Whose idea was it to make an RPG of this? Honestly half the reason I have any disdain for this middling-poor MMO is because it harboured the D&D name. When all my friends briefly signed up to play this I was the only person in the group who had doubts and it was entertaining see them all switch to my side as we acquainted ourselves with the game.

It looks okay? That's really the only praise I can harbour towards it. I've tried to analyze the deeper themes of this game - and in doing that I obviously assumed that they exist. But unless every bit of it has completely flown over my head, this is just a game for fakedeep 14 year olds and YouTubers to wtf to.

I never saw the hype behind this, a lot of the levels felt very weird to play, at least to me. They don't really reward momentum in the same way a more traditional Sonic game would, I found myself stopping a lot for whatever-the-fuck.

Neat little freeware game. Nothing to particularly comment on, it looks ok and copys the tropes of other battle royale games to the exact entertaining end you'd expect.

2016

The colour-changing mechanic is very well-implemented. It allows for all sorts of puzzle-solving options and can be done on the fly. The way it fits into the short yet sweet story is nice, if a bit boring and undeveloped.

Honestly it could be okay, but the mix of small tracks and far too wide turns make this yet another meme racing game with shitty controls

2012

Really cool concept, and cute graphics as well. Being one of the original "pixel indie" games, I can't really get mad at it for using this style - no less when they utilize it as greatly as they do. The world is probably too vast/non-linear for its own good but navigating these labyrinthine worlds still manage to be entertaining.

Goofy fun for about half an hour and nothing more. The gameplay is surprisingly tight and I'm a fan of the simple cartoony graphics.

Pretty much the original PAC-MAN but with worse graphics, worse gameplay, a mediocre soundtrack and the mandatory cramming of every game into a set time.

A lot of fun. The medieval weapons are a lot of fun to handle and it's an aesthetic you really don't see a lot in games nowadays. It also runs amazingly on my bad computer, even on default graphics settings.

Honestly, not bad! It plays okay and the graphics occupy the perfect kitsch of those late 90s Pixar demonstrations - a la Tin Toy or that one animated GIF of the baby playing guitar - but with that said it is certainly not a well-made or particularly enjoyable game for most of its run.

The mechanic of switching between characters with different physics properties make even the smallest or simplest of puzzles feel like a chore when you play this game. I do feel a bit bad being mean to it though, the soundtrack is emotive and the graphics are good for what they are - the notion of character designs being to the simplicity of a single polygon is fascinating.

Looks, plays, and sounds lovely - the perfect analog aesthetic of finding some ancient floppy disc from a cursed garage sale and imagining whatever must be locked up inside. Sadly the most crucial aspect of a visual novel - the story - is lacking. Some of the overarching elements - the fight between Satan and God, the Noid Men, pretty much the entire Monkey arc - certainly have potential but usually feel too afraid to go all the way or shed the lackadasical skin and pop-culture references which line the game at the most inopportune of times.

Endlessly charming and fun, both the campaign and competitive modes are lovely and it feels great to mow down enemies. The constant mixup of the characters feels like it should be frustrating - especially with how easy it is to die - but every character, even the ones who aren't standout top characters like Brade or The Brominator, are great to play.

The original Scribblenauts feels very odd and limiting if you started off with Super Scribblenauts like I did - but either way the puzzles are still fun and systems like the object par and merits give a sense of challenge.