kingdom hearts is the most enigmatic game to me for the incredibly alluring intro scene where sora monologues about fucking nothing then stumbles towards riku like a fucking dumbass then like drowns while simple and clean plays, which while dumb, had me hooked when i first opened this game a few years ago, wanting to learn more about this game and the world it had. then, all of the allure was just gone when it drops you in the first world and you have to do a bunch of annoying fucking fetch quests. however, i played through it (and lost to riku in the race fuck that guy) and then got to wonderland and dropped it because i thought it was incredibly fucking boring, not worth my time, and because i hated the cheshire cat.

however, i decided i would give this game a fair shake, so i played through it for real this time, making sure to explore every nook and cranny of every world to experience this game to the fullest and obtain everything it offers. i beat riku in the race this time, and after playing through a bunch of worlds, realized that the disney-ness AND final fantasy-ness of this game just does not do it any favors. you could remove both the disney and final fantasy parts and replace them with a bunch of generic random characters and stories and i sincerely do not think this game would be any different; in fact, i mightve enjoyed it more. it was just the most annoying, grating shit ever sometimes, and spending hours of my life busting my ass beating the shit out of monkeys or going through the most bullshit coliseum level of all time while i got rewarded with absolutely zero genuine story progression was safe to say, not worth it.

instead, what was worth it was the kingdom hearts parts. all the original parts in this game had me genuinely engaged, constantly wanting to know more about sora, riku, kairi, and the lore of this universe. the theming was like fine i guess; it was super generic about light and dark and like keeping a pure heart by maintaining your astonishment for the world around you and for other people, but by the time it hit its stride i was so fucking numb from the disney parts that i was just about ready for anything. unfortunately, this game did not focus that much on it until around hollow bastion, which is when it got actually good and i started enjoying it. but, it taking 25 hours for me to give a fuck about this game does not bode well. there were a few, and i mean a few, highs in this game that werent at the very end, like halloween town or agrabah. but even then, the levels themselves were either boring, annoying, or just complete nothing.

regarding the levels, the gameplay was really really really annoying. level design was just insanely stupid sometimes like with the deep jungle making you backtrack, super boring like with wonderland, just absolutely nothing like monstro or neverland, or absolutely fucking abyss scum bullshit like atlantica and the horribly controlling swimming. i think the reason that the good worlds were good is because of the vibes that they had, which i cant really put a finger on but thats just how it is i guess. there were a few highs, but much more lows that left me questioning not only my existence and my place in this world, but also why i was still playing this shit. thankfully, 100 acre wood and winnie the pooh saved my life in this game because that world was deadass like the best one in this entire game because its sweet, short, wholesome, and had you form genuinely fruitful friendships with pooh and all of his friends. thus, my friend winnie the pooh gave me what i needed – motivation. i trudged on and on and what do you know! the non-disney worlds were better, had more interesting stories, and kept me engaged in the game, constantly wanting to know more. hollow bastion was an actually well-designed world, with good puzzles that made me think and also strategize. BUT, the combat made me want to snap my disc in two.

this game’s combat wasn’t particularly bad, but it was just so annoying. its fun when its good, and super frustrating when its not good. its very existence is just kind of dumb – its like if final fantasy tried to be an action game, but its like a weird middle ground between an action game and a turn-based rpg. it has you fighting ridiculously large enemy groups at some points with your sword, spells, donald, and goofy, which while it may seem like a lot, is absolutely nothing because of how much this game wants to be like final fantasy. sora moves like a snail, with the only viable way to move around quickly to hit enemies being rolling. even then, his sword is a lot shorter than you would think, making melee combat really annoying sometimes. i dont know if its just the depth perception on my crt, or if its just a skill issue, but i was actually just not able to see how far i was from an enemy at some parts, which made it really tiring. this also might just be a skill issue but the animation for healing, like cure or a potion, is ridiculously long AND you cant move while casting it AND it doesnt have any invincibility frames which means you can get randomly hit by a projectile that interrupts your healing and cannot do anything about it because nomura said so. generally, the gameplay kind of necessitates that you keep moving around due to how fast paced it can be, and coming to a full stop when casting magic kind of sucks because it makes you an open target, which proves especially annoying as the game progresses and you face progressively more difficult enemies, especially those that spam projectiles. i did like the ability customization a lot though, and wailing on bosses with arcanum was pretty fun. also, the abilities that restored hp and mp and stuff by getting hit or attacking were nice. FUCK THE GUMMI SHIP SECTIONS.

