more an aesthetic sound garden than an rpg with fleshed out systems, but the rhythm of the game's warped clay orchestra is magnetic, and its chaotic prose drips with a tangible impermanence that effectively neuters rational response. it's such a weird vibe, and i love it.

hardly constitutes a game. i beat it in a few minutes without even meaning to. not a lot can be said about the experience so i won't even bother

apparently there are all sorts of "games" like this, with the main appeal being that you can get easy platinum trophies. i'm not sure how to feel about this. on one hand, i really don't care what others do with their money or what they enjoy collecting. it does feel like a really weird market, though. i suppose trophy hunting is its own meta game, and some levels ought to be easier than others. this is just the equivalent of the infamous "press start" achievement in that old simpsons movie game, only that one was meant to be a joke

emotional prose from a literate tongue. passion projects that inspire passionate play are the best sorts.

brilliantly organic blend of gothic atmosphere and synthesized vitality, cheering on endless encores in the face of macabre's unflinching absence, acknowledging memory's labyrinthian nature and embracing this with the sort of forced experimentation that magnetizes success

2014

dark and dreary, but so full of life. an odyssey of choice and consequence, failure and regret, building its harsh themes by marrying the difficult situations to addictive gameplay, adding thought to even the smallest of decisions. while harrowing, it's particularly special for the moments of creative joy harvested from the bitter soil, bouncing off absurd comedy to drive home the emotional core.

a single note joke where the punchline is how little you value your free time. i apparently value mine very little.