I really liked the sort of mythic tone this expansion went for, exploring Oolacile and fighting Artorias were a blast. Aesthetically this almost feels like a preview of DSII at times, deny it all you want I don't care.

A personal favorite kusoge. It's full of dull or alarming stereotypes and often feels like shit to play, but it also has cool backgrounds, fun movement options, desperation moves, and Mudman... I may have to re-evaluate my opinion of ADK.

There's a lot of things you can criticize it for, especially the camera, but the fundamentals of 3D platforming were laid out here. I also enjoy its trippy stages, some of them really nail the feeling of dreams.

The campaign is pretty good, even if the "extended tutorial" missions will feel redundant to anyone but first-timers. Character designs and animations are very strong. A much more balanced and handheld-friendly FE than 6.

A simplified roguelike very much like Mystery Dungeon. Four dungeons, each with a different objective required to proceed, make dungeon runs short, crunchy, and varied. An ideal little game for handhelds. Funny, too.

There's something rather old-school about it, despite it being a Metroidvania. The DSS Card system would be interesting if some of the cards weren't super-rare random drops (?). Way too dark for the GBA screen.

Having played Spike Out and gone back to this with a better understanding of the mechanics, I think it's pretty cool. Dig the theme, but it still feels very nasty to the player. Hopefully I can get someone to co-op with me.

The concept of a "single-player fighting game" is kind of dead in the water. The art and character designs are amazing, though. I don't like how the game locks moves behind level-ups, movesets feel truncated.

The "miniature shmup" combat was neat but this game's humor, writing, storytelling, art style and characters did basically nothing for me. I don't think I would've finished it had I encountered minimal resistance.

Multi-player races are chaotic by design, there's a reason why this has survived so long as a couch classic. Battle Mode is also famously the most fun you can have playing a Mario Kart game. Enjoy the sprites-on-polygons look, too.

Like most Vanillaware games the 2D art is to die for, but there are lots of design issues: repetitive stages, pointless combat mechanics, a story that's given way too much importance... they should stick to adventure games.

Visually strong remake with tons and tons of content, and some QoL life-savers. An incredibly easy campaign for how long it is. Delta Episode and the new Mega Evolutions were highlights. Solid, but why come back to it?