(note: I've played the other Hexcells games. The other ones are pretty much just level packs for the original so I'm just going to review them all here, more or less.)

Pleasant puzzle game. The levels are fun and satisfying to solve. Sadly, at least for me, it is way too easy to mess up. I misclicked quite a bit, more than I do in other games for whatever reason, and having to restart the puzzle then fill in everything I already know how to do just to ensure I get all the hexagons at the end of the level is just frustrating.

Furthermore, maybe I'm just clueless, but I'm fairly confident that there are a few puzzles that cannot be solved without small guesswork, despite what the game implies near the start.

Intruiging and nostalgic narrative, and pretty mixed-media graphics plagued by glitches and softlocks which at best make you restart your game and at worst force you to reset your save

Conceptually very interesting, until this game conceptualized the bishop as "moving in 2 parallel axes" I never really thought about it in any way besides "it goes diagonal" and hearing chess movement patterns put in terms like that was kind of cool the first time around. Sadly concept can only make you so forgiving of making 14 moves in one turn, vaguely understanding the consequences of these moves, avoiding the central mechanic of the game just so you can get it over with already instead of making another timeline.

It's a game for Let's Players. The concept is fun to bask in for a few rounds then that's it.

The writing here is of a bizarre and loving quality for a dating sim about birds. I remember playing this a bit after it came out, scoffing about how bizarre the concept was, then forgetting about it. It's only a bit more recently where I've given it the attention it more readily deserves. No masterpiece, but very enjoyable despite that.

Mind numbingly generic meta horror hidden behind cute art and lots and lots of fluff.

Looks great - I always ALWAYS love claymation graphics, the RPG elements here are surprisingly tight, and I love how death works in this game - I don't think I've seen any RPG use a character's death like Hylics does. Another perk to this game is it's short - if it were any longer I think it would outstay it's welcome. My only gripe is this game is way too easy, the only times I ever died is where I unknowingly went into a major encounter completely unprepared.

Looks nice but gets boring very quick, even on your first playthrough let alone the bizarre achievement where you have to beat the game in an optimal number of clicks.

Very goofy visual novel. I remember years ago playing The Yawhg with a group of friends and being transfixed at the premise, I'm glad that another studio found it and took it in such a radical direction.

Both games have a sense of preparation but this one's is, obviously, the Monster Prom. You do a small questionnaire at that start of each game, but other than that you don't get much indication of who to pursue. Rather, you get a small group of people in each interaction, and whoever you go out of your way to impress slowly starts to show up more on your turns. Additionally, it's a lot of fun to pickup items from the shop or get some random interaction that turns your run towards one of the many special endings in a way you may not have expected.

Additionally I love how the game gets the players to participate in other people's turns. While sometimes it's more direct such as the weekend events, at the end of each week the turn order is rearranged by a game where the players each choose a thing X, then debate over which X would be the most to least Y. Other than this you don't get much direct interaction with other players, but my friends and I found reading the goofy tumblr-text-post-esque dialogue to be enough for a good time.

My only gripe with this game is probably the general vagueness of the win conditions. You have to please each character a certain amount and have enough of a few certain stats to get them to accept you as their prom date, but the latter isn't really implied or said anywhere as far as I can tell. Some character's stats are fortunately pretty obvious, but this isn't always the case.

The best Jackbox Party Pack; Tee-KO, Trivia Murder Party and Quiplash 2 are all amazing and among Jackbox's best games.

Fun to play. My only gripe is that it doesn't lend itself especially well to a "developed" friend group, where without custom prompts, it can be very easily to find the real prompt amidst all the in-jokes of the group.

I don't get the appeal. Progress feels weird and stilted to me, and the fact that there's something after you at almost all times lends itself to a playing experience where you're trying your best to do something but have to fend off some miscellaneous threat every 30 seconds.

You can really tell this game was conceptualized at a game jam - making the concept of pushing around tiles to change the rules of the level then covering it to the extent it's covered here - it just speaks to the creative talent that these kind of time crunches can sometimes squeeze from people. The simple pixel art style is great too, most things consistent of one colour and very simple geometry which adds to the inherent childlike nature of such an archaic statement such as "BABA IS YOU".

Probably among the least enjoyable games I have ever played. I don't know enough about game design to know how to put it but it feels like every mechanic is at warfare to make the act of playing as bizarre and clunky as can be.

Once you find a good lobby, this game shifts from unbearable to amazing in seconds flat. There was this one guy in a lobby I was in who just told the same joke about a Coinstar over and over again and I still haven't forgotten it.