lastly, i do have a lot of problems with the characters in this game. independent of the shitty dialogue and character assassinations of disney characters, the way it handles some of the supporting cast just kinda sucks. sora barely has any development with donald and goofy throughout the game, despite them being there literally the entire time. when i first saw donald being a piece of shit i was sure he would go through a character arc but literally nothing dawg. nothing even happens for them to be considered best friends because this game is just sorely lacking in actual character moments. riku is probably my favorite character because he actually had character moments, especially with sora. without getting into spoilers i also really really disliked a story decision they did with kairi that just kinda ruined her entire character.

while i did just shit on this game for 1200 words, i didnt think it was that bad. it was novel for its time – a mix of two beloved franchises, action combat mixed with final fantasy, a cast of characters that were around the age of the people playing the game that at least were meant to have genuine relationships with each other, and most importantly, winnie the pooh. despite all of its faults, i cant really find myself to despise this game, so i settled at it just being mid, because i genuinely did like parts like hollow bastion, the final boss, and riku.

yakuza 4 was kind of like yakuza 3 part 2 to me. the theming from that game was followed up largely here, and i think i appreciate this game a lot for that, though the message was muddled super super super hard by the end of the game as a result of a failure to commit to the themes set out by the characters. regardless, its about trust, loyalty, and faith, and how they more often than not intersect each other. loyalty pervades this game's narrative, with the implication that its present in all walks of life, whether youre part of the yakuza, the police, or are just a regular civilian. each character's past is what defines the actions that they take, and ultimately, everyone's fates intertwine at the very end to create a conclusion that left me pretty satisfied. i also kinda liked the hinting at ambition and the race to the top of life, with characters like akiyama and arai exemplifying them really well. although it's only offhandedly mentioned a few times throughout the game, i think that its an interesting concept that probably shouldve been explored more.

regarding story decisions that a lot of people complain about, i didnt think they were bad by themselves. i agree with the pacing issues that this game has, as it kinda beelines straight to the end after saejima's part, which inevitably resulted in a drop in narrative quality for the back half of the game. furthermore, overusing a certain plot device instead of coming up with more innovative plot or story decisions kinda just ran this game into the ground for me. i really enjoyed the cast, which translated into me liking the story too, but if the main antagonist was at least somewhat better i think this game as a whole would be much better as well.

the gameplay is like yakuza 3 but easier. i didnt die a single time and its not cuz im good at these games (because im not) but its because they just made you do a lot more damage. playing around with each character's fighting style was super fun (especially tanimura), and skill progression was also very good, though i think i still prefer the simpler progression system in 1-3. also, kamurocho was the best its been, and probably my favorite in the series. though i love the fixed camera angles and ambiance in y1 and 2, i think the addition of rooftops and underground areas with a ton of stuff in them and places to walk around made me really enjoy exploring the city, although i do wish there were more minigames dispersed throughout.

yakuza 4 is often dogged on for cheeky story concepts and poor pacing, and while i do agree with a lot of complaints people have with this game, i really appreciate the new characters and story concepts, and most importantly, the ambition that rgg had when making it.

final fantasy ix is unrelenting in its storytelling and unapologetic in its earnestness. playing it on my ps2, sitting roughly three feet away from my 36 inch crt while the oversaturated and glare-ridden visuals embedded themselves in my retinas is something ill never forget, as the memories i have of playing one of the most cozy yet melancholic games ive ever experienced will last for a lifetime. while the themes of living life to its fullest are cliche and often overdone, final fantasy ix’s way of tackling these themes is what makes it undeniably unique. rather than one character learning that life is worth it by meeting new people and going on an adventure, this game has a set of characters that form a quasi-symbiotic relationship between each other, and all learn to appreciate an independent facet of their life from the main character, with the main message revolving around the power of living your life to the fullest so you build a legacy for yourself that far outlasts you. along with the main character’s hypocrisy in the ideals he preaches making him an all-time favorite of mine, the supporting cast, especially dagger and vivi, was one of the strongest ive seen and exemplify the importance of leaving a legacy to a tremendous degree.

