1996

this game more than anything is a product of the time where an orchestrated soundtrack and bloom lighting guaranteed you 9s and 10s. also it's kinda boring

nothing groundbreaking but it's an incredibly fun and polished jrpg, with a more-than-good story to go with it

just constant glimpses of something that could have been great but it doesn't commit to anything ever. the end result is something that's half boneless half life and half mediocre horror game and god does it feel like it goes on forever

rct combined with my siblings and cousins nagging me to ride top thrill dragster one time turned me into a rollercoaster nerd for life. these scenarios are therapeutic and i always come back to them because coming up with new rides in them never stops being fun.

rct1's executable still plays fairly nice with win10 but i recommend using openrct2 (it lets you import all the rct1+expansion scenarios)

it's a shame there's so much egregious padding especially near the start. every dungeon here is a banger and I would replay it all the time if it didn't drag its feet so much outside of them

instead of idolizing whatever top player go give some cold hard cash to fizzi instead

its greatest strength is its quirky, just realistic enough level design and fun set-pieces. unfortunately this disappears for a few really tiring levels in episode 2, and the combat with its weak enemy roster is not good enough to fall back on during that period

i have to admire its ambition but it's probably the most misplaced ambition of all time

it's an unfinished unhinged mess that still manages to make most of its contemporaries and successors look like shit so what i'm saying is it's the karekano of video games

the most frustrating thing here is it seems to take AC's reputation as a long term game at face value. new mechanics are as time consuming as possible in a way that undermines the focus on creativity that could make this the best game in the series. why do i need to FIND crafting recipes before i can make anything? why can't i just get the ingredients and make the thing like in minecraft, the game you're clearly aping here? it's stupid.

sometimes the best thing a metroidvania can do is have cool mechanics and just be concise

a perfect storm of flaws not severe enough for me to just call it shit but still bad enough to be dealbreakers when i think of playing it again

it is really incredible to see how far understanding of doom map design and the single player "meta" had advanced in just 2 years after doom 2. doom 1 maps are mazes that happen to have enemies in them, doom 2 maps are admirable but sometimes ill-advised experiments, and plutonia maps are intently designed to challenge the player's execution and awareness of enemy behavior and their own resources

if i had a ps3 in 2007 i would have kept watching my talladega nights blu ray instead