Roomerang and Quixort literally carry the entire pack. Too bad the other 3 games are the definition of "mid" 😔

Fun for about 10 minutes, but the lack of any "compete in random minigames on loop with a friend" options is REALLY missing. Plus the characters' differences mean the minigames range from unfairly difficult to insanely easy. Charging $50 for this is insane, so good thing I just played this at a friend's house. 😅

I ADORE the pixel art and music! Playing as Kim gave me gender euphoria :3. But unfortunately the levels fall off in quality and creativity extremely fast after the first one. I know it's because of the development history and the fact a second development team had to come in and rush the game in a few months, but still.

Because Pack 7 exists and is ultimately a better version of Pack 3 (Quiplash 3 over 2, Champ'd Up over Tee K.O.) with more complex and "stragetic" games, I thought there's not any real reason to play this one instead. But when I played the packs with my young cousins the simpler titles in here were probably their favorites! So I'd argue it's just about as good.

Quiplash is excellent as always, Trivia Murder Party did the impossible and made trivia actually fun for once, Guesspionage is REALLY BORING AND LAME, Tee K.O. is kinda flawed but the fact that you can buy the t-shirts you make means that it's goated, and Fakin' It seems really fun with the right group (bad liers kinda kill it).

I might prefer some games from 4, 9 (emphasis on SOME), and especially 7, but the simple nature of these makes this pack still one of the best in terms of what you're gonna get.

Moon Studios continues to pour years of talent and effort into developing some of the prettiest environments and smoothest controls in the entire industry. But they still CANNOT make an actually interesting Metroidvania. The world design isn't particularly memorable when it needs to incorporate Ori's movement, the enemy variety is still horribly lacking, the addition of quests was underwhelming, and exploration / backtracking is still as unrewarding as the original. The first game had an incredibly strong emotional hook carrying the player through while this one really stumbled to connect with me. But in the end it was still overwhelmingly pretty and quite fun to play so I guess I didn't mind?

The best parts of the game are practically linear anyway so hot take: the sequel to Blind Forest should have doubled down on a linear structure to really take advantage of the movement and combat first and foremost, rather than making a halfbaked 'vania. That may have been fine in 2015 but by 2020 so many better examples of the genre exist out there.

So in the end, many parts were drastically improved, some parts were worse, some aspects were underbaked or didn't deviate enough from the first title and as such kept many of its issues. It's fun and a brilliant visual spectacle, but five years in the oven for a game that's kind of "Ori 1, but again" is definitely a bit of a shame.

I've always wanted to play a diet version of Persona 5 that runs at 20fps and looks like garbage! But the character writing is excellent and the combat is satisfying so I guess I'd put it around here. 30 hours in and I still wasn't interested in the story AND didn't even hit the timeskip, so I'm moving on to greener pastures.

2003

I GOT MAD SKILLS I GOT MAD SKILLS I GOT- I GOT MAD SKILLS I WILL GET WILD sexy bass riff starts playing

there is no greater feeling than realizing one of your childhood favorite games was actually even better than you remembered and is ALSO the greatest sports game of all time

I don't even wanna THINK about how much work it took to make a game like this even happen. How did the pitch even get far? A 1930s cartoon gauntlet of bosses? How do these ideas even happen? And more importantly how did they execute SO WELL on an idea like this??

The only things holding it back are a few RNG elements that are pretty damn unfair and the Run n Gun levels uh, stink. But everything else is SO STELLAR. The sublimely gorgeous visuals and soundtrack, the snappy and responsive gameplay, the endless creativity that's always on display. There were NO CORNERS cut to match their vision, and the fact that Cuphead's become such a financial success makes me so happy. I want more games to be completely willing to commit to their insane vision, and Cuphead standing as one of the most impressive indie titles of all time has surely helped bring that mission forward.

I wouldn't say I loved this but it's probably as good as a racing game could be so yeah. Looks pretty, plays smooth, has Gorillaz music. Personally I thought Mexico wouldn't be completely devoid of human life but hey you learn something new every day.

"Can we play Portal?"
"We have Portal at home."
Portal at home:

Uncharted's been in a weird place for a while. They're fun games and an easy showcase of the Playstation 3's power for Sony, but calling these titles "art" was always a little bit silly. They're fun adventure games with tons of spectacle and that's totally fine! But after Naughty Dog put out The Last of Us, a landmark title that's become one of the most respected games EVER MADE partially due to its dark, emotional core, how could Nathan Drake survive with the prestige the studio earned?

The answer, it seems, was to create EASILY the best plot in the series. Uncharted 4 won't win any Oscars but its grounded, emotional story about two brothers, obsession, and betrayal elevates it so much further than the bang bang shooty type stories of the previous games. The actors' performances, the animations, the writing....it's all SO GOOD. So many games have incredibly lifeless or inhuman or robotic characters but Naughty Dog hits it out of the ballpark EVERY TIME MAN.

And the graphics?? This game is SEVEN YEARS OLD but i'm still over here taking screenshots every five minutes!! It's so smooth and so pretty! (Granted I played the PS5 remaster so that might account for it but still). Say what you will about "photorealism bad blah blah blah" IDC THIS GAME LOOKS INSANEEEE!! And it feels so smooth to play too! The climbing, the action, the shooting. The shear amount of location and gameplay variety is out of this world, I don't even want to think about how many man-hours this took to build. And how much crunch, because, ew. Yay.

Really my only major critique is I wish a lot of the gameplay had more...substance? I was pretty tired of the gunplay by the end, and I wish its stealth and combat options were deeper. But even if Uncharted doesn't have the best combat, or the best climbing, or the best stealth, or the best puzzles, it's its ability to pace everything together into one full-steam-ahead blast of an adventure that helps it stick the landing.

Triple-A video games might be in a bad situation with variety, visual styles, development time, and actually being fun these days. But Uncharted 4 is proof that sometimes, the big expensive games can be worth keeping around too.

With OpenRCT2, this ends up accidentally becoming one of the best simulation games ever made. I spent like, 40 hours on perfecting my first theme park, and now I don't have any motivation to play more? Whoops. Really fun while it lasted tho, and I can EASILY see myself dumping way more time into this game when I've taken a break and am less overworked with college.

the concept is SO COOL but ultimately so much of the game just feels like busy work. maybe it gets good after the tutorial but idk

It's REALLY cool to get some of the best courses from GBA, DS, and Wii back in the game! And the original courses are pretty sweet too! But that's around half of the package and you can't tell me you're gonna be picking shit like Tokyo Blur by choice 💀

I would be much more generous about these but ehhhhh the way cheaper visuals AND course downgrades at work here means it's always a "...but..." part you gotta be aware of. Really nice for variety alone, but when I'm intentionally skipping half of the DLC courses at all times can you really call it good?

Plus they didn't even include DS Airship Fortress or Wii Toad's Factory...wtf...

Personally I think ALL marriage problems should be solved through an insane platformer experience hosted by a sexy Spanish book