83 reviews liked by crushade


Amazing narrative driven, walking simulator-esque, game with a few puzzles. It felt like playing Limbo/Inside at times, where there's more meaning to the environments and a greater emphasis on our understanding of the story being told. The titular character, Indika's story starts with a sort of tragedy and guilt, and nothing's felt the same for her ever since. A dark, surreal and thought-provoking experience; I loved playing this game. I really enjoyed the pixel art mini-games too.

P.S. I recommend using the Russian language for the dialogues.

+ Satire on video games
+ Witty dialogue
+ Plays like a musical
+ Great Start
+ Choice between being an ass or not so much
~ Bard is a pompous Ass
- No actual in game music
- Difficultly curve out of wack
- Boss are mostly easily
- Backtracking for first 2 towers
- Game feels rushed / ran out of money
- Lot of padding for a rather short game
- Combat is medicore / a bit broken

Buckshot Roulette really respects your time - once you load into it and kick down two doors, you're already introduced to the unnamed dealer, who's gonna be your enemy in a game of life and death. The core mechanics are simple, you just have to shoot the dealer with live rounds or shoot yourself with blanks in order to get extra turns, so you can deplete the opposing health bar and win a round. After the first round, random items are introduced, which can give you advantages, like being able to see the current bullet or deal double damage for a turn, but the dealer is also able to use his items against you! After you beat the third and final round, you're already done with Buckshot Roulette, no strings attached.

I really appreciate how simple this game is kept and that there is no "hidden lore" or anything at all, it's just a cool concept packaged into a 3€ game and is all about the gameplay. You also unlock an endless mode after beating a normal run, where you can just play more for the sake of it, or try your luck for a bunch of achievements - in my opinion it's a good inclusion, so you get some more bang for your buck(shot).

In conclusion, if you're interested in this game, go for it! It might not be long, but the experience is definitely an unique one.

Really wondering how this game never got a sequel. I had played a little bit years ago but it got lost in my backlog. Finally picked it back up and restarted the other day and blasted through and I gotta say this is one of the best fps campaigns on Xbox. Cowboy vampire hunters vs the evil dead is such and awesome concept and the game takes advantage of the setting. Cowboys, skeletons, vampires and sexy dead girls galore. It’s just a lot of fun. The shooting feels really tight and enemies arms and heads can be shot off which never stops being satisfying. The guns are pretty typical, revolver, carbine, sniper rifle, rocket launcher, etc but the stand out is an awesome shotgun with a battle axe on the hilt which makes for one of the best melees in an fps. Enemy variety is a little weak but just good enough to keep things fresh. The vampire powers are cool and the binary choice system isn’t deep but can unlock you different powers depending if you choose good or evil. This definitely gives the game some replay value as well as two different endings depending on your choices. Level design varies between tight shootouts on trains and big open arenas that take advantage of both your leaning behind cover and your very floaty vampire double jump. There’s lots of verticality and the game pushes you into decisions of “do I want to take the high ground in the sunlight and lost my powers or push thru low in the darkness thru swarms of enemies?” This is just one example. There are a few meh turret sections and one wannabe Halo warthog section that isn’t outstanding but the main gameplay loop never got boring. The game took about 5-6 hours to clear and flew bye. The story is silly but the lore and aesthetic is what really gives it its charm. My biggest gripe is I wish there wasn’t so much hand holding thru the constant cutscenes showing you what to do and every time enemies spawn in. The make the game feel a bit choppy but they are skippable and they get more tolerable when you get into the flow of the game. I wish the Xbox version had co op but I definitely see myself coming back to this probably on Ps2 with a friend. This game’s definitely a gem
7/10

The late 90's/early 2000's seems to be when the Looney Tunes games hit their sweet spot. Sheep, Dog 'n' Wolf is another fun game the catalogue the PS1 along with games like Bugs Bunny: Lost in Time.
This game is far more puzzle oriented, having a lot of pretty brutal levels nearing the end, though no moon-logic is necessary to pass the game.
Where this games truly shines is in it's graphics style, being pretty accurate to the background art and enviroment of the classics cartoons serials.
My only gripes come from the games age, the cameras and control are a perfect example of devs back then not knowing how to give you good controls and view. Still, it's not even close enough to making this game feel bad.
An underrated classic.

About a decade ago, I watched a Cinemassacre review for this game and it stuck in the back of my mind for the longest time. Every so often, I like to pick out a few PS1 games I've never played before and give them a try. Eventually, I made my way around to this game and I had an absolute blast.

Normally, I'm not a huge fan of puzzle games. However, this game is one of the exceptions. You play as Ralph Wolf on a game show hosted by Daffy Duck. In each level, your goal is to steal a sheep from the ever-watchful Sam Sheepdog. To do this, you have to use items delivered by ACME through a combination of platforming, stealth, and puzzle-solving. There's a quite a few items and each level is built around using one or two as a primary mechanic while a few more might play a smaller role. Many items are used multiple times throughout the game, but despite this, you end up discovering some items have more than one main use or can be used with different items for different results. If you've watched Looney Tunes, you can just think "how would Wile E. Coyote use this to catch Road Runner?" and it'll usually steer you in the right direction. Overall, it's a solid, silly and unique experience.

