My favorite racing game, its got everything that I want from it: nice track and car variety, charming visuals that make it a joy to go through the races, amazing soundtrack and great modding support.

The community is still very much alive and there's a community maintained port of the game called RVGL which is definitely the best way to play, it enables better hardware compatibility, expands modding capability and improves multiplayer. Either way this game is worth playing through any of the PC releases, be it the original 1999 one or the new patched release.

Ending still hits me like a truck.

This is the first Spider-Man game I've played proper. Having no good contact with the other ones I didn't have any expectations for it and I ended up enjoying it a lot.

You play through 4 dimensions, each dimension has different Spider-Men and villains selected from the corresponding comics and some original ones, each one also sporting a different visual style and even gameplay gimmicks. There's simple character upgrades like unlocking combos and enhancing health, they need to be unlocked through the completion of challenges each level but none of them are too difficult to get so it is never a chore.

First is the Amazing Spider-Man dimension, with an outlined cel shaded art style and fun villains, gameplay during it is pretty much a basic brawler with Spider-Man powers but it's fun regardless.

Next up comes the 2099 dimension, this one is the biggest reason this game doesn't get 5 stars for me. It has the least interesting villains out of them all (in game, don't know about the comics) and the least interesting visual style with the same color palette everywhere, a futuristic style stereotypical from what people in the 80s thought future technology would look like, not exactly pleasant to the eyes. The gimmick for 2099 Spider-Man is moving fast while time slows down, but it's only situationally useful and doesn't save it from the most dull and least open levels from the game.

Luckily, Noir Spider-Man fairs better, the visual style is pretty much... Noir, and the gameplay gimmick is that you must sneak around in the shadows and take down enemies one by one without being spotted to get through the levels. It's not a very in depth stealth system, but it gets the job done and there's a variety of ways in which you can take down enemies, however there's still some brawling sections and the game doesn't punish you hard at all for being seen in case that kind of stuff bores you too much.

Finally we have the Ultimate Spider-Man dimension, this one sports Spider-Man with the black symbiote suit and has really flashy attacks alongside it, it has the best villains in the game and while the gimmick of powering up strenght with rage that's built up as you fight is simple, it's still pretty much engaging. This dimension also contains the most open levels in the game and they're the ones I had the most fun on as a result.

Lastly, the final boss stage is unfortunately very much a scripted section with kinda dull small fights as you wait for the QTE to defeat the big bad to happen, but it wasn't frustrating or too boring at least so I won't complain much.

Overall the game was fun throughout, only a single 2099 stage made me feel like quitting but completing it was worth it, I'll probably replay it some time in the future just to have some fun.

Decent fun, nice middle ground between something slower like Counter-Strike and something like Halo. Definitely delivers the "fun over realism".

Lots of cool maps to play on, servers rarely inactive, game's doing pretty good for a somewhat niche Open Source project.

Good time, this is a standalone game running on ZDoom, but I just played it on the DOOM Unity port re-release.

The visuals have a nice charm to them and the maps are filled with "doomcute" and pleasant architecture, the architecture isn't overly detailed which I actually dig because it manages to look good and make convincing places without filling the map with lots of lines.

Enemies and weapons only slightly behave differently than in DOOM, but there's no SSG and the low tier enemies are slightly tankier and drop less ammo, you also can't carry as much ammo as you can in DOOM so I ended up playing more cautiously than usual, but the difficulty still isn't very tough.

Map 6 was really annoying, filled with this game's equivalent of the Cyberdemon and not much ammo to go around, I ended up rushing for the exit, most of the other maps also still get pretty mazey, but luckily the last few maps aren't so by much.

The re-release adds 3 new maps, 2 for gameplay and 1 for credits. These last 2 maps ended up being the most enjoyable for me as they had a couple of larger scale fights and added a flying enemy which forced me to move more. Asides from the maps, the re-release has a new music pack all in MIDI, all levels have a corresponding music track now while the original game only had 3 tracks which wasn't ideal for having 11 maps.

Overall the gameplay is pretty average, but the visuals look charming and playing through this only takes roughly an hour, I enjoyed it in some short bursts throughout 3 days. If this game looks interesting to you then you should play it, even if just to enjoy the visuals.

Does exactly what it sets out to do: redesign the map, rebalance some items and make progression flow better.

Progression in both exploration and power feels much more satisfying, hunting for more rooms and items never stopped being fun and I tried to do as much as possible before actually finishing the game.

A new challenge area is added and it's known as the Death Arena. It's a series of rooms full of enemies that are much stronger and you can't use souls, but once you get good equipment it becomes more doable, it is a good challenge if you found the game needed a tougher area. Has a reward too of course, I also managed to get a fair amount of souls while at it.

Only complaint I would have is that while a lot of souls are indeed easier to get, drop rates for many can still be abysmal even with the soul eater ring, however it's still much better than the original game in this regard at the very least.

I definitely recommend this if you want a new way to play Aria of Sorrow without changing too much of the gameplay itself, it's very fun to explore the new map and try out the smaller changes.