other than that, the game has stunning visuals for the time it was made and the fmvs were beautiful, along with the character models being razor-sharp and super good looking. everything being a perfect fantasy world in this game fits thematically as well, and while i may not play this game ever again, the legacy it left in my memories will continue even after my life is over. a staple of gaming and must play for anyone thats looking for a shot of optimism; i love final fantasy ix and i always will.

This review contains spoilers

yakuza 3 is a very good game. i really enjoyed the beginning chapters being slow paced versus the explosive nature of the previous entries, and all of the orphanage scenes were really nice, showing a more vulnerable while strong version of kiryu.

regarding the story itself, i really dont like that it basically just dumped everything in one chapter and then the actual plot started to unravel after like 15 hours of already playing. while i do think that this was a result of all of the super intimate orphanage scenes at the beginning taking up a large chunk of screentime, i do feel like starting the story up a bit earlier wouldve helped a lot. i think the plot itself is ok, but if it dropped slight hints from like idk chapter 5 or something onwards (more than two people getting shot and some random person that looks like kazama), it wouldve helped the plot slowly unravel rather than feeling kinda contrived by the time it comes to a head.

mine himself is a really good villain -- hes a foil to kiryu in the way that the people and ideals you surround yourself with have a massive impact on your outlook on the way you live your life. i wish he had more development though because by the time you face off against him (fucking amazing boss fight btw) hes only appeared in like 7 scenes max, which i dont think is adequate enough; in fact, i think its a direct result of the majority of the plot just kinda being shoehorned in at the end. i do think that the base idea of his character is enough for me to love him.

wrt gameplay: i really enjoyed it. while it was less fluid than y2, which i initially held against y3, it was just a different style and pace of combat. you have to be a lot more tactical and calculating in each and every fight, and while the boss ai or whatever had a blocking problem, theres a lot of ways to get around it that make boss fights super fun. fights like lau ka long, joji, and mine were really fun, make you think, and actually force you to use your resources to not get completely destroyed.

the soundtrack was probably my favorite so far out of the 4 ive played. i dont really have much to say but one song that stood out was the mine boss fight song.

overall, yakuza 3 is a good game. while i have a lot of gripes with it, they dont really take away from the objective quality of the game and are instead just personal issues that i have. play this game though it sees kiryu at his best, it sees some of the most intimate, heart-touching scenes in the series, and it features a duality that may not be as good as yakuza 2, but is special in its own way.

this was the best way a sequel to yakuza 1 could have panned out, and for a game made in a year this could potentially be one of the greatest projects ever created lol.

starting with the gameplay, kiryu finally fights like someone that knows how to fight. the clunkiness that a lot of people complain about in the first game is straight up just gone in this game, and instead replaced with a significantly wider variety of fun, exciting heat actions that are super satisfying to pull off. kiryu is also able to turn in the middle of a battle which is SUPER helpful while not breaking the game or anything. the kino level on boss fights is turned up to the max in this game, and there was never really a low moment gameplay-wise (even the mid-game boss that gave me a ton of trouble was still fun and satisfying when i beat him).

the story was phenomenal, and while i do understand people that find it to be somewhat chaotic, everything tying together at the end just solves all of the gripes that i had throughout the game. its like a crime thriller at its core, but it becomes so much more by the end, with a lot of moving parts that get resolved in a really clean manner. the themes of moving on from your past are super pertinent, and while theyre always present throughout the game theyre presented in such an interesting way that i cant help but love them.

characters like sayama genuinely feel like humans, and the extra development that kiryu gets in relation to not only her but the overall themes of the game make him an even more engaging protagonist than he already was. ryuji goda is the perfect foil to kiryu and they both bounce off of each other in a way that i really dont see very often. both him and kiryu's character progressions are super engaging and the entire game just kept me hooked from start to finish.

