elvishawk
Bio
Nothing here!
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Liked 50+ reviews / lists
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Voted for at least 3 features on the roadmap
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Gained 10+ total review likes
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Mentioned by another user
Organized
Created a list folder with 5+ lists
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Created 10+ public lists
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Favorite Games
145
Total Games Played
005
Played in 2024
000
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God of War finally becomes Playstations's Zelda.
The biggest problem of this game is the middle of the road RPG elements: It's not in depth enough to allow for builds like in others action RPGs similar to dark souls, but it's not simple enough to just support the adventure like in zelda, darksiders 1 or even the old god of war games; It's time wasted sorting colored loot in a destiny style UI.
The side adventures are great but the main story is stretched in the last third, it gets repetitive.
The biggest problem of this game is the middle of the road RPG elements: It's not in depth enough to allow for builds like in others action RPGs similar to dark souls, but it's not simple enough to just support the adventure like in zelda, darksiders 1 or even the old god of war games; It's time wasted sorting colored loot in a destiny style UI.
The side adventures are great but the main story is stretched in the last third, it gets repetitive.
Good mobility and powers; mid and repetitive open world super hero game.
It's interesting to see the similarities with sly cooper: the extended air time while jumping, the silly in game character expressions, the cutscenes with comic/cartoon style etc. At times you can feel that they hack in a super hero game into their sly cooper engine.
It's interesting to see the similarities with sly cooper: the extended air time while jumping, the silly in game character expressions, the cutscenes with comic/cartoon style etc. At times you can feel that they hack in a super hero game into their sly cooper engine.
Person of Interest meets 90s techno-thrillers.
The first watch Dogs can't find it's identity, it's caught between being a GTA clone and an urban hacker-vigilante far cry but it doesn't realize the full potential of either. You can feel the "Ubisoft checklist open world" running this game to the ground, this hi-tech version of Chicago never achieves the feeling of a place (despite great effort in things like having a fully funcional train that can be hacked)
The first watch Dogs can't find it's identity, it's caught between being a GTA clone and an urban hacker-vigilante far cry but it doesn't realize the full potential of either. You can feel the "Ubisoft checklist open world" running this game to the ground, this hi-tech version of Chicago never achieves the feeling of a place (despite great effort in things like having a fully funcional train that can be hacked)