Magnificent masterpiece. This game is the epitome of making the environment revolve around the character, which I feel is ironic. Everything is so flushed out, music, set pieces, and the story is played out just as much as it is important (which is not at all). And everything comes down to a wonderfully epic end.

This review will be released 24 hours after I’m legally dead

Game good, graphics good, story is good. Combat good, but not better than Arkham Knight.

Played this game fully at least 4 or 5 times, very fun to carry my friends through it. Music is immaculate and has amazing art direction.

Played this game from start to finish more times than I'd like to mention. I cried during the first playthrough and started to feel numb through the 7th or 8th.

Combat is great, I love mix and matching different gadgets to extend my combo or making the fights more efficient. Mr. Negative is a weak ass villain, they could've sold me the game without him, but they did Doc Ock great.
Stealth could use some work, its too easy, the AI is retarded, but if one of them catch you, everyone instantly knows where you are. They all have a hive mind. Conversely, in Arkham Knight, if a goon catches you, you have a few seconds to take him down before he alerts the others.
Can't wait to see how they improve the system in the next game.

This game is bad. But it’s ok if you enjoy mindless gameplay. My friend Nick got me this for my birthday years ago.

The level maps that you can play on are nice and most of them give ample room for creativity amongst the group. I like play as Rango. The controls feel a little slippery although I find that this might be intentional game design. This game has great potential in a sequel, but why is it making me spring and jump with X/A instead of Y/B respectively. There should always be an option to remap controls in every game.

I played this in the dentist office.

Played this at my babysitters house when I was a kid.
She was bad asl

Just wait till you see me buss down on em >:)

Decent DLC, decent story, but the enemies are not really different, developers just retracted certain ways to take them down. This means that all enemies of a certain caliber can only be taken down one way, therefore consequently restricting creativity from the player.