harliscool123
2013
I don't know much about the Wii U version but the 3DS version was bad. It doesn't have any creative ideas. All of the environments were ripped off from New Super Mario Bros, which didn't have any unique environments in the first place. I remember being stuck on a timed puzzle level in the snow world. Why is there a timed puzzle level in a Sonic game? I'm glad I lost the game cartridge so I physically can't pay this game anymore
2006
A 3D Sonic game that somehow kind of worked? And I had a lot of fun with it? This should be impossible! Sonic Robo Blast 2 feels like what 3D Sonic's first step into 3D should of been instead of flopping around with ideas that never truly worked out. It feels and plays like a good classic Sonic game despite it being in 3D, an accomplishment that Sega has yet to achieve.
Some of the bosses and levels are very difficult and frustrating. I remember one part of Arid Canyon Zone Act 1 where I couldn't figure out how to progress the level and I ended up going a different path that made me repeat progress I already completed. At the very least, it feels great once you complete a ridiculously hard boss like Castle Eggman Act 3.
I haven't played as the other characters yet, but Sonic feels very slippery. Even though this does create momentum and speed, it makes platforming very difficult.
Even though so much of it was aggravating, I still loved it, and I have yet to try any of the custom levels or characters. This game is only for the skilldest of gamers like me.
Some of the bosses and levels are very difficult and frustrating. I remember one part of Arid Canyon Zone Act 1 where I couldn't figure out how to progress the level and I ended up going a different path that made me repeat progress I already completed. At the very least, it feels great once you complete a ridiculously hard boss like Castle Eggman Act 3.
I haven't played as the other characters yet, but Sonic feels very slippery. Even though this does create momentum and speed, it makes platforming very difficult.
Even though so much of it was aggravating, I still loved it, and I have yet to try any of the custom levels or characters. This game is only for the skilldest of gamers like me.
2022
2009
Nintendo fans when we get exactly what we ask for:
This is a remake that is somehow a tad bit worse than the original games it was based on. Even though I think this game is a lazy cash grab that I defiantly wouldn't recommend, I still enjoyed it because I like Pokemon. I guess it proves that it's okay to still enjoy "bad" video games.
This is a remake that is somehow a tad bit worse than the original games it was based on. Even though I think this game is a lazy cash grab that I defiantly wouldn't recommend, I still enjoyed it because I like Pokemon. I guess it proves that it's okay to still enjoy "bad" video games.
2011
1993
2014
1993
I can't believe it took me this long to try this game out. I had it ever since I got my SNES classic a few years ago but I guess I never thought much of it? But when I saw how highly rated this game was on this website, I thought I would give it a shot, and boy I'm glad I did.
By 1993, Capcom's Mega Man Series was getting... stale. Somehow they managed to pump out not 4, not 5, but 6 entire Mega Man games for the NES in 6 years. So when it was finally time for Mega Man to come to the SNES, they knew they had to reinnovate the concept of Mega Man itself, and that's exactly what they did. With a brand new setting, characters, upgrades, and new movement options, Mega Man X changed what a Mega Man game could even be.
From the very first few minutes of gameplay, I was awed. The music, the gritty dystopian atmosphere of the opening stage, the enemy design, Zeros reveal, all of this was just in tutorial. You know, the worst part of most video games?
Somehow, Mega Man X turned me into a Mega Man fan. As of this review, I have already completed both X2 and Mega Man 2 as well. Now I gotta play X4, the Zero Series, the ZX series, Mega Man 11, the Star Force Series, some of the Battle Network games, the Legends Series, maybe X3, X5, and X8, Maverick Hunter X... wait why are there so many Mega Man games who is responsible for this💀
By 1993, Capcom's Mega Man Series was getting... stale. Somehow they managed to pump out not 4, not 5, but 6 entire Mega Man games for the NES in 6 years. So when it was finally time for Mega Man to come to the SNES, they knew they had to reinnovate the concept of Mega Man itself, and that's exactly what they did. With a brand new setting, characters, upgrades, and new movement options, Mega Man X changed what a Mega Man game could even be.
From the very first few minutes of gameplay, I was awed. The music, the gritty dystopian atmosphere of the opening stage, the enemy design, Zeros reveal, all of this was just in tutorial. You know, the worst part of most video games?
Somehow, Mega Man X turned me into a Mega Man fan. As of this review, I have already completed both X2 and Mega Man 2 as well. Now I gotta play X4, the Zero Series, the ZX series, Mega Man 11, the Star Force Series, some of the Battle Network games, the Legends Series, maybe X3, X5, and X8, Maverick Hunter X... wait why are there so many Mega Man games who is responsible for this💀
1990
Pretty disappointing after playing Mega Man 2. The stages after the main 8 bosses are way too tough, the weapons felt under powered, and the level design felt bland to me. It has trouble with theming its stages after forgettable boss concepts like "hard man" or "magnet man" compared to Mega Man 2's simple but memorable bosses like "heat man" or "air man." The slide mechanic and rush, Mega Mans dog, are welcome editions to the classic series at least.
2016
1989
2019