I played through most of the Descent into Avernus campaign in one day (because I wanted to unlock The Trials of Mount Tiamat with enough time to complete a run before the end of the season), and it occurred to me to make a note about the story managing to be both funny and surprisingly epic despite that comedic bent and the abstract, diminutive quality of the game's look. I may have gotten swept up in the urgency of so much coming to a head at once, but I thought that the conclusion to this story was actually not just dramatic but even kind of powerful. I guess I shouldn't be so surprised, though. Any medium and aesthetic can be used to tell a story well. Look at The Order of the Stick lampshading its stick-figure look in contrast with its grand stakes and deep character development.