ktoq
2010
2014
2015
2015
Weird and hard to control, but addicting for no discernable reason. I admire the pro players of this game because I could never reach that level, not in 100 years. I also like the customization in this game a lot but I realize that may not be much of a point especially when I have to run this game on minimum graphics to run it on my computer
2014
A true love letter to the NES classics, Shovel Knight takes the 16-color pixel aesthetic of the mid-80s, the 8-bit soundcards and the design ethos of the classic era of Nintendo and ports them to the modern day with a hearty helping of poor controls and odd mechanics. I'm a bit angry that I don't like this game because there's some great potential here but it simply doesn't feel realized.
2017
2007
2019
2013
2018
2021
You'd think this game would be bad by the premise. Putting aside the fact that it is by most metrics a "meme" game, the trials in Squid Game aren't designed with fair chances or skill in mind. They are very deliberately designed to instigate paranoia, hostility and fear among those who participate and often run on systems such as dumb luck to really push in the frustration.
Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.
Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.
2003
This review contains spoilers
This game is best gone into blind.
I'm a bit sad at the flack the slice-of-life segments seem to get in the "slow-burn horror" genre of visual novels, they can compliment the deeper themes of a visual novel well - Onikakushi is a shining example of this. One could call the more down-to-earth sections "boring", but I feel like that's both missing the point and downplaying the effectiveness with which Onikakushi writes these scenes. From walks home from school chit-chatting with Rena and Mion, to Keiichi's deep thought process during club games, the game truly does an amazing job of putting you into Keiichi Maebara's shoes and giving you a deep sense of love for the village of Hinamizawa and its people and quirks.
This is all, of course, to assure the maximum amount of pain and confusion possible when this idyllic little village is slowly warped and twisted in front of your eyes. Onikakushi does a brilliant job of very slowly inundating you into the horrors of its world. Like a frog in a boiling pot, a side suggestion becomes a passing story becomes a mysterious incident becomes an enthralling cage of terror, until you truly feel exactly like Keiichi - the world you've grown to love falling apart around you. His arc is written amazingly as well. He never feels like an unwitting hero or a feckless coward, he always feels exactly as he is - a kid trying to reason through a bizarre and hopeless situation. You can feel his trust and hope decay in the most arresting way as you progress throughout Onikakushi, and this sense of crescendo is really what makes Onikakushi such a great game. This part leaves you watering at the mouth for more, the perfect teaser of what's to come.
I'm a bit sad at the flack the slice-of-life segments seem to get in the "slow-burn horror" genre of visual novels, they can compliment the deeper themes of a visual novel well - Onikakushi is a shining example of this. One could call the more down-to-earth sections "boring", but I feel like that's both missing the point and downplaying the effectiveness with which Onikakushi writes these scenes. From walks home from school chit-chatting with Rena and Mion, to Keiichi's deep thought process during club games, the game truly does an amazing job of putting you into Keiichi Maebara's shoes and giving you a deep sense of love for the village of Hinamizawa and its people and quirks.
This is all, of course, to assure the maximum amount of pain and confusion possible when this idyllic little village is slowly warped and twisted in front of your eyes. Onikakushi does a brilliant job of very slowly inundating you into the horrors of its world. Like a frog in a boiling pot, a side suggestion becomes a passing story becomes a mysterious incident becomes an enthralling cage of terror, until you truly feel exactly like Keiichi - the world you've grown to love falling apart around you. His arc is written amazingly as well. He never feels like an unwitting hero or a feckless coward, he always feels exactly as he is - a kid trying to reason through a bizarre and hopeless situation. You can feel his trust and hope decay in the most arresting way as you progress throughout Onikakushi, and this sense of crescendo is really what makes Onikakushi such a great game. This part leaves you watering at the mouth for more, the perfect teaser of what's to come.