Some pikmin fans hate pikmin 2 because of its unfair dungeon system. Some pikmin fans hate pikmin 3 because the main story is really easy. Some pikmin fans hate pikmin 4 because of the auto lock on system that you can't turn off. But it seems that all pikmin fans can at least respect pikmin 1, and that's a worthy accomplishment for any game in any video game franchise.

It's a perfect blend of difficulty, high stakes, story, atmosphere, satisfying dandori, and a unique clash of art styles were the enviornments are realistic but olimar and the pikmin are cartoonish. Also the wii remote and nunchuk work incredibly well here, and the game wasn't originally designed for a wii remote but rather a gamecube controller.

Every true gamer needs to play pikmin 1 some day.

(Played on switch through the Mega Man X Legacy Collection)

Good things:

-The stages are really good. Highlights for me were Overdrive Ostrich Stage, which lets you drive a hoverboard motorcycle, and Wheel Gator Stage, which takes place on a giant awesome dinosaur tank
-The weapons are still fun to use, even if they are a little less cool than Mega Man X1s. Charging the speed burner opens up secret locations that seemed impossible to get to, you can platform on enemies with the crystal hunter, and the x-buster gets an awesome double shot with the arm upgrade. The only weapon that wasn't fun to use was the strike chain. Its not fun to use on enemies, and it requires almost pixel perfect timings to obtain some of the items (I'm looking at you, heart tank in Crystal Snail Stage)
-It is very flexible with minimum backtracking 100% playthroughs if that's how you want to play

Bad things:

-The OST is just okay. A huge step down from X1s OST
-It suffers from trying to continue X1s perfect but simple story. The plot was also remarkably predictable, but I guess that doesn't matter much anyway since it's basically impossible to play it without getting spoiled. Future X games and even the Mega Man X Legacy Collection itself basically spoil the whole game
-There are a lot more frustrating instant deaths like the spikes in castle stages 2 and 3 and being crushed by giant blocks in Magma Centipedes Stage
-Like every Mega Man game, every boss has a weapon that they are weak too that you can get from beating a different boss. This is an amazing concept since it provides more thought and strategy into making and executing an order to play the levels in. However, this can make a couple bosses very boring and stale by exploiting their weakness and not having to try at all. The good news is that this is much less of a problem than it was in X1 and Mega Man 2. Some of the bosses are actually easier if you just use the x-buster optimally compared to using their weakness

I hope to enjoy this game more whenever I get to replaying it, especially because it's a lot more flexible with minimum backtracking routes as there are multiple ways to 100% it without backtracking at all. This was one of X1s biggest flaws. However, playing this game through the first time didn't mean much to me since I used a guide for all of the non-castle stages.

Basically I think it's Mega Man X1 but just a little bit worse (at least for now). But definitely play X1 first that game goes crazy. I'm looking forward to what X4, the Mega Man Zero Series, and Mega Man 11 have to offer (I don't know if I will play X3 or not yet since it doesn't seem as good as X1 and X2).