bathed in extreme nihilism, notch states that life is meaningless and you live, struggle, die, and are then forgotten. besides the fact that I disagree with this point of view, this says nothing new beyond the "deep" observations you heard in middle school when other kids were putting on a facade of worldliness.

the only thing this has going for it is that the presentation is novel, at least for the first minute or so. I wouldn't be surprised if I played any twine games in the future that did this but better

gorgeous game, great music. visuals sometimes detract from gameplay (forest dub was a bit rough) but all in all great time. would dive in and do all the bonus stuff but i got too much on my plate. must play imho

buggy mess. game saves kept getting corrupted and i no longer have the patience to deal with it

my luck with beloved RPGs working properly is Not Good

honestly? pretty sick. I don’t have that much experience with pure VNs like this, so I’m surprised at how much I enjoyed this. good art, good writing. for the price (free) it’s fucking worth

- waited patiently for the "next-gen" update.
- steam deck verified. nice
- boot it up on my deck
- no graphics settings. they got verification by removing the only thing that requires mouse and keyboard and then didn't give you an in-game way to change them (they did this for skyrim too)
- runs worse

fuck off bethesda jesus christ

(i beat area zero pt 1 and base game, felt fulfilled enough to put off pt 2 for a while)

in spite of its shortcomings this reignited my love for pokemon. i really enjoy the new tera mechanic (although i wish gyms and trainers did more crazy tactics w it but its a pokemon game so. easy) and even though the texture work for the environments is ass ugly, i still enjoyed my time exploring it.

just uh, please make it run at a solid 30fps next time thanks

this is the game equivalent of soup that your folks make you when you’re sick. (i wasn’t sick, but it was a bad day)

chill folk ost, gorgeous visuals, cute writing. i beat it in an hour, but it was well spent. i’ll definitely run this back soon

enjoyable brief experience, not a bad introduction to the kirby franchise.

I'm sorry but I don't understand the appeal of this at all. I won't go so far as to call this game design cynical but man does it ever feel that way

unnerving and tragic. what's left in the air makes it worse (in a good? way.) just wished it had a bit more time to explore a bit further but hey, that's why the sequel exists. (note: haven't played it yet)

what a blast this is to play. one moment you're flinging yourself around in the air cracking jokes, the next the group call goes silent as you try to inch your way out of the corner. making a fighting game turn based is so sick

the only issue I had when I played was that the ui is a little too cluttered for the screen on my steam deck. something else is stopping me from giving it a full fat five stars but I'm trying to get my thoughts out on my backlog and I haven't played this game in a bit. still, it's very much worth a shot.

fuck. i need to replay this again and again and again. i need to fully process this when i have the time. is it bad that i relate to the main character in a lot of ways? i just want them to be happy :(

there’s so much to love about this game writing wise, but god this combat system is so hard to parse, filled with Game Jargon. just call the soul gauge a stamina bar please

and no, throwing text boxes at me after every battle for six hours does not help

this uh. kinda blows? don’t get me wrong: i love the og aesthetic (not a huge fan of the remastered graphics personally), i love the music, the ai is clever and tricky (with one exception), sound design is punchy.

these level designs came from the bowels of hell. constantly disoriented, always confused. shout out to the ikea arrows in levels and special shout out to the waypoint that frankly should’ve always been visible or able to be summoned with a button press.
the flood sucks. the warthog sucks. christ its like driving on black ice everywhere (that final level was awful bc of its physics and its innate and constant desire to flip over when encountering even the slightest bump.)

im sorry. this movement is far too stiff for me. i wish i could get past it! i love the aesthetic of this game, its so cute and cozy but i just can’t get past it.

(also weirdly kills my steam deck oled battery like way faster than a game like this should?)