ktoq
Whose idea was it to make an RPG of this? Honestly half the reason I have any disdain for this middling-poor MMO is because it harboured the D&D name. When all my friends briefly signed up to play this I was the only person in the group who had doubts and it was entertaining see them all switch to my side as we acquainted ourselves with the game.
2015
It looks okay? That's really the only praise I can harbour towards it. I've tried to analyze the deeper themes of this game - and in doing that I obviously assumed that they exist. But unless every bit of it has completely flown over my head, this is just a game for fakedeep 14 year olds and YouTubers to wtf to.
2011
2018
2016
2016
2012
Really cool concept, and cute graphics as well. Being one of the original "pixel indie" games, I can't really get mad at it for using this style - no less when they utilize it as greatly as they do. The world is probably too vast/non-linear for its own good but navigating these labyrinthine worlds still manage to be entertaining.
2019
2009
2012
The mechanic of switching between characters with different physics properties make even the smallest or simplest of puzzles feel like a chore when you play this game. I do feel a bit bad being mean to it though, the soundtrack is emotive and the graphics are good for what they are - the notion of character designs being to the simplicity of a single polygon is fascinating.
2021
Looks, plays, and sounds lovely - the perfect analog aesthetic of finding some ancient floppy disc from a cursed garage sale and imagining whatever must be locked up inside. Sadly the most crucial aspect of a visual novel - the story - is lacking. Some of the overarching elements - the fight between Satan and God, the Noid Men, pretty much the entire Monkey arc - certainly have potential but usually feel too afraid to go all the way or shed the lackadasical skin and pop-culture references which line the game at the most inopportune of times.
2015
Endlessly charming and fun, both the campaign and competitive modes are lovely and it feels great to mow down enemies. The constant mixup of the characters feels like it should be frustrating - especially with how easy it is to die - but every character, even the ones who aren't standout top characters like Brade or The Brominator, are great to play.
2009