I thought there was no escape from Red and died with both Mothra and Godzilla, but it turns out there was one and i have to beat Pathos from the very beginning again :)

wait why is the story different, who are these characters, its a sequel to a psp game??????

Enjoyed the weird experience of having to navigate in a night club while looking into a small screen of a flip phone and listening to disturbing sound of meat being chewed. Despite the description there's really nothing to piece into a bigger picture, so everything is left to player's interpretations.

I'm not sure what this RPG Maker game's supposed to be.

The premise coupled with edgy monologuing main character screams "power fantasy" with questionably erotic undertones.
The gameplay (lol) however tries to push some kind of tactical approach onto the player (accuracy and stamina, weapons shop, perk shop) that doesn't make any sense because targets keep running back and forth. And you have tank controls. And there are teachers that hit you fast and can get you stuck in a corner quickly. And a yandere girl running around the school ready to shank you with her knife. And a 5 minute timer. Yeah.

Moriyama feels awkward to play. Even if you look at it as a short one evening game. I guess you could overlook the problems if you either try hard enough or just stop caring.

Other than that there's, honestly, not much to it. The recent 1.2 update added achievements, melee weapons, pipe bombs, new events and more guns and perks to the shop.
It's free. So you could go check it out. Or not. I'm not your mom.

Only played this for Lawrence and GOD was it worth

I was hoping for more shapes but it's okay i liked it anyways :')

A pretty basic immersive sim with rogue elements. Not much music, small variety of enemies and weapons.

Starts as a methodical psychological horror but turns into your average slaughter map somewhere after an hour of the game.

Really enjoyed the gradual addition of new types of enemies and their sprites, as well as the changes in environment. Sadly it gets overshadowed by tight rooms with dozens of enemies of same-ish types. Not a big fan of slaughter maps.

Wasn't that bad. But still it was a pretty rough experience: moments of black screen after every interaction with environment, lack of hints, lack of logic in what you have to do to get the good ending. Despite that the game has a neat artstyle, cute CGs and a pretty short story.

2006

Despite all my hardships in this game. Despite all the unfair fights, janky game design, frustrating glitches and low FPS. After all this time after playing Prey, after thinking about it, of what it could've been, what it was and what it is.

I think Prey is The Game. The "Back in the day" kind of game. Not the best nor absolutely good or bad. And i think that you should totally try it out just for the sake of. Especially if you feel tender or just interested about old mid 2000s First Person Shooters because this one is definitely above the average compared to all the other FPS games of that time.
I don't know. I just really like it. I guess.

It's not that bad..? I really hate how much the P2W store is integrated into this game, i really do. But it also seems that there's such a variety in character builds, but again some races/classes/archetypes are locked behind the paywall and to get them while remaining a F2P player you have to grind a lot. And then there's also a limit on how much money you can hold on the character. And also some fun dungeons. And a lot of box breaking.

Wish it relied less on the premium store.

Silly, melancholic, absurd and optimistically nihilistic. Great music, a lot of stuff to do, albeit sometimes rather tedious, and fun interactions. It was a great little experience.

Peak vibes and design.\\ An unfortunate example of the fact that you need to do something more than just slow down the enemies a bit to turn Hotline Miami into a decent arena shooter.

One of the finest examples of early days of russian game dev and that should be telling to you