marsinvader
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Being part of the Backloggd community for 3 years
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There's nothing to say about Chrono Trigger that hasn't already been said - it's one of the most popular JRPGs of all-time and for a good reason.
Normally, I'd say that even incredible games have flaws, but having beaten Chrono Trigger three times, I have yet to find one here. It's just a perfect game, with a perfect cast, perfect story and perfect gameplay. I highly recommend to anyone who hasn't played this yet to do so.
Normally, I'd say that even incredible games have flaws, but having beaten Chrono Trigger three times, I have yet to find one here. It's just a perfect game, with a perfect cast, perfect story and perfect gameplay. I highly recommend to anyone who hasn't played this yet to do so.
Shin Megami Tensei: Nocturne is a tough-as-nails JRPG where strategy and party composition matters way more than raw power or grinding.
The gameplay is quick and satisfying, using the Press Turn system to let you exploit the turn order by hitting the enemies' weaknesses and quickly turn the tides of battle in your favor - the thing is, those same enemies can do the same to you.
That's not to say that the gameplay is the only strong positive about this game. The story, albeit minimalistic, is interesting and deep. The lonely atmosphere that permeates throughout the entire playthrough is immersive, and, for a PS2 game, graphics and aesthetics are at a high - like a true videogame critic would say, "they aged like a fine wine".
However, even incredible games can have negatives. Nocturne has random encounters that, in many dungeons, are way too frequent and annoying. Many of the endings are also very lackluster, which in comparison to the actual really good endings, just end up making the developers look lazy. Lastly, and this is just my own opinion, some of the later dungeons are very masochistic, and I ended up using a guide to traverse through them just to avoid a huge headache.
At the end of the day, Nocturne is still a must-play for anyone who's bored of the typical easy, "just nuke the enemies" JRPGs and want to immerse themselves in a, albeit post-apocalyptic, very beautiful world.
The gameplay is quick and satisfying, using the Press Turn system to let you exploit the turn order by hitting the enemies' weaknesses and quickly turn the tides of battle in your favor - the thing is, those same enemies can do the same to you.
That's not to say that the gameplay is the only strong positive about this game. The story, albeit minimalistic, is interesting and deep. The lonely atmosphere that permeates throughout the entire playthrough is immersive, and, for a PS2 game, graphics and aesthetics are at a high - like a true videogame critic would say, "they aged like a fine wine".
However, even incredible games can have negatives. Nocturne has random encounters that, in many dungeons, are way too frequent and annoying. Many of the endings are also very lackluster, which in comparison to the actual really good endings, just end up making the developers look lazy. Lastly, and this is just my own opinion, some of the later dungeons are very masochistic, and I ended up using a guide to traverse through them just to avoid a huge headache.
At the end of the day, Nocturne is still a must-play for anyone who's bored of the typical easy, "just nuke the enemies" JRPGs and want to immerse themselves in a, albeit post-apocalyptic, very beautiful world.
Persona 3 is gloomy, angsty and depressing - but it also brings beautiful themes, inspiring us to live life to its fullest.
The portable version updates the base game to be more like the fourth game in the series, with many quality of life changes that were not in the original P3 or P3FES. This means that many of the quirks that slowed down the PS2 versions were fixed, making the gameplay experience a lot smoother. A female protagonist was also added, whose route has different cutscenes, different music and different social links (now you can befriend everyone in the main cast!).
The only glaring negatives of this game are the lack of animated cutscenes, how sluggish and boring the month of December feels, and how some of the social links with SEES in the female route end up messing the story a little bit.
But all in all, Persona 3 Portable is still a solid 4/5, and I can't recommend it enough.
The portable version updates the base game to be more like the fourth game in the series, with many quality of life changes that were not in the original P3 or P3FES. This means that many of the quirks that slowed down the PS2 versions were fixed, making the gameplay experience a lot smoother. A female protagonist was also added, whose route has different cutscenes, different music and different social links (now you can befriend everyone in the main cast!).
The only glaring negatives of this game are the lack of animated cutscenes, how sluggish and boring the month of December feels, and how some of the social links with SEES in the female route end up messing the story a little bit.
But all in all, Persona 3 Portable is still a solid 4/5, and I can't recommend it enough.