essemkato
1996
2007
2004
1999
rct combined with my siblings and cousins nagging me to ride top thrill dragster one time turned me into a rollercoaster nerd for life. these scenarios are therapeutic and i always come back to them because coming up with new rides in them never stops being fun.
rct1's executable still plays fairly nice with win10 but i recommend using openrct2 (it lets you import all the rct1+expansion scenarios)
rct1's executable still plays fairly nice with win10 but i recommend using openrct2 (it lets you import all the rct1+expansion scenarios)
1996
2002
the most frustrating thing here is it seems to take AC's reputation as a long term game at face value. new mechanics are as time consuming as possible in a way that undermines the focus on creativity that could make this the best game in the series. why do i need to FIND crafting recipes before i can make anything? why can't i just get the ingredients and make the thing like in minecraft, the game you're clearly aping here? it's stupid.
2019
it is really incredible to see how far understanding of doom map design and the single player "meta" had advanced in just 2 years after doom 2. doom 1 maps are mazes that happen to have enemies in them, doom 2 maps are admirable but sometimes ill-advised experiments, and plutonia maps are intently designed to challenge the player's execution and awareness of enemy behavior and their own resources