A sort of tonally incoherent setting, some silly platforming, reused and/or awful bosses, and some uniquely annoying enemies. It is overall not a horrible experience, but not something I'd go through again.

Not even my love for snow areas can save this one. The optional boss is so terrible it almost feels like a joke. The puzzle leading up to the final boss is a neat idea, but the fight itself is kind of a letdown.

I really liked the sort of mythic tone this expansion went for, exploring Oolacile and fighting Artorias were a blast. Aesthetically this almost feels like a preview of DSII at times, deny it all you want I don't care.

It's just more Ouendan. The J-rock covers seem more competent than EBA's but maybe that's just because I'm less familiar with the originals. The final stage is Gurren Lagann-esque levels of hype. A fun time.

Immersive, vibrant environments and fresh new monster designs coupled with an excellent campaign and an optional "Expedition" system that works sort of like an "endless dungeon" mode. My favorite MonHun.

As the precursor to EBA it seems a little more rough but the core gameplay is still very good, and the covers seem higher-quality. The "cheer squad" angle isn't as fun as EBA's dancing secret agents, though.

Having played Spike Out and gone back to this with a better understanding of the mechanics, I think it's pretty cool. Dig the theme, but it still feels very nasty to the player. Hopefully I can get someone to co-op with me.

The concept of a "single-player fighting game" is kind of dead in the water. The art and character designs are amazing, though. I don't like how the game locks moves behind level-ups, movesets feel truncated.

The "miniature shmup" combat was neat but this game's humor, writing, storytelling, art style and characters did basically nothing for me. I don't think I would've finished it had I encountered minimal resistance.

Solid "RPG beat-'em-up," even if I'm not a huge fan of Vanillware combat-feel. The post-game co-op loop is pretty fun and the Frazetta-inspired art direction is neat. Would appreciate a modern port at any rate.

The story, characters, sprite work and character designs are all cute, and the musical numbers are silly fun, but it's just a braindead SRPG that drags despite its short length. Dungeons are copy-pasted blank rooms.

I appreciate its position as a pioneer of rhythm gaming and I dig the NickToon-esque paper-cutout look. The characters and world are cute. But I dunno, I've never felt the need to return to it. Not a lot of replay value.

This is definitely my favorite rhythm-gaming interface, so much so that I think it's ruined all the others for me. The cover songs are pretty shabby and it's a bit light on content, but what's there is pretty damn great.

It's a pretty typical "bigger and better" sequel though it mostly lost the unique tone of the original. You still get some cool monster designs and environments. The story's pretty dumb, and the campaign drags on.

Despite looking like a late PS1 game the art direction and grimly-comical tone are fantastic and the brief campaign length is wise. The timed-hits combat system is engaging and I never really tired of it.