"HALFPIPE DETECTED"
Huge Metroid fan, but Prime did not work for me. I was so genuinely upset when I got a "halfpipe detected" message, it took all of my immersion out of the game for almost the rest of the playthrough. When I got the morphball boost, I used bomb jumping to get out of the room, rather than the intended halfpipe, so I did not realize what all the boost could do for me.
Besides that, the area I am most conflicted with regards the visor (caused me to go on a handful of fools errands). I enjoy all of the lore and depth the visor brings to the world and it makes sense for Samus to have a tool like this, but the puzzles involving the visor are infuriating. I can recall two specific examples of this frustration: In Phendrana Drifts there is the frozen Chozo statue, I scan one of the four or so wall mounted Chozo statues and the info is nothing noteworthy so I did not scan the rest of the near identical wall statues, but the solution to the puzzle is to scan one specific wall statue to learn you can missle it, I probably spent an hour trying to figure out how to unfreeze the water, exploring different zones looking for a heat beam, but the answer was unintuitively hidden in the statue room. The other instance was also in PD, a large open room with a few metroids and grapple creature, the puzzle in this room is solved by shooting a missle at some ice spikes in the roof, you are able to shoot a few other spikes down in the world, but they were never required for progression until this point, the room is so large that even with the visor on I did not see the spike scan to tell me I could shoot it down, so I spent the next hour or so looking for a different solution (like space jump) all over the map, I have seen players who were replaying the games even get stuck in this room for a while so I don't think it was designed too well. A lot of rooms play out like these sadly.
Even when I was walking back and forth through areas, my new gear often didn't feel like it was giving me new oportunities to find upgrades, at least not to the degree of older Metroid titles. The world together as a whole is just a pain to treverse, it is really nice to look at, but going through Magmoor for the 20th time gets old. I really enjoy the combat of the game, it has some really great enemy and boss design (maybe besides the turrets with horrible hitboxes and the beam specific pirates). The game was most fun for me when there was not an alert of where the next bit of progression was located, but also there were ample rooms to still explore. It sucks to feel disapointed by this game, but I just am... hoping Prime 2 and 3 change my opinion aboud these games.

I don't think the "only one button" approach works for me here :/ maybe I am just bad, but even City Trial never excited me with how strange it was to drive all of these vehicles.

Easily my favorite way to play Minecraft. There is something so personal about the classic world size, kind of a similar sensation to an Animal Crossing village. Hosting servers with friends is so simple. Once people get comfortable with the world it is always so fun to expand the world size by 32 tiles around it and see how people would rush to explore and claim the new part of the world. Something about how finite the resources are adds to the experience as well, not everyone is going to be able to get full diamond armor, unless one person uses a fortune pic and shares with the rest. At the end of the day it is Minecraft and no matter what version I am playing it on it would be hard to give it below a 5.

The humor lands flat so often with this DLC, definetly suffers from "lol random" jokes. The intro chat with the Think Tank is so excessive, the inability to see each scientist talk from their own body also really hurts how the scene plays out, in an engine like Fallout 4s, this intro would be slightly more bearable. Exploring the outside area of Big MT is enjoyable, even though the enemy respawning feels pretty unforgiving. The school and stealth buildings dragged on for me. My favorite parts to explore were those that shed more light on the other DLCs. My favorite part of the DLC was easily meeting Dr. Mobius, his dialogue was actually funny and he wasn't a complete caricature like the other scientists, he had a bit of depth.

My favorite game of all time. It is so jank at times, but that kinda adds to the experience. I have not played this game single player and don't think I ever will, just so much fun with other people. Oh and possibly the best OST on the SNES. My first time playing this was around 2018 and it was such a good game to just chip away at progression bit by bit (probably finished the game in 2019, because the friend I played it with wasn't available too often, but this pace was perfect for the game, so we didn't feel like we were fighting the game to make progression to get to the end of the game). If you came away from this game with a bad feel I would highly recommend trying it with a friend or two and just play it for fun, not necessarily with the intent to beat it.

My favorite part of this game was naming myself Rei and my rival Asuka. The rival's character just fits Asuka's so well, I would read out their dialogue in Asuka's voice and it was just like watching the show. This was my first Pokemon game, played it last year (2022) at the age of 22. I had been putting off Pokemon games for a while, and maybe I missed the age where the charm of collecting Pokemon is its strongest. I will say that by the end of the game I had a few new favorite Pokemon and can understand exactly why everyone has their own (mine is Pineco lol). Team building was fun, but the battles just do not compare to other rpgs of the time, like Chrono Trigger, FF7, Earthbound, etc. I didn't realize Chikorita would make the game more difficult, but I still didn't struggle too much, nor did I really ever have to grind for levels. I still need to finish exploring the Kanto region, but I think I got the grasp of Pokemon from beating the main story.

Definently underrated. I came into this game as a fairly experienced Metroid player and didn't really have any problems with navigation, but an in-game map still would have been appreciated. The secrets all feel great to find. The fights with later stages of the Metroids get a little annoying, but I love the way that less creatures are able to survive the closer you get to the Metroid nest, and just love the games themes overall. The game didn't feel too unforgiving either, plenty of save states, I didn't even worry about having to resort to save scumming (played on 3ds). The game hasn't aged perfectly, but I still had a really good time with this one.

My favorite Mario Party game. The theming is so good, love how it carries over to the minigames as well. All of the boards are really solid, with Bowser Pinball being my favorite from any MP. Most of the touch screen mechanics don't feel gimmicky, my favorite minigame using them is probably the cucumber slicing one, its just so satisfying. Kamek's board is a little weak. Some of the boss fights are kinda lame (Kamek's fight being one of the better ones actually). The download play is perfect, where you aren't locked behind like two maps unlike a game like Mario Kart DS. A real gem of the series.

My favorite game growing up. The world felt giant, the minigames kinda suck (I only unlocked the submarine one on a recent playthrough). But the game still has that undeniable MySims charm.

Probably my favorite on the NES...

super underrated, especially co-op

mitrotransactions be damned, decorating the home screen is too fun

The only part of this game I enjoyed was getting the nickname "white kid" and seeing the NPCs call me that

Leave it to Ubisoft :/
Also why the hell didn't they use touch controls??? That is such an obvious way to translate the movement from the website to the ds...