inzaininator
2016
2017
2020
2019
2007
2016
2018
2016
I love movement shooters. If done right the scratch an itch and power fantasy that rarely gets touched since it is quite hard to make a good one. This game is an example of the many issues which come from a bad engine and movements mechanics, leading to a multiplayer experience which is possibly the worst in the series.
To put it simply, the game feels stiff. Your double jump feels like you are locked in a direction and speed and you dash also is hard to act out of which makes it feel bad. Both this game along with infinite warfare have movement systems which do not interact with each other. Trying to double jump into dashing into wallrunning feels like you are fighting the game as you character lurches with set directional vectors instead of just having a percent increase in move speed when on a wall. The fact that you moveset feels so disconnected leads to everything feeling like a gimmick. This game is an affront to cod, to the industry for implementing supply drops and to movement shooters
To put it simply, the game feels stiff. Your double jump feels like you are locked in a direction and speed and you dash also is hard to act out of which makes it feel bad. Both this game along with infinite warfare have movement systems which do not interact with each other. Trying to double jump into dashing into wallrunning feels like you are fighting the game as you character lurches with set directional vectors instead of just having a percent increase in move speed when on a wall. The fact that you moveset feels so disconnected leads to everything feeling like a gimmick. This game is an affront to cod, to the industry for implementing supply drops and to movement shooters
2017
2020
I remember being sold on the second I saw the coin gun. Similar to sekiro the game should be appluaded for how the systems push you to play agrresively and with style. Everything feels good, the soundtrack is great and the skill ceiling is so high that you probably couldn't even slam storage to reach it.