overall, its a game about accepting your fate and everything that comes with life, while not letting your past actions or memories define who you are. while fate dictates what you do in your future, how you handle your future is fully up to you, and thats something that i heavily resonate with.

pretty bad but very very very fun to play with friends

at the time this game was basically just resident evil but set in edo period japan. the story is very linear and simple but it works well. the tank controls take some time to get used to but its super satisfying once you figure it out. gameplay wise, i liked the variety of different elements for swords cuz it adds lots of depth to the otherwise very formulaic hack and slash kill undead monsters gameplay. they managed to mash some pretty cheesy and campy horror elements with genuinely soulful action. regarding combat specifically, it was a lot more complex than meets the eye. the progression system was very satisfying with leveling up orbs and weapons.

this game will always hold a special place for me because it was essentially the first console game i ever played to completion. its super endearing, doesnt pull its punches, and in its time, it set a precedent for the new wave of great gaming that came with the ps2. its definitely a must play.

this was one of the most soulful games ive ever played. the city of kamurocho is crime-ridden, dark, and brooding, yet it's still oozing with life and personality. the oppressive atmosphere does major favors for the story, and the simple yet effective themes of family bonds and choosing your own fate just heighten the narrative even more.

while the combat is admittedly very clunky and the camera controls are really annoying, i find it to be endearing rather than a hindrance, and it all just works towards making this a really good game. the story is a pretty basic crime thriller but it has beautiful moments like the scene with date and his daughter that set it apart from most stories in its genre.

overall, its a really damn genuine, down-to-earth game overflowing with charm with a well-thought out narrative and engaging characters.

This review contains spoilers

"Your eyes are not a sin. Don't ever be ashamed of them."

This is a story about perspective, about how truly blinded someone can become. You start the game off as this honest kid named Nier whos just trying to save his sister from a fatal disease, while these things called shades get in the way. You're immediately meant to relate more to the guy that looks like he's the same species as you, rather than the formless creatures that you're meant to kill on sight. These implicit messages are just all the more reason that the twist at the end hits even harder. Once the Shadowlord takes Yonah you tear through every shade you can find in a fit of blind rage until you meet Devola and Popola, who tell you that the things you've been ruthlessly murdering are humans and you're a fake without a soul. This is just actually groundbreaking for the player but then you see Nier's reaction, his head is too far up his ass in self-righteousness that he actually just gives zero fucks by the end because all he wants is to save Yonah. But even then you see from the little snippets on the loading screen that his earnest personality and dedication to his sister works against him. Yonah constantly spends time alone or with Devola/Popola but never with Nier. it just adds to the tragedy of it all.

Then in route B you see what Kaine sees. She sees the shades attempting communication and you can finally figure out what's going on. Before getting to this route I already had an iota of a doubt as to whether Nier was good or not - there's a sidequest where a girl is protecting a shade and Nier goes to kill it with a feeling of pure indignation, but it doesn't even attempt to attack him. It really puts things into perspective, and then in ending B you see the consequences of your actions. You are actively tearing apart families, committing genocide on children, and ending innocent lives, all in the name of your twisted ideals. For example when you revisit the Aerie in route b you see the shades trying to fit in and live normal, peaceful lives without having to hurt anyone. But then Nier shows up and him, Kaine, and Emil brutally murder people. They kill a little boy's sister simply because she's a shade. You could argue that what Nier does throughout the game is morally correct, but that's where the entire internal strife of the game lies. Was Nier right or not? Can Nier be right if he's doing horrible things but has good intentions? Is he truly justified if he just doesn't know any better?

At the end of the day all he wants is to get Yonah back. In the process, he literally ends humanity one by one until finally reaching the ultimate enemy, the Shadowlord. And in Yoko Taro's twisted irony the Shadowlord is literally just Nier but actually a person with a soul that's also trying to save his sister. You face yourself by the end, send an innocent brother and his sister to heaven, and condemn the world to endless suffering. What did you gain out of it? Like 30 years of peace with your sister. Even then, the game still tries to make you feel bad for the main protagonists. In route B when the shade stories get revealed, you're still meant to root for Nier, Kaine, Emil, and the power of friendship. For example there's the story of Roc, who just wanted to reclaim his land and live a long life for his long dead owner's sake. Initially Nier holds nothing but minor contempt for the wolves, but once he realizes that there's a shade involved, he goes all in and kills every single wolf in the desert purely because they're affiliated with one shade that never meant any harm. And throughout this entire process, you are still playing as Nier. You are still meant to root for the good guys to win, but who even are the good guys at this point?

