35 reviews liked by coldberserk


with so many Indie devs and recently certain AA/AAA Developers making unique, engaging or fun Horror titles out there, and THIS is what Konami decided it would be a good start for what they think it's the Silent Hill "Renaissance"? it sounds to be more like a Harassment.

If you want to play Divinity 2 on modern systems, install this fan patch made by blankname that I found buried in the official Larian Discord server:
https://www.mediafire.com/folder/wuzp6y6c3g8qq/div2

The game ran like absolute shit for me no matter what I did, and after hours of attempting manual fixes and searching the internet I was finally able to dig up this patch that no one seems to know about. Now I can enjoy it with smooth uncapped FPS and no microstutters or fear of crashing.

I hate how Discord servers have effectively replaced forums and made stuff like this impossible to find for people not "in the know." 5-10 years ago this would have been stickied on the official/Steam boards and widely proliferated through sites like Mod DB. But I digress,

“Inside” is an artsy and minimal puzzle platformer set in a dystopian world. You are basically running away from people who want to turn you into their lab rat while solving a series of environmental puzzles. One button to move forward, one to go backward, one to jump, and one to grab items. That’s all. Still, the gameplay is surprisingly varied as each area has different tasks, vehicles to ride and even other characters to move through mind-control.

Even more than Playdead’s previous game “Limbo”, “Inside” is worth playing for its interesting look and art direction rather than for the gameplay itself, which can be effortlessly completed in a couple of hours. People are still trying to figure out what the game was about, but I think the developers wanted to convey a particular atmosphere instead of telling a story.

Good for a free evening but definitely not a life-changing experience.

The words I kept seeing in relation to this DLC from people were "IP Abandonment", and they couldn't be more apt.

It feels like the devs resented the game after the general reception, and decided to just put an end to it, but it's done in such a poor predictable way that it's laughable. A twist you can see coming a mile away because from second one nothing makes any sense and you're told to just ignore it. Even putting a sweet hammer in your hands and letting you pulp enemies can't save this mess.

While I was laughing at how crap the ending was, they tried to get a laugh out of me in the post-credits and I went stony-faced.

One of the best uses of the Alien franchise in gaming. It really gives you that feeling of being a commander in the APC giving orders to your team in the field. It's not perfect but as it's made by an indy developer there were always going to be a few bugs here and there. I encountered a few but never any that ruined the game for me as such. The auto save feature is a god send in that regard, especially when you know how to force the game to auto save. The RTS approach works much better than a turn based game would've. The cutscenes are pretty good for a game that's not necessarily AAA. In terms of the narrative there is quite a lot of good material there. I can't say I was bored whenever the plot progressed and in some cases I looked forward to the next cutscene. The interface is user friendly and quite familiar to those of us who are used to XCOM.

There are a few things that the game doesn't tell you so here's a few pointers...

• Switch the action menu to pause instead of Slow Mo. This prevents you from feeling rushed and gives you time to think things through.

• When you can be sure to weld a few doors and build a shelter, doing so forces the game to auto save if you haven't done so for a bit.

• At the start be sure to extract when the awareness is close to the Level 2 creature entering the field, later on with the right weapons they are easy to kill but at the start not so much.

• Have a good balance in your team, when you have a few marines with different classes try and get one of each on the team. Recon for example can use a sniper rifle to silently take out enemies before detection.

• Focus on unlocking weapons, mines and Rocket Launchers are useful.

• When your marines are a high enough level start getting them upgrades in the barracks. I wouldn't bother with them at the start but they are handy in the mid to late game.

• Don't worry too much about the Infestation level, it maxes out at 5.

• Set up motion trackers every time you hit the perimeter of the last one you set up. This helps you see how busy the map is but also allows you to see where massive onslaughts are coming from.

• Don't panic in an Infinite Onslaught, there's always an objective to complete that will end it.

• Carry as many sentry guns as you can.

• When there are survivors on the map go and get them. They will come in handy on the Otago.

So those are my tips and tricks to help you get through the game, Good Luck Marines!

yeah this shit is just the goated star wars game and they should do everything their power to try and top this one. the story is a little unremarkable but i REALLY enjoy the mantis crew. greez and merrin are great. also the last 2 chapters and last couple of bosses were presented very well. exploring some more planets wouldve been cool, but the last couple of setpieces are visually stunning

ok but what i really loved and didnt expect to was the amount of exploration that wasnt just "climb here and grab the collectible." they involved puzzles (pretty good ones at that), platforming (which is REALLY fun in this game ESPECIALLY WITH A GRAPPLING HOOK), and pretty fun ableit samey minibosses. i did this one side quest that led me to a massive fucking underground maze where 3 bounty hunters kept taunting me behind barricaded doors and one had a pet rancor. i made the rancor eat her. although it wasnt quite the scale of elden ring, stumbling upon these random mazes and dungeons really reminded me of my fist elden ring playthrough. they were clearly made with love.
also the side conversations that droids and stormtroopers have are insanely funny and you should sit through them all.

