I couldn't get through my first gameplay when I played it as a kid. I was so scared of constantly getting lost and attacked, I depleted my ammo halfway through and got stuck.
Coming back to it years later as a survival horror lover was a blast. Remedy is one of those studios that certainly has its own charm where they make small stuff work up a great experience overall.

Interesting idea, but it makes you wonder why they opted out of making a stylized experience.

Great start to a great series. You can certainly see they knew what they did right and what they needed to add to that.

It's really fun and pretty much what I was looking for in an H/S title, but it's ultimately unforgiving when it comes to unlocking stuff. Because of that, it doesn't have much of a replay value unless you're revisiting the story.

I think it's kind of the black sheep of Quantic Dream, but I really liked it. It was a loaded story with an interesting concept. I have a soft spots for characters you experience from the beginning to their end, and the unusual narrative really enhanced that in a weird way for me. I always looked forward to what was coming next, and that's enough for me.

It would be boring to replay it, though. So the whole "play it again to experience different choices" appeal kinda loses its point.

Nothing will beat arriving on Rapture for the first time and discovering all its crazy secrets. An amazing experience from start to finish.

I was more emotionally hooked on this one due to many factors and although it doesn't match the amazement of the first game, it has its own moments, especially with the ending. Saving Little Sisters actually has a meaning this time, and dare I say I was more interested in the villain since it was a curious follow-up to Andrew Ryan.

I respect it because despite the tank controls in a damn h/s title, they worked day and night for that crazy boob jiggle physics.
Weird game with a disconnected story but I enjoyed it. You're a hot redheaded dhampir killing Nazis. What else do you want?

I was really looking forward to this because the pre-order demo looked promising. A great looking game with fun mechanics and a half-decent story.
I was surprised to see that the "full-game" was a really short experience that completely disregards the story elements of the demo and does its own, weirder story with changed mechanics. I never know what to say about this game. I'm disappointed but I would certainly give a proper version a try.

I was gifted this game and I'm not friends with that person anymore.

I loved a lot of things about this. It was certainly a gripping story with a lot of choices that is actually fun to discover this time.
There is no but. I really like it.

The most fun you can ever have in a game comes from a game where they fight over a dam, apparently.

Yeah I'm an F3 apologist. I love the atmosphere and game design more than FV. Sue me.

I got into this thinking I would be scared but I had a lot of fun shooting posessed troops.

I have a lot of bad things to say about this game, but when I laid it out in depth, I was called woke because I claimed the characters, especially the women, were written very badly. Here I thought David Cage was an outed pervert, but it's still controversial to say that apparently. So in short:
- The story is bad and relies on a single plot twist that doesn't even make sense from a writing perspective.
- Characters are bad, cliched, unrealistic, and they talk like AI chatbots.
- Chapters are repetitive from start to finish.
- The "innovative storytelling" would work better as a TV show instead of a game with QTEs
- Choices feel like they alter the ending instead of the whole story, which is the worst type of "Important Choices" game you can make especially if you have no other game mechanic than choices.
Heavy Rain was definitely a game that I had a hard time understanding its success, even considering the time it was released. Its greatest achievement might be opening the door for slow-burn, story-rich games that don’t have to be filled with shooter mechanics to keep the consumers interested, and can instead emphasize the worldbuilding, visuals, and actual interactive stories to utilize its medium. I just personally felt like there are times when it doesn’t do justice to this cause more often than it does.