Another one of my favorite examples is the robot and Kalil because they never hurt anyone, nor did they want to. Gideon is just like Nier in that he's very quick to shift the blame of his brother's death to the robot when it was because of debris that HE caused to fall. Nier tells Gideon to stop kicking P-33 after a while which highlights Nier's hypocrisy. He realizes the faults of people like Gideon but refuses to believe that he's doing the wrong thing, because how could trying to save his sister ever be bad? It reflects a core flaw in humanity, and the people without souls still carry the same refusal to take accountability for their actions. It also shows Nier's inner dichotomy - he's doing things all with a good intention, but his world and perspective is so closed off that he couldn't imagine anything besides him being the magnanimous hero that saves his sister in need.

The game constantly has you switching perspectives and seeing new things as you go along. Even though you play through the same story like 4 times, over time you realize the gravity of your actions. Over time you realize how twisted you've become. It never explicitly tells you why you're supposed to kill shades but you do it anyways. By ending C I was avoiding combat with any shades that weren't mandatory because I actually just felt horrible killing them. Small realizations like that sidequest and seeing little shades drop coloring books slowly make you realize that what you're doing is not right. Then ending E shows up and I think its a mixed bag. By itself it's a hopeful ending to the game because you see everyone reunited again. I think I liked it as its own thing because it gives an extra layer of development to Kaine, but i also think it kinda unravels the atonement that Nier goes through in ending D. The soulless protagonist killed his version with a soul, ended humanity, and atoned by sacrificing himself to give Kaine a fighting chance and now you bring him back to existence to live out the rest of his life in a desolate, rotting world created by his own hands. Either way I think it was a really really good conclusion to the game and adds extra stuff to tie it to automata.

Regarding gameplay, it was significantly better than automata imo. Instead of being able to beat the entire game by just spamming one attack string and dodging you have more moves at your disposal. It's still mindless at some level with preset combos but there's things like blocking, sidestepping, parrying, and other features that make it a lot more fun than automata, and while its not as complex, I think its just way better designed (though I wish the game was a bit harder on normal mode). The core gameplay loop itself is pretty linear and circular because you revisit the same areas. Maybe the reason the world is static and tiny in this game is cuz Nier's perspective is so small but that's probably a stretch lol

Then with the soundtrack, it was obvious from the beginning that it would be perfect because Keiichi Okabe remixed an already masterful ost, but Nier Replicant had the most consistently good soundtrack in any game I've played. Every track conveys every mood perfectly and adds an extra layer of feeling to each scene. Tracks like Snow in Summer, Song of the Ancients (both Devola and Popola's versions), Cold Stone Coffin, The Wretched Automatons, Kaine’s Salvation, Grandma, Shadowlord, and all of Emil’s themes are all crazy good, along with the rest of the soundtrack.

This game is pretty trash however. Do not play this lol

unironically pretty good the gameplay made me have heart palpitations cuz it was bad but the story and characters were good

eh it was like fine i didnt like the nonchronological way of storytelling cuz it tried to be new but just straight up didnt work

steam review here im way too lazy to write another one:
its not as good as 999 or virtue's last reward but it still stands strong as a zero escape game. the puzzles (arguably) peaked here, and though the story wasn't as cleverly written or woven together, i still liked what it did. the new characters might not have been the best, but the old characters were built on a lot more. the story being told nonlinearly allows for a lot of autonomy when choosing how to play the game, and i feel like that ties into why people dont really like the story. i personally didnt play the game chronologically, i just kinda played in whatever order, but i can definitely tell how much better of a game this would be if it just ever so slightly nudged people to play it in some loose chronological order so things make sense. overall a pretty good game, not uchikoshi's best but it still holds the same zero escape charm.