56 reviews liked by cropcirclecreep


Slop game for coomers. You can and should demand better of the games you play. Literally any Souls-like - even the bad ones, like The Surge - is better than this. Boring, overwrought, unskippable cutscenes, long stretches where you do nothing, constant use of X-Ray Vision to find things, and SO much padding. Commits basically every single sin of modern game design almost as if it was following an "exploitative design" checklist.

Also I'm gonna use my review to soapbox for a minute about "pretty girls" in games. The women in this game are designed according to a beauty standard that is only achievable through extensive cosmetic surgery available only to the richest or most-connected South Koreans. Also, butch women are hot as fuck and if you don't appreciate a lady wearing a bomber jacket and jeans with a revolver by her side and a jawline that could chip a diamond, that's a you problem.

If you want to play a good character action game, play Devil May Cry or Nioh. If you want to play a good character action game starring or co-starring a hot woman, play Bayonetta or Ninja Gaiden or Nier Automata. If you want to see a woman's ass jiggle, watch a porno.

That Stellar Blade has been adopted by the stupidest gamers ever as a tentpole game when it would be barely serviceable as a $30 mid-budget bargain bin title is completely deranged to me. I hate the culture war and what it does to people's brains.

wasnt allowed to ask for a new game as a kid till i beat the one i had so i spent 3 months pushing my brain to a place I thought not reachable at age 8 and i beat the game and honestly id do it again. This game sucks ass but youve never loved a game till youve died on the hill alongside your fav 2/10. When they find my bloated cadaver behind my parents washing machine, theyll hear dreams of absolution playing from my phone speaker.

where to start? kingdom hearts has always kind of fascinated me as this absolutely insane idea to blend disney cinema with final fantasy characters and storytelling, an utterly bizarre clashing of styles that doesn't really work in the traditional sense, but in the kind of hot-topic mallgoth edgy snow white way that was very prevalent in the early 2000s. it's clearly chasing more of a teen demographic rather than a child demographic, with it's slightly more complex systems and labyrinthine narrative, but there's never really a point where it can transcend the strangeness of having goofy in the same frame as cloud, or donald saying stuff like "the keyblade" in that bizarre raspy voice.

but there's a charm to it all, especially in the segments that aren't just replaying a disney movie (although there is still a certain disney charm there too), where there's this earnest naivety, seeing the world through the eyes of a child and trying to break free from what you know into a wider expanse of questions and adventure, and trying to pick up the pieces of what is lost and turn it into something new. a game with so many twists and turns and yet it remains as simple as just being a story of trying to right by your friends, and forgiving those who've wronged you when they try their best to make it up to you. while not as impactful as something like final fantasy x (almost done that one too lmao) in it's coming of age narrative, there's still an ultimate sweetness here that i can't help but let carry me on to the ending, even through the variety of frustrations.

and by god are there frustrations. i'll start with some of the most obvious ones, the top of which being the horrible platforming which is relied upon far too heavily. while never really punishing the player too much for missing jumps (with the exception of hollow bastion my god), the platforming remains imprecise throughout the entire journey, and can just add to so much tedium in sections like deep jungle or monstro where the player constantly has to retry sections due to missing a single jump. there's also the ever presence of backtracking throughout the entire game, which in levels like monstro, deep jungle, or hollow bastion which also suffer from confusing layouts, can become hideously time consuming and grossly aggravating. there's also heavy difficulty spikes throughout the game, which i will say could just be me being terrible at the game, but especially in the ending section there were bosses that took me upwards of two full hours to beat. the gummi ship adds absolutely nothing to the game and just extends travel sections with mind-numbing shmup levels. the combat is fun, but lock-ons can be clunky at the best of times and i could never get the handle of healing animation times especially when facing multiple enemies that just shred your health leading to a simply overwhelming amount of times where it felt like the game simply killed me for no reason. there's a gem of something really interesting in the combat system, with it's mix of real time battling and turn-based style menus, but it never fully comes together leading to a system which turns more cumbersome than engaging when dealing with the more difficult enemies.

there's also the elephant in the room of what this project looks like in the modern day. as we've extended further into the multiverse industrial complex, i think it's really easy to look at this as a precursor to some of the most diabolical machinations of the current-day cultural machine. combining all of these marketable properties for brand synergy, hitting both the disney fan and final fantasy fan at once, throwing all of these things together to make a boatload of money. but because this is so early on in the obsession with multiverses, and because it does feel like it has a really distinct and idiosyncratic voice behind all of the madness, this never really feels like a spider-man: no way home (had to look up what that one was called) or the flash type of debacle where they're constantly pointing at things you recognize for a cheap dopamine rush. in the end, it really is that charm that pushes through it all and keeps me interested in where this all goes, no matter how utterly stupid it can all be.

