spiral starts.
This isn’t to say I think this game is entirely bad! It’s so fucking pretty, and the side stories are interesting (for the most part. some of those tiny scenarios just feel like busy work.)
sucks that I don’t have tolerance for the ubisoft open-world style anymore. que será, será. i might consider picking this back up in a few years but for now, I’m good.
2019
2022
2013
2020
a well written game about dealing with trauma, social pressure, and trust. great music, cute character design, engaging combat. the only reason my rating is four and a half stars and not five is that I think some character arcs could’ve used a bit more time in the oven, but they weren’t too rushed. well worth your time and money! so excited to replay this in the future
2016
2009
the idea of this was cool? the character design is neat and I enjoyed some of the soundtrack. everything else isn't great.
- combat is very whatever. most of the difficulty comes from fights where the game just dumps a bunch of enemies on you.
- level gating feels very artificial. one level below, you get stomped. one level above, it's a shooting gallery.
- world design is bland, at least within the ten hours I put into this.
- the writing... exists.
- combat is very whatever. most of the difficulty comes from fights where the game just dumps a bunch of enemies on you.
- level gating feels very artificial. one level below, you get stomped. one level above, it's a shooting gallery.
- world design is bland, at least within the ten hours I put into this.
- the writing... exists.
2012
second verse, somewhat better than the first.
guns feel impactful, environment design is actually interesting this time around, level gating is a bit more natural, and the main plot is actually somewhat engaging. however, the dialogue is written exclusively for 14 year olds in 2012, and my complaints about BL1 combat remain. couldn't muster up the energy to continue, but I definitely enjoyed it quite a bit more.
guns feel impactful, environment design is actually interesting this time around, level gating is a bit more natural, and the main plot is actually somewhat engaging. however, the dialogue is written exclusively for 14 year olds in 2012, and my complaints about BL1 combat remain. couldn't muster up the energy to continue, but I definitely enjoyed it quite a bit more.
2021
what a blast this is to play. one moment you're flinging yourself around in the air cracking jokes, the next the group call goes silent as you try to inch your way out of the corner. making a fighting game turn based is so sick
the only issue I had when I played was that the ui is a little too cluttered for the screen on my steam deck. something else is stopping me from giving it a full fat five stars but I'm trying to get my thoughts out on my backlog and I haven't played this game in a bit. still, it's very much worth a shot.
the only issue I had when I played was that the ui is a little too cluttered for the screen on my steam deck. something else is stopping me from giving it a full fat five stars but I'm trying to get my thoughts out on my backlog and I haven't played this game in a bit. still, it's very much worth a shot.
2014
bathed in extreme nihilism, notch states that life is meaningless and you live, struggle, die, and are then forgotten. besides the fact that I disagree with this point of view, this says nothing new beyond the "deep" observations you heard in middle school when other kids were putting on a facade of worldliness.
the only thing this has going for it is that the presentation is novel, at least for the first minute or so. I wouldn't be surprised if I played any twine games in the future that did this but better
the only thing this has going for it is that the presentation is novel, at least for the first minute or so. I wouldn't be surprised if I played any twine games in the future that did this but better
1997
2019