mary_mustard
2011
2019
It feels like they made 1/3rd of a really good game and then ran out of money and pushed it out. I was led to believe it was some kind of fun critique of hypercaptialism, but it really isn't. There's no meaningful "labor" side vs "company" side (the company is so comically evil it makes no sense to side with them or take them seriously as an antagonist.) Likewise, I was led to believe it was a Fallout: New Vegas successor, wheras it's more of a baby of Mass Effect 1 and Borderlands. Worse, the game introduces a much more interesting conflict in the last five minutes as some kind of cliffhanger that makes you wonder what the point of doing the main plot even was.
Gameplay wise, RPG elements are purposeless as there are precious few non-combat options, forcing the player to spec into a high-dps machine gun build to get anything done. Environments are gorgeously designed but entirely sparce, leaving no real reason to explore or look around.
In short: You are asked once why you are doing the main quest, and one of the answers you can give is "I don't know."
Gameplay wise, RPG elements are purposeless as there are precious few non-combat options, forcing the player to spec into a high-dps machine gun build to get anything done. Environments are gorgeously designed but entirely sparce, leaving no real reason to explore or look around.
In short: You are asked once why you are doing the main quest, and one of the answers you can give is "I don't know."
2002
Reaches a plateau point a little too quickly for my taste, where the game stops being about development and exploration and more about increasingly elaborate enhancements to the limited space of your island that feel less and less rewarding. Regardless, the game is adorable, comforting, well designed and scored and sufficiently rewarding for less intensive levels of play. Recommend for chill sessions with your SO.
2009
Incredible classic fantasy tale. Omits Skyrim-style exploration based gameplay for more refreshingly classic problem-solution-advancement gameplay. Regions are varied and memorable, and unlike other open-worlders the regions encouraged committed play through their completion, adding to a sense of progression and accomplishment. Combat, a combo of turn-based and real time decision making is frustrating at times but clever enough as you learn how to synergize and execute the skills of your three-man party that ties into your story growth as a leader.
Character wise, one of the best of all time. The slow growth of your group from three disparate souls who all distrust each other to a band of rogues, warriors and mages united in common purpose is so satisfying. There is a genuine sense of growth through trauma to be had in your nighttime conversations with each. Highly, highly recommend.
Character wise, one of the best of all time. The slow growth of your group from three disparate souls who all distrust each other to a band of rogues, warriors and mages united in common purpose is so satisfying. There is a genuine sense of growth through trauma to be had in your nighttime conversations with each. Highly, highly recommend.
2007
What can be said. It's Halo. The story for this game admittedly makes no sense (as someone who read the friggin' novels) and is probably a racist Iraq-war allegory in hindsight but certainly makes you feel cool while playing it. Weapons and combat are satisfying and inventive, as is (or was?) multiplayer modes. A huge part of my upbringing.
1998
2009
2012