I played like 80 hours of this game without realizing my controllers right analog stick had really bad drift. I literally kept telling people "Nier: Automata is really good but the camera is terrible."

Despite that I still gave it 4 stars. I think that says something about its quality.

Just a cool game with a wholly unique aesthetic in atmosphere, environment, and music. Cool cool game.

How Capcom got this game so right so early in the Gameboy's life is beyond me.

Aesthetically it's got beautiful sprites, a perfect horror atmosphere, and a wonderful soundtrack.

Mechanically it adapts very well to the Gameboys limitations by zooming in, slowing down, and adding a lot of verticality.

The story has good pacing, the RPG elements are fun, and the powerups are satisfying.

It's shorts it's sweet and it just executes everything so dang well. I can't get enough of this game.

This game kinda stinks but I have an unhealthy parasocial relationship with Keita Takahashi so I physically can't give it less than two stars.

It's not that I think we are friends. I just think we would be friends under the right circumstances.

I'll kiss anyone on the lips who puts a story mode in a game genre that doesn't traditionally have a story mode.

Radius based Bomberman is better than straight line Bomberman. Fight me.

This game is so unhinged. Near the end it felt like I was playing Vampire Survivors and just brute forcing DPS with flashing lights and loud noises. It was great! I love it when it feels like a game is yelling at me.

This was my first Pikmin game and as an introduction to the series I'm very impressed. I ordered the 3rd game and blew the dust off my Wii U. I am officially in on PIkmin. I wanna be a Pikmin guy. Pikmin captures "nature" so effectively. It balances the quiet beauty, indifferent cruelty, and sheer BIGNESS all in one tasty gumbo. The cute aesthetic juxtaposed with the games willingness to display mortality was chef's kiss. This is a game for people in their 30s who do yard work and go to funerals. That's me baby.

The biggest point of contention I see from the Pikmin diehards is Oatchi. From my perspective as a new player I would say Oatchi is implemented very well. He is certainly very powerful but he really eases the player into Pikmin's most complicated gameplay mechanic of splitting up the playable characters. Oatchi is strong enough to get a new player through the main game without splitting up the playable character and Oatchi to perform anything too complicated, but the option is still there and in a lot of the higher level challenges is necessary. Also he's a cute little doggy so like how could he be bad for the game guys, c'mon guys.

A mechanic that I did have mixed feelings towards was the multiple base locations. I think it splits the maps into subsections and made them feel a bit smaller. I think a single centralized base would have been more effective at promoting more complicated Dandori techniques. You never feel all that far away from a base at any point in the game, which does damper the exploration which is a huge part of the appeal. The further you get from a base the more tedious and dangerous the environment becomes, the more you need to spread your Pikmin out. To me multiple bases made the game feel smaller and less complicated and that is in direct opposition to the Pikmin mission statement.

Overall the game is a banger and I now have the sickness. The frustration and anxiety that not enough people have played these games and they all really really need to. In a weird way Pikmin as a franchise is a fascinating reflection of itself. Beautiful and fun but also conscious of its own mortality. Ten years is a long time.

After becoming an F1 fan I took my friends karting to some local warehouse and we had a real hoot. Zooming around on these little guys rubbin and racing. I've had the hunger for speed and drifting in me ever since and today I decided to graduate from Mario Kart baby boy to big man Ridge Racer guy.

This game is cool. It's got cool in its DNA. The menus are awesome and there's these little storylines with all the teams and the music is BUMPIN.

I played on the Pacman team and spent the first three races figuring out the drifting. Once I got the hang of it and finished off that campaign I went straight to playing on team DIG and slowly crawled my way to the end. You can pick up and master this game in very short order which is nice. Little compact experiences like this are nice. I wanted to drift and this game let me drift. Nice.

This game is so annoyingly unique. It's got such a fun control scheme and the world, the story, and the mechanics are all so tightly executed. I want to play more games like this but there just aren't any. It's maddening.

Side note: The importance of impact (sound design? gamefeel?) is everything here. The combat is all about circling and positioning. If hitting an enemy in the back wasn't so meticulously satisfying the whole game falls apart.

I don't want to be this guy but I feel like it's my duty to be this guy. I can't stay silent about this. I can't just skirt around the edges. Chained Echoes isn't just LIKE Chrono Trigger or FF6 it's BETTER than Chrono Trigger or FF6.

The game is just way more fun to play mechanically, it has a lot more customization with a lot less bloat in its systems. On screen enemies, all the homies love on screen enemies. The overdrive system combined with fully healing your characters after every battle turns the normal MP attrition management of a SNES era JRPG into DPS/party optimization. Which my monkey brain loves: The enemies make the big numbers, I make the big numbers, everybody wins.

You get the Sky Armor suits and the airship and it completely recontextualizes the world and previous areas making them worth revisiting and exploring.

The world is cool, the lore is cool, the characters all rule. I read a book that talks about a land of big fungus and then I go and see the big fungus. YES. One of the characters talks to a big bird and decides to become a better person. YES YES. There's a mountain that's just a big meditating monkey. YEEEEEESSSS.

It felt like a weird cross between Berserk, Les Mis, and the first book in a Cosmere trilogy. I think if this was just a book I would have still been satisfied but it also excelling so hard mechanically within its genre. I need to clean my pa

Francis York Morgan is maybe one of the most likable characters in any piece of fiction like...ever. Deadly Premonition succeeds and has such a prominent cult following because the aspects of the game that function and work are the same aspects that enhance the immersion in role playing York. You have to shave in the morning, eat breakfest, turn your headlights and wipers on in the rain. The story is engaging, the NPCs feel alive and interesting, and the roads always feel just a little to real to life in their length.

I want to be York and the game gives me a world and narrative where I can do just that. It does it so well that everything that should be "bad" comes off as charming and just adds to the experience.

The NPC facial expressions, the bad framerate, the standstill 3rd person shooting. I thought it was all really delightful. The switch port crashed on me like 8 times and it always brought a smile to my face.

Just one tight little package. Peak aesthetic, peak music, peak platforming. Can't ask for more.

Garlic man still got it. He don't miss.

All the mini games were cool and creative and my wife didn't leave me after watching me do the little dance. I had some controller issues near the end but ultimately it was pretty smooth sailing.

2020

I feel like there is some sort of subtle difference between horror and creepypasta that I'm desperately trying to define in my brain. This game feels like a creepypasta game. This game and maybe Contact. Maybe it's the aspect of lore. Lore based horror. In most horror games the horror is an antagonistic force you have to get through to beat the game. But in Omori you have to almost intentionally seek it out. You have to actively want to learn more about the horror aspects. It's less of an antagonistic force to defeat and more of a curiosity that gets you on its side through pure intrigue.

I don't know just kind of rambling in real time on the keyboard.

Games good. Looks pretty, nice art, good narrative.

I want more games like it.

I already made a bad video about this game and how much I love it. Please do not watch it. The main point is that Paper Mario has a really cool map.

https://www.youtube.com/watch?v=vHaUCNAaNAY