The more I think about this game, the higher I think of it.

Wish they'd stuck with this battle system in the sequels, I enjoy the bullet-hell action gameplay combined with ATB strategy. Got some of that delicious eerie PS1 atmosphere and a killer soundtrack, to boot.

The mitochondria premise is almost too goofy these days. Maybe it was more compelling before we'd finished sequencing the genome. Idk.

Half of the best FPS singleplayer campaign of the generation, copy-pasted to get the thing out the door.

Secretly the most interesting game of 2020 that nobody played. Makes some incredible strides in VR level design and storytelling that - if you're not willing to play along - chafe against the edges of the technology, but that undersells how truly wild it is to play this game as a fan of the series. The only thing Boneworks has over this game is the physics interactions, but if that's all you're in VR for, I think you're really missing the point.

The last third of this game drags so hard - and the normal difficulty was uncomfortably easy - but for the first forty hours or so, I was really invested in my students, which is a great feeling.

The core appeal of this game, for me, was the discovery, which makes it un-replayable until I inevitably suffer dementia.

But man, was that first playthrough magical.

Starting my account off with a virtue signal rating just to make sure people know I'm on the level here. This game is a perfect platformer - except for a couple of the tougher tricks not being tutorialized very well. Bonus points for being an indie pixel platformer that actually gets pixel graphics right.