Normally when you get to the end of a console's lifespan, you start to see developers really understand and push the boundaries of the console. This game is a perfect example of that concept. The environments in this game are vibrant and look like they're straight from a Looney Tunes episode. The low-poly models are delightfully charming and look right at home in the environment. As for the animations, they're super snappy and expressive, taking full advantage of the medium and calling back to the chaos of the original cartoons. Speaking of, you get to see a few familiar faces like Elmer Fudd, Road Runner, Gossamer, and more as they help or hinder your progress. As many other reviews pointed out as well, this game's soundtrack is astoundingly great. It's not the kind of music you would normally associate with Looney Tunes, but it holds up on its own just as well. It's a low-key score that offers a chill, grooving vibe that never gets old despite how long you take on a puzzle.

As for some of the puzzle solutions, I feel a little conflicted. On one hand, I like that they don't give you much information to go off of. On the other hand, some of the mechanics are so obtuse that you would never think to try them. The game gives you "hints" on each item on the inventory screen, but they're honestly useless and tell you nothing. I don't think it would be as satisfying if it told you what every item was capable of, but would help if it gave you a small nudge in the right direction. This ties in with another minor complaint I had, which was a boss that shows up toward the middle of the game. It was the only time I had to break out a walkthrough because I had no idea what the game expected from me. Otherwise, those were my only gripes I had throughout the experience.

I truly miss this era of licensed games. This exact sentiment isn't original by a long shot, but not only were you able to find diamonds in the rough with these sorts of titles, but I miss the strange, yet memorable experimentation of genres that licensed games would go for sometimes. This is one of those licensed games that meets this exact criteria. I feel if you asked several people to come up with an idea for a Looney Tunes game, hardly anyone would've ever thought of the "Ralph vs. Sam" cartoons, but I'm glad somebody did. I'm especially glad that it came out as well as it did. If you're ever looking for out-of-the-ordinary PS1 games to try, put this one on your list.

What a beautiful masterpiece! Hand-drawn and rendered by acclaimed animator Nacho Rodriguez, with photographic elements and a supreme vintage style.

It was a little difficult to figure out how to solve a couple of the puzzles, but overall, it was a stellar experience with beautiful composites.

A very short game, but certainly worth checking out. I'm very eager to catch more from Nacho Rodriguez.

It's the arcade classic Pong, except now there's stages and each one offers a unique gimmick to contend with while duking it out with a CPU or a friend! Sadly, the game gets super hard super quick, making going against the computer to unlock more stages really tough. Each stage also has different phases to challenge, with each one offering a new twist on whatever the initial gimmick was.

Overall, it's a punishing Pong experience. Unless you consider yourself a Pong pro, I don't think you'll have much fun here.

Fun fact about the PS1 version of the game: This is one of those games that doubles as an audio CD. While the game does have a fun soundtrack, that is not what you get when you put it in a music player. You get the main theme, but you also get a bunch of ambient sounds for some reason. Weird.

A sloppy game with wonderfully phoned in voice performances by various A list actors, and horrific dialogue from Nick Kang, the worst cop in an ocean of bad cops.

Though I do give this game stars due to it's immersion with performing police work, turning on your sirens, chasing a gang car shooting you with uzis, getting them to crash their car, hop out and take the gun fight on the street and shooting back, and trying to arrest the guys that aren't immediately gunned down for bonus points.

You're also able to frisk random passers by for contraband/weapons which in real life is a horrific gross invasion of privacy and agency, but in this game it gives you a little bonus when you frisk a random old lady and pull out an ak-47 from thin air and arrest them, and throw them on the ground like a sack of potatoes.

While the dialogue is ham-fisted with varying degrees of racist accents, the story escalation gives me cozy vibes from old 80s/90s loose cannon cop movies, as well as John Wu because Nick can dual wield weapons which is so much fun and you can upgrade his pistols to the point he is dual wielding .45 caliber desert eagles and just obliterate goons while diving in slow motion, the only thing missing is a flock of doves flowing from you as you do it!

Starting from following random gang bangers ending with stopping an international communist conspiracy to end US banking, there is fun to be had.

Though all that sounds great it's held back because the controls are very stiff and has horrible auto aiming.
Not as bad as something like Drake and the 99 Dragons but still very poor. Driving feels like you're on ice and there's combat thrown in because this game didn't have enough to juggle, boils down to hopelessly mashing until you get the prompt to mash in buttons more to perform a special move.

Sloppy, sloppy PS2/Gamecube/Xbox era gameplay, absolutely the game I'd recommend you rent from Movie Gallery for a weekend back in the day!

In Doronko Wanko you are a little Pomeranian who gets dirty, your owner is asleep, and you are a devil creature. You run around tracking whatever coloured liquid you can racking up a repair bill score. It's a fun little thing thats free.

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