This is gonna be a conflicting one.

In 2021, I first saw the trailer for NieR Replicant ver.1.22474487139. I was a huge fan of Automata and had also played a bit of Gestalt before dropping it, so I was no stranger to the series. I wanted to play Replicant but also wanted to play every prior game beforehand. Alongside going back to Gestalt and finally beating that, I also decided to buy both Drakengard and Drakengard 3 since I knew they were connected to the series somehow. Fast forward to 2022, I randomly decide to finally dive into the Drakengard games. I play up until like chapter 3 or 4 I think and drop the game due to a skill issue. What did I think of it? I thought it was shit! Not only did I not like the gameplay, which most people don't ofc, I also just thought the story was super boring up to that point. The story was the main reason you'd be playing the game, so for me to not be into the characters or story at all, I just wasn't motivated to continue playing it. Fast forward to present day, fellow user Lemonstrade eggs me on to play it as a joke. Well I didn't back down and decided to beat it this time. The first mission or two, I immediately thought "yup this is still shit". But then I remembered some of the gameplay mechanics that made the game more tolerable and bada bing, I started to enjoy myself more.

So let's get into the absolute most contentious aspect of the game, the gameplay. The biggest issue I had with it, and it's still its biggest issue now, is it doesn't flow the best due to the camera. It's a fixed camera depending on what way you're facing and the right stick only tilts the screen a bit and goes back in place when you let go of it. If there's an enemy behind you, this can be really clunky feeling as you manually have to face the enemy before you can see them in front of you. I got used to this pretty quickly but this is the only major issue I had with the gameplay tbh. Otherwise, it's just a perfectly fine hack and slash/musou game. The actual gameplay, not including camera issues, is perfectly serviceable I felt. It actually does get satisfying killing hoardes of enemies while the side characters talk about how brutal Caim is. That plus there's combos that can knock enemies down which makes the gameplay more tolerable, there's summonable characters that can just mow down hoardes of enemies like nothing and the magic that changes depending on what weapon you're using. The combat is surprisingly more in depth than you'd think, and that's not even getting into the air combat. I found that more enjoyable from the start tho that can be even more frustrating than the ground combat at points just because how slow it is to aim sometimes. That's only an issue with later encounters and bosses but either way, the combat in this game? Not bad honestly, it's not great ofc but in the end I found it a lot enjoyable than when I played the game initially.

The music is honestly super fitting and also really experimental and out there. A big chunk of the songs sound like looping messes. It kind of sounds shit at first, and look I aint listening to the OST outside of the game, but it really is memorable. Playing this 2 years later, I still remembered all the early game songs. I wouldn't say I actually "like" the ost, except for maybe a couple of the more comprehensible songs, but it's still a good ost since the game is trying to drive you crazy.

Diving right into the story, I'm gonna just say it. I didn't think it was mind-blowing at all or even that amazing. My issue with not caring about the story or the characters still applied to a good chunk of my playtime here. It wasn't until like the last third, and all the endings, where I was actually interested. I really really enjoyed how crazy it got near the end, and I really loved the dark fantasy elements. I just wish more of the game was like that, and that the earlier chapters weren't so boring. But I also think that was the whole point, it was to subvert expectations and make you think it'll just be a boring fantasy game only to surprise you with all that craziness in the endgame. It also wasn't until post ending A, where you got cutscenes with all the side characters. Those were entertaining every once in a while but I just did not care about the cast in this game. Even Caim, who has an iconic design (which may have been caused by a very iconic user on this site) I just didn't like as much as I should've. I know the whole point of him not speaking is for the characters to describe how awful his slaughtering is and for you the player to basically take his role. That's a cool concept but it just made me not care about his character. It's funny how I'm more positive on the overall gameplay than the story, but the peaks of the endgame story cutscenes overshadow everything else at least. I just wish there was more idk. Also, that final boss, holy shit idk how you're supposed to do that without the pause trick or looking up inputs. I had to do both cuz otherwise I would've just not beaten the game lol.

