1998
The more I think about this game, the higher I think of it.
Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.
The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.
Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.
The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.
2001
2020
Secretly the most interesting game of 2020 that nobody played. Makes some incredible strides in VR level design and storytelling that - if you're not willing to play along - chafe against the edges of the technology, but that undersells how truly wild it is to play this game as a fan of the series. The only thing Boneworks has over this game is the physics interactions, but if that's all you're in VR for, I think you're really missing the point.
2018
Starting my account off with a virtue signal rating just to make sure people know I'm on the level here. This game is a perfect platformer - except for a couple of the tougher tricks not being tutorialized very well. Bonus points for being an indie pixel platformer that actually gets pixel graphics right.