Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

On Schedule

Journaled games once a day for a week straight

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
SaGa: Scarlet Grace - Ambitions
SaGa: Scarlet Grace - Ambitions
Bloodborne
Bloodborne
NieR: Automata
NieR: Automata
The House in Fata Morgana
The House in Fata Morgana

372

Total Games Played

008

Played in 2024

041

Games Backloggd


Recently Played See More

Rise of the Ronin
Rise of the Ronin

May 03

Castlevania: Circle of the Moon
Castlevania: Circle of the Moon

Apr 21

Shiren the Wanderer DS2: Magic Castle of the Desert
Shiren the Wanderer DS2: Magic Castle of the Desert

Feb 16

Shiren the Wanderer 4 Plus
Shiren the Wanderer 4 Plus

Feb 11

Vagrant Story
Vagrant Story

Feb 05

Recently Reviewed See More

Castlevania: Circle of the Moon was released as a Game Boy Advance launch title. And developer Konami Computer Entertainment Kobe’s swan song, for the subsidiary was dissolved the following year. The game kicks off with the protagonist Nathan and his partners walking in on Camilla’s revival of Dracula. Their attempt to interrupt ends with mentor Morris being held as sacrifice as Nathan and Morris’ son, Hugh, plummet down a long shaft to the castle’s underground. The two rivals split up and the player takes control of the whip-wielding Nathan, who leisurely strolls and whips his way past bomb-throwing skeletons fire-spitting bone heads. That is, until you locate the Dash Boots, so Nathan can finally start exploring in earnest.

Circle of the Moon aims to balance traditional Castlevania with Metroidvania-inspired exploration. In addition to your traditional sub-weapons it introduces the Dual Set-up System (DSS). Combining two cards, dropped by enemies, results in a magic enhancement. Sadly, it’s poorly implemented. It relies heavily on RNG with low drop-rates and no hints as to which enemy could potentially drop what card. I finished with only half the cards but also with 23 Leather Armors, which served no purpose as there’s no means to exchange redundant items for money or, say, cards. The game also ramps up its difficulty fast in the second half of the game, mostly by throwing hordes of evolved (recoloured) enemies at you. Boss fights aren’t exactly the cherry on each area’s cake, either. Half of them float around, sparsely animated, firing off projectiles while you dodge and facepalm for losing the Cross sub-weapon yet again.

Conclusion: Circle of the Moon offers a solid but uninspired Castlevania experience. Some unfortunate choices in its design leaves a lot of potential untapped and it might’ve been a great entry in the series with a little more budget (and perhaps love) from Konami’s headquarters.

Didn't care for the primary quest, so I doubt I'll ever return to actually /finish/ it, but I've had plenty of fun with the exploration.