27 reviews liked by kohakuu


for being such a black sheep, you'd think it'd feel a hell of a lot less like doom!

sure, it's a more 64 oriented take than what most fans are comfortable with, but absolutely deserving of the moniker nonetheless; way more so than that qte-laden quake knockoff 2016 reboot, anyway

it's one thing not to like doom 3's pacing, corridor-driven structure and how it distributes enemies; it's another thing entirely to dismiss anything and everything designed outside shooter norms as "dated" - as if the lighting in this game isn't still impressive or completely and totally deliberate. that "duct tape" mod wasn't an ingenious feat of fan programming that fixed a broken aspect of a woefully mismanaged fps; it just went against the game's intended design

and call it a symptom of half life's popularity if you want; i feel the mars base introductory sequence is more atmospherically dense and to-the-point than black mesa could've dreamed to be. unlike quake 4, which has a lot narrative stop-and-go, the action in doom 3 is almost completely uninterrupted throughout. it's story-driven compared to its maze-y predecessors, but most of that happens via in-game radio chatter. never once did i ask myself "where's the next thing to shoot at?"

hell - if anything i'd say this may be the core doom experience to a fault. the way enemies are dispatched doesn't differ much from their DOS-based counterparts. there's a lot of strafing around projectiles and shotgun kissing. like - a lot. and that's great, but i'd be lying if i said i didn't get seriously tired of needing to back away from every door i opened to prevent getting jumped by an imp's otherwise unavoidable lunge attack. granted, this wasn't because it was cheap and unpredictable or whatever - much the opposite - all it took was running up to the guy when he stood up and blowing his ass away with a single shotgun blast

oh and since i've opened a can of controversy by even mentioning the shotgun, i'll just come out and say that it - along with pretty much every other weapon - is really good. yeah yeah, spread is bad, whatever. the maps are set up in small to medium sized corridors and arenas. so it's not hard to get up close and kill most enemies in a single shot. too far away? that's what your other weapons are for. i'm not sure where the strangely common ammo complaints come from either. i played on veteran and used most guns in equal measure (though i favored the shotgun and used the chainsaw religiously) and i often had max ammo for everything minus the bfg

my biggest problems with the game structurally, besides its oft stale monster closeting, are more retrospective than anything. the whole experience is lots of fun, but it ramps up so much more in the second half that i can't help but wonder why it doesn't get there sooner. why is so little time spent in hell and the nether regions of mars? why does the enemy variety take several hours to spontaneously expand beyond primarily shooting imps and marines?

i don't wanna mince words here: this is the best depiction of hell in the whole damn franchise. it's so grandiose, grim and genuinely fucking evil. the level design also feels much more in line with what i'd expect from a classic doom title and has brilliant lighting which forgoes any need to even use the flashlight. it's perfect but most of y'all probably didn't even see it because you dropped the game about six hours too soon

apparently resurrection of evil is a lot more akin to the second half so i'm expecting that to be great as well. whether i'll play that or prey 06 next, i'm not sure; what i am sure of is that id tech 4 goes hard and doom 3 is pretty fuckin' awesome. i'm not surprised to see that the common consensus of a post-quake id software game is wrong once again. at this point i probably wouldn't be surprised if rage was the best game ever

the most fun shooter you’ll ever play.

I was too busy staring at the ass of my 2B mod so forgot to pay attention to the story

This game is peak in so many regards but also fumbles in so many ways when it comes to combat, quest design and level design. This is probably the highest I’ve rated a game that i have so many complaints with that’s how good the peaks of this game are.

Combat is restrictive, barebones and often plain unfun. 4 hit combo and that’s it? Really? Launcher tied to another character? 6 ability slots while having 30+ abilities and they have cooldowns? Large enemies that don’t reach to you, can’t be juggled and are just wet noodle sponges slap fests to fight? Why would you make an action game like this?

Any time your abilities are on cooldown vs a larger enemy with a stamina bar you can only mash square and do the same 4 attacks over and over. Or weave in some bad feeling magic follow ups to increase it to an samey 8 hit combo. Enemies have too much HP for how boring they are to fight and how little variety they have.

I understand the game can’t be at an 11 of hype at all times or else it would lose its impact but the rise actions of its structure are so BORING. Gotta get margret her 7 shit potatoes for 3 hours before we can actually move the plot forward. There are these little arcs when you get to a new town that has a roadblock preventing you from getting to a bosses’ palace that you must get around and they get so fucking old after the 2nd time they do this. The game could have easily 15 hours shorter with all these boring repetitive shit cut out

85% of the side quest are the shit quests from FF14 you ignore and walk past unless you are an absolute fiend that should be locked in a cage and need something left to do after playing it for 7000 hours. They sprinkle you with some good ones every once in a while and it isn’t until the literal final hour do you get all the good side quests with your friends.

The open world is barren and has zero reason to traverse. The game is an assortment of hallways they tried to obfuscate by putting them in empty warehouses. I’d rather it just have Stranger of Paradise’s level structure because that was too the point.

The music to this game is incredible. People finally getting a taste of some of the best FF music now that it isn’t locked behind 300+ hours into an mmo. The performances are great and the sound design for the main villain is really cool. I wished they stuck speaking gibberish like they did at the start.

I was really engaged with the story even if it blue balls you a bit too much in areas and there is one character that may as well be a talking map because all they do is show up to give the game of thrones opening styled map cutscenes of the world.

The scale of boss fights and set pieces are insane. Normies got baited thinking they were buying game of thrones only to find out square secretly made the sequel to asura’s wrath and the hypest kaiju/toku game on the market. Holy fuck those behomet and titan fights. I’ll be thinking about those for a while

The ending is the greatest media comprehension check of all time

One of the first games I played that showed me you could have fun in this world without killing. After playing every call of duty and assassins creed known to mankind, my mind had experienced several lifetimes worth of trauma and decided it was time to retire on the farm. Genuinely a beautiful and serene experience

This is a remake of a DS game that I've never heard of but it was developed by Cing that also made Hotel Dusk which I really liked so I was already hooked just by that.
It's pretty short but the story is pretty interesting and got some really good moments, like the moment I got to the scene in the cove I actually got chills, realizing what was the meaning of the painting back in the start of the game.
I didn't find the puzzles that interesting but sometimes the game changes the gameplay a bit like going into first person mode and having to work your way into the dark, but the puzzles themselves were pretty simplistic but it's not as if I was expecting something complex to be honest, but I just got this feeling that they were probably more dynamic and interesting in the DS because of the dual screen.
So yeah, this is a pretty good game, it takes a while to get interesting but taking in consideration how short it is that's practically nothing and when it gets interesting it gets REALLY interesting so it's a pretty nice experience.

That grip strength is insane

Jokes aside, beautiful game, like just beautiful. Made me feel some type of way. The OST, the world design, everything.
The story is also emotional despite being very mysterious, and despite the ending being slightly nonsensical I still love how it's presented and it overall does work
Game sure does have it's flaws, but it's one of the best experiences I've had without a doubt
5-star meal, Team Ico indubitably cooked

Really fun game, I refuse to play any newer sim city game or similar since this one has the level of complexity I want.

Solid tunes, too.