April, 2024

March, 2024

30

28h 18m

Finished

Finished

15

28h 18m

Started

Started

13

February, 2024

13

Started

Release day. Continuing progress from 2.3 hours spent with the demo. Game performance is much better, and I'm not experiencing the server rubberbanding that I did before, either. Excited to spend tons of relaxing time wandering around and getting quick puzzle dopamine hits.

Started

08

02

December, 2023

20

Started

Finished

Played via Nintendo Online free trial. Obviously a good game, but not something I really want to play. Too stressful!

Started / Finished

October, 2023

14

iOS

Started

iOS

Started

September, 2023

17

1688h 48m

Started

Started

07

Started

I finally started playing the release version of Diablo IV tonight. I never did get very far in the Diablo III season after all (got hung up on trying to find a Ring of Royal Grandeur, as usual). I wanted to progress through its Altar of Rites system. Next season will introduce a solo self-found mode, which is how I play anyway, so maybe I'll try again to push.

In any case, there's just a little over a month left in Diablo IV's first season, and it's more important that I don't miss out here. I've done little more than create my rogue and reach town, but that's the initial hurdle I needed to clear to ensure that I can spend a lot of this coming weekend progressing through the campaign.

Started

August, 2023

24

Started

July, 2023

18

May, 2023

21

Started

Played the beta for a bit. Went through the tutorial and had a quick match out of the Battle Hub. Couldn't even figure out how to change my character (opponent came in with Juri, who I wanted to try, and I got Luke), but it was a good fight and I won. Even had a decent sense that I knew what I was doing most of the time. No time to mess around with the beta more; just wanted to see what the game felt like.

Started

13

Finished

Beat Ashava at 5 levels under during the Server Slam.

Finished

April, 2023

14

March, 2023

27

Finished

I'm marking this as my "finished" date even though I want to spend more time with the various minigames. I managed to complete the story and pick up all of Rusty's Nontendo inventory before the eshop closure.

Finished

Started

Played the first six or so puzzles to progress to the point where I could buy the level packs since the eshop is closing. I intend to play Pushmo and Crashmo before continuing.

Started

17

Started

This weekend was the Early Access Beta.

Started

January, 2023

17

Started

Finally playing this because there's word that its online services will go away on the 19th, although no one knows that that means and it hopefully won't affect the PC version, since it's not published by EA (anymore).

Anyway, it's real fun! Just a solid Commando-like grounded bullet hell-lite. I only played the Prologue, which is longer than the name suggests with 5 stages. I like the enemy army design with their steampunky gliders and balloon mines and flamethrower grunts and rocket towers that wind up out of the earth. The stages are a smooth continuity of set pieces; you're moving through your home base after completing training as it falls under attack and then crossing landscapes to take the fight to the enemy. I was very impressed by the sounds of tank and troop movement and explosions all around me. I also like how much impact permanent weapon upgrades have; you definitely feel a difference in their power, but they also have improved visuals. The grenade in particular seems great, changing from just a basic grenade that you can toss anywhere (which can be very useful when the terrain makes it difficult to approach multiple enemies safely) to some kind of multi-missile strike.

On the complaints side, sometimes it can be hard to tell which way you're supposed to move next until you start headed in the right direction, and other times the camera (or, rather, the hard frame of the screen that has moved with you along a set track) can get into a position that prevents you from avoiding damage--although that's player fault to some extent since you should be planning for it (this really only happened to me early on). Fire attacks can also be indistinct and frustrating to dodge. That's it, really.

I'm curious to see tomorrow what things are like in Chapter 1 because the Prologue ends on a pretty dramatic change. I mean, the storytelling is as basic as it gets aside from the action around you that provides context for the stages, but the status quo has certainly changed and I expect to be fighting entirely different enemies from now on. Wouldn't it be something if each of the 5 chapters had such a big difference?

Started

03

iOS

Finished

iOS

Finished

01

iOS

Started

iOS

4h 18m

Finished

iOS

Finished

December, 2022

24

5h 0m

Started

Finished

Started / Finished

iOS

4h 18m

Started

iOS

Started