So this could be my second or third favorite Metroidvania. The map has tons of exploration available while also being very compact and interconnected, there aren't too many upgrades and the game holds itself up mostly on the base mechanics, platforming feels really good, grinding is minimal... But most importantly it's short and sweet, took me 3 hours and 40 minutes to finish and it was definitely worth it.

The story is nothing to write home about but the atmosphere is really nice, music is pretty somber but also calming to listen to, and it takes the best out of the previous momodora games.

If I had one complaint it would be the bosses, the early bosses felt much more challenging than the late game ones. I usually do favor easy over frustratingly hard, but some more testing for my skills would have been nice, still this never keeps the game from being fun.

Oh and of course there are cats, many many cats and a very important thing related to cats. Almost perfect.

Only Borderlands game that isn't junk food tier and that I'd actually recommend to anyone. Seeing what they did to its sequel hurts me.

While the gameplay itself is more polished than Shattered Dimensions', the game is overall not as much of a challenge, it lacks the diverse stylized looks and diverse level design from its predecessor and has a story that's in concept pretty good but it's filled with questionable moments and characters that didn't need to be included.

Challenges as a means to get more upgrades come back but different, upgrades can be purchased throughout the game but some require golden spiders, they are obtainable in lesser quantities throughout levels but most may only be given to you when you do challenges PERFECTLY which actually crosses over to being too hard most of the time, but as the game isn't so hard only some of the upgrades feel essential so it isn't that big of a deal.

All that said I still really enjoyed my time with the game, the fluid combat using the abilities of Amazing and 2099 Spider-Man is great despite them keeping the tedious free fall sections from 2099, and while I don't care for most of the story, Peter and Miguel developing more together was really nice. I'd still recommend this game for anyone that wants to play it, don't expect it to be as amazing but it'll be a really good time regardless.

For how much it made fun of "modern FPS design" the game it was promoting was actually not very retro.

Have no idea what happened but I'm satisfied with it.

Honestly great game! This is a game that takes the most solid elements from Castlevania III and runs with them without making a daunting experience.

Visuals have great detail without going to the point of not feeling authentic to an NES, although it obviously wouldn't run this game, but it's a nice look, same can be said for the music even if it never really reaches the height of any of the iconic Castlevania soundtracks.

Level design is non linear with different paths each level and even ties into the different characters, as you progress the first few levels you can recruit new characters to play as and each one has different abilities. Zengetsu has a short sword and not very versatile movement but carries a lot of health, Miriam can jump higher and do a ground dash to reach some extra areas as well as carrying a long range whip like a Belmont would, Gebel is a vampire that can turn into a bat and fly for the same purpose, and Alfred is an alchemist that gets subweapons that aren't usually great for direct combat but are good utilities. Each character has different levels of strengh and HP as well as being necessary to access some of the different areas around levels or to find secrets, and with the different paths available you can explore a lot.

You can also choose not to recruit any characters, or kill them to upgrade Zengetsu's abilities, there's a fair bit of experimentation to be done with the game like this and it fundamentally changes how you play which is really cool to see.

Dying doesn't immediately makes you lose a life as it instead makes you lose the character that lost all HP temporarily, so you can get some progress before reaching a checkpoint and recovering your characters by losing a life, which can be a decent strategy to get through the levels. Exploring can lead you to upgrades for all characters (more mana for subweapons, more health) or even easier sections to reach the end quicker. Challenge ramps up very well and never gets unfair during the main game, although in Nightmare mode I'm not sure of how you're supposed to dodge some attacks but I'm also slow.

When it comes to modernization, the controls are just outright better than the classic Castlevanias and the life system works in your favor, there's also an easier mode with infinite lives and without damage knockback, which is in my opinion a little too much as I feel like infinite lives would have been enough, but a lot of people have seemingly enjoyed playing through that mode and it's fine for quickly getting through the game.

While the game is short there's a lot to explore and the unlockable Nightmare mode very much encourages it, and as it is just more tightly designed than the classic CV games from controls to level design, it just surpasses them. Sure, it's a game that doesn't do much new in this sense, but executing a formula extremely well and being more fun than its predecessors should be enough for it to be worth your time.

Among the best games I played, I went in just expecting to have a quick game to play and ended up so incredibly attached to it. It looks beautiful, gameplay is perfect and the story surprised me.

The gameplay ties in perfectly with the music, nailing the techniques for running fast while deflecting bullets and slashing enemies, all while a soundtrack that brings me back to how pumped Hotline Miami made me feel plays, is awesome. There's some simple platforming sections that rely less on just jumping and more on how to deal with the enemies and hazards around you is great, every room is an engaging violent puzzle to go through.

The story was surprisingly developed, I didn't know that much about the game and ended up loving every character and story bit. At first I was scared the story would kill the pace of the gameplay but it is luckily also extremely engaging.

This is a new favorite for me and I'd recommend it to everyone, true that the game is short but it is not any shorter than it should be, well worth it.

Do not ever play the PS3 version, otherwise cool