every game should have a grappling hook. thanks for reading

Plague Tale 2 is like jumping from Uncharted 1 to Uncharted 2. The latter just improves upon the original to a staggering degree. Of course, the first isn’t rough like Uncharted 1 (Plague Tale 1 is a ton better) but it’s a good comparison because of the style of the game. The cinematic approach to storytelling can be a real hindrance for the medium at times, but here it delivers in spades. I think another good example would be The Last of Us 2 (TLOU2) if it was executed much better. I think that’s an even better comparison just due to the fact of influences and both original titles were games didn’t think needed a sequel until we got it, in TLOU2's case, it wasn’t worth it (in my view), but here it absolutely worth the experience.

Like the original game, it’s about the relationship between Hugo and Amicia. It’s set a year after the original game. The scope is considerably larger in some cases, though narrower in others. It’s a very focused title rather than a meandering mess. This is an AA project that just feels like a passion project throughout. I’ve praised the visual in the original (in my review) it’s the same but even more stunning especially because there’s more scenery and even open places to explore. One aspect I adored about the relationship is how the original game has scarred both Amicia and Hugo. All the actions they take always have that trauma in the back of their minds. Amicia faces some serious cases of PTSD and it’s handled very appropriately. There isn’t too much of a jarring Ludo narrative going on maybe except for Hugo. Even though that is somewhat recontextualised so overall it creates an immersive experience, Amicia kills a lot, and the game doesn’t hide that fact in cutscenes or in gameplay dialogue. The main characters just go through hell and back, if you thought the original was dark this takes it to another level. It’s ballsy, to say the least, this is the direction they took, and it paid off. I adored the story throughout, I felt for the main characters, the side characters and sometimes even random NPCs.

What this game does much better is the marketplace, festivals etc. Seeing more of the common people in the Middle Ages. Those moments of levity are something to cherish and there are just certain mechanics you don’t realise why exist until you finish the game and it’s wonderful. It’s so tailor-made to evoke a certain reaction. The openness of some levels especially later on is very nice stumbling upon certain skippable story beats. Though there’s one major caveat that hurt immersion invisible walls. I’m not blind to why it exists (and it’s understandable most of the time) but it’s more so very few invisible barriers, sometimes there’s a pathway ankle high and you can’t walk on it. It’s kind of silly how restrictive basic movement is even taking Hugo into account, then there’s certain grass you can’t traverse through for no apparent reason. My criticism is not the existence of more so places you can traverse but you must go in a specific walkway and not go down or up on tiny rocks. Besides that, there isn’t much to complain about. Yes, the AI is still brain-dead but it’s the same as the original if not slightly better with new types of enemies.

The crafting is the same but even more streamed line for the better, like basic crafting like flames, tar etc. requires different things than one where you are improving your weapon or whatever. There are a lot more ways to handle combat now, even stealth. Sure, stealth is still somewhat barebone, but the gameplay mechanics have a lot more depth here. The introduction of the crossbow, a mixture of alchemy and our side companions is more useful. So yeah, the game takes everything from the original gameplay loop and made it better.

The writing is even stronger here, I briefly mentioned the relationship, but the amount of depth Amicia and Hugo are given in this one is staggering. Like the small things very do matter in creating the bond, like I said what the original did, in gameplay, the holding hands, helping Hugo when he jumps or him when you jump on a cliff and yeah, they really nailed this game. There isn’t that weird audio editing issue I stumbled upon in the original.

In Conclusion, this is a fantastic AA game and beats out pretty much all the cinematic AAA games that are currently being pumped out. This is a game I didn’t know would justify its existence to being one of the best I have had the pleasure of playing. It’s an emotional rollercoaster ride and I feel bad I played it on Game Pass as this game absolutely deserves your money, if you haven’t played the game, you are doing yourself a disservice.

Note: I should note I only crashed once (randomly), besides that the experience is bug-free though I did notice some stutters. My graphic settings were mostly in ultra-high (1080p) and the performance typically ranged from 70-120fps though sometimes in marketplaces it will go to the low 50s. Then one section of the game went to the 27fps but that was very rare.

It's a pretty good resident evil game without much substance. The kind of plot and characters you'll forget the day after which regrettably is the case for me. I remember fuzzy details, but that isn't really important. I'm not really playing resident evil for the story, but it does it's job to put you in places where you can do the shoots.

Speaking of shoots, the gameplay style is pretty action focused with quite a few enemies and a lot of bullets. I never really felt like I was going to run out of bullets or resources. The action is fine though. Nothing spectacular, but good enough.

So yeah, it's a good game. Not much too it, but enough of a resident evil game to be enjoyable.

Second half makes me see red

This review contains spoilers

Enjoyable return to some familiar places, Interested to see how they incorporate Rose into future games
Okay story but all feels kind of tainted with the unexplained absence of Mia, who they seem to have just discarded from the narrative entirely