such a crazy fucking experience. with the right friends this is an amazing late night activity. this game oozes playful creativity, and it manifests in tight but not too serious characters and movesets and absolutely belligerent audiovisual design.

a wonderful translation of the game in 3d... it's just that I feel like this game is too precise for 3d platforming, or I just... don't like 3d platforming?

odd... not really sure what is going on here. it's always good to play a deconstructeam joint though

honestly a very competent outrun clone... it doesn't look as good, the music isn't as catchy, but it feels spot on.

pretty chill! especially because I used MESEN's reverse function like a sore loser. there are a few ridiculous jumps in here, but they force you to engage with some of the weird platforming mechanics. all in all it's an impressive 3d game for the time and pretty entertaining.

2019

i like the the strange feelings this game gave me. at some point the clapping kids start to look like wriggling bugs.

the writing in A Srar Called Sun is a bit more like a song than dialogue. a lonely song that makes no noise at the edge of space.

an impossibly deep rabbit hole whose mysteries overflow its eighth bit and spills out into infinity.

less metaphorically, extremely well designed puzzles surrounded by mysterious mechanics and incredible aesthetics. void stranger is something special.

2023

of course the presentation is beautiful-- the animated storybook style and sound design is where this game really excels. the narrative is good too, and I am always happy to see more games about Real Life. I'm torn on the cooking, though. on one hand, there's a lot I liked. I really enjoyed learning about different dishes and how they are made, it was fun to put my outside knowledge of cooking into figuring out the logic of the recipes, and by the end, cooking as Kavin was narratively impactful. on the other hand, a lot of what makes cooking a challenge is glossed over in order to make it possible to make a dish with no previous knowledge and incomplete instructions. of course, it wouldn't be preferable for Venba, after fucking up her idlis, to say, "well, honey that was the batter, sorry, no lunch for you today", but the cooking feels stuck between wanting to be a puzzle and wanting to be breezy and enjoyable and winds up feeling pretty strange in my opinion. the fact that these cooking segments are so quick, too, makes it feel a bit like food tiktoks or those subway ads where they show the supercut preperation of a dish in 15 seconds. however, the final cooking scene, even removed from any narrative weight, works great. the lower stakes of screwing up one dosa (compared to like, burning your families dinner), the fast pace of cooking on high heat, and the repetition of making variations on the same dish all contribute into making it into a simulacrum of the act of cooking. its execution makes its role in the narrative work even better.

the horror elements of this one is strong, though I enjoyed some of the previous ones more, mainly for the comedy elements. I love every single one of these though

Of The Killer continues to be great (especially with friends! i can run away from the baddies while receiving the narration from my buddies). I especially love the intro of this one.

the more I play these the more I love them. this one especially had some great writing. BB continues to face the mundane and incomprehensible horrors of the modern world and prevails yet again with a positive attitude and a muddier idea of her role in all this.

the tug of war feeling in this game is incredible. feels like playing "spit" with my college buddies. "if we're good enough, and we're stubborn enough, we could be here forever..."

a genius concept with wonderful acting backing it up. i think it gets across its eerie aura well.

tried to use it in ESL class a few times -- sometimes the the students were into it, though its britishness turned them off.

pretty cool... but not that cool. i made some solutions I was not proud of.