Lots of fun, but super unbalanced and unfair in various spots, which is to be expected from the very early days of any card game to be fair. Seriously though, fuck Murray.

Signalis is a beautiful little game, the atmosphere is unlike any other game I've ever played, and the worldbuilding is phenomenal. I had a couple of nit-picky issues with the gameplay, and I struggled to keep up with the winding narrative it was weaving, but I really don't think it detracted from my experience much. I'd recommend this game to pretty much everyone!

This review contains spoilers

"Patr10t" is the funniest reveal in video game history

Pretty good, played Portal 2's multiplayer years ago so I don't think most of the puzzles were as hard as they would've been if I was brand new to the concept, super short, great credits theme.

Runs like trash, has a bad UI, really poor loading times, could be better in so many ways. Yet, there's no other game quite like this, no other game even gets close to the level of complexity towards doing something many wrestling fans have always dreamed of, running their own promotion.

Do you like every single possible annoying anime cliche slapped into one mediocre video game? Well have I got the game for you!

A game so close to being truly great marred by an unfinished story. What is there of this game I really loved, but certain shortcomings of the story, and the fact that they left a lot of vital information exclusively to an anime and DLC really drags the experience down. If you can look past that though, game is pretty good, and very unique.

This game is pure hell to play, but the euphoria when that car finally starts is like nothing else I've ever experienced in a video game... Then it almost immediately broke down.

Far better than what most would like to admit, I've heard the marketing was dishonest, but I don't watch many trailers if I can help it so my first time seeing this was when I booted it up. Neat story, likable characters, Keanu is good in it, absolutely gorgeous looking. I guess I'm thankful I played it with pretty much no preconceived notions about what the game would actually play like, or offer me as well as avoided the insane hype train behind it. The game is pretty solid, 4/5.

Literally taught me a life skill

Probably the most immersive game I've ever had the pleasure of spending 80 hours with.

Probably the greatest fan game of all time, legitimately more love in this game than Nintendo had given the series for a decade until they finally remembered Samus exists with the also phenomenal Dread. I'll fight anyone who says this isn't canon, because it is in my heart.

Boy do I love when developers are so confident that their game will sell well that they start setting up a sequel instead of giving a game an actually satisfying ending.

That aside, I don't really think this game deserved to be panned or to fail as hard as it did. There are definitely some issues, chiefly the insane amount of Ubisoft ESC bloat in the open world, but if you skip all that and focus mainly on completing the central story, the game is more than entertaining enough to be worthy of a playthrough, and with my total playtime clocking in at just under 9 hours it isn't too much of a commitment. Unfortunately, the story is once again laughable, though I did get more out of it than the original Mirror's Edge, which isn't a particularly hard bar to clear.

All in all, it's far from the worst thing you could spend your time on, if you enjoyed the original Mirror's Edge and are craving more fast-paced parkour action with a banger of a soundtrack playing behind it, I recommend this game!

Don't get what everyone is having trouble with, it's just rocket science! Most fun I've ever had designing something in a game is when I had to figure out how to transport 10 rich space tourists to the moon and back.