Additionally, I may not really care about the cast in this game, but I can't deny the voice acting is actually surprisingly good. It's a mix of British and American voice actors but it works surprisingly well, especially for a game from 2003. Aroch, specifically when you summon her and she screams "WHERE ARE MY CHILDREN", holy crap is it satisfying. Idk who voices her but that voice actress was cooking.

So yeah, like I said, it's a very conflicting game for me. Usually you see people either loving or hating this one but I just personally think it's a decent little game that does some really unique things. I'm glad to finally have beaten this as a huge NieR fan and I'm glad I did end up enjoying this one overall. Excited to play 3 in the future, tho I also own that physically too and idk if I'm ready for the framerate lol.

6.5/10

This is a game I've had a lot of conflicted feelings on, ever since my playthrough of it over two years ago. Not helping matters is how its become basically inseparable from the heated debate over how it handled LGBT issues, which has resulted in the speaking over and harassment of trans people. But you know, I get it. Not the speaking over and harassing trans people part, please go fuck yourself if you do that, but I get Persona 4's appeal. It's a game about coming terms with truths about yourself that you don't feel like accepting and if you play it as the teenage demographic it's aimed towards, that's a powerful message. So I'm going to be extremely charitable and separate Persona 4 from its politics to see it for what it is: a mechanically dull/pathetically easy RPG with boring procedurally generated dungeon design and a poorly paced story that's as repetitive as those dungeons

"be your true self!!" except if ur LGBTQ

Persona 4 golden was extremely hyped up to me just to be the worst persona game I've ever played, outside of adachi dojima and kanji the characters are all extremely 1 dimensional and barely likeable, as well as blatantly contradictory of themselves, one of the biggest parts of any modern persona game is the social links and the development the characters have through them, yet I can't think of a single one that isn't much worse than anyone from p3 or p5, this shit was so fucking disappointing

This game has given me Stockholm Syndrome every time I bring up how amazing some of the writing is like with Adachi or Kanji I get reminded about moments where characters just become unlikable for 10 minutes straight for the sake of #relatable moments

I do have a major nostalgic attachment to this game. I watched a playthrough of it when I was a kid, and it was probably what got me into JRPGS as a whole, I owe a lot to it.
However, upon revisiting it, there's a lot of issues with it which makes it really hard to recommend to friends. The homophobia in this game is, quite intolerable, and there are transphobic aspects to the story too, although not as prevalent or in your face.
Some of the S.Links feel as though they're a regression of that character, but it's seen as a good thing by the game and it's very strange. It does have highlights though, I really enjoy Dojima and Nanako's respective S.Links, and I like a couple of the party members quite a lot, my only issue being that the story they're in under serves them.
Gameplay-wise, I find the combat generally quite boring and the dungeons not enjoyable to run through at all. It certainly is an improvement upon something like tartarus but I wouldn't exactly say that's a huge achievement.
The overall plot is also pretty good, it's generally interesting and it helps balance the more upbeat feeling of inaba with the murder mystery you're trying to solve. I will also say that Inaba is definitely the comfiest setting out of the nusona games, and I'd love to live in a place like it.

Persona 4 Golden is definitely, in my opinion, the weakest of the 3 new persona games. Persona 3's story and characters are way better, despite the gameplay being weaker, and Persona 5 has a strong style and competent gameplay that clears Persona 4's by a mile. Persona 5 Royal also definitely has the edge story-wise too.

It would be easy to say that Persona 4 Golden's main issues are a product of its time, but even when it came out, the homophobic jokes it features were getting old, especially when Persona 2, which came out in 1999, featured a very respectful portrayal of a gay character, that was never played for laughs.

Whether or not you should play P4G depends on how much this type of thing would bother you. Personally, I would say that the good aspects of the story are worth experiencing in spite of those issues, but I am far from biased.

i was obsessed with it when i was like. 14 years old then I realized it kind of blows but I still like parts of it

it is genuinely the most insanely homophobic and transphobic game ive ever played still though LOL