296 reviews liked by mayaheemayahoo


People say "Separate the art from the artist" but oftentimes, the artist and their sick and twisted perversions are so intertwined with their work that it doesn't even matter, and this is the prime example of that, and even if it weren't, the artist is still bad enough as is without his shit hypothetically not being in the game
That and this game is just horrible; a shoddily coded, barely optimized mess that doesn't even have its main bulk of the game coded in; and it's been 10 fucking years since the game started development!

John Carpenter or Ridley Scott please sue Nintendo for ripping you off, it would be the funniest thing ever

Tunic

2022

Being a kid was pretty rad, huh?

This game portrays the feeling of navigating a new world with the language barrier inherent to being a child.

It almost perfectly replicated the feeling I had of playing Ocarina of Time for the first time before I knew how to read, forcing me to use other clues, means of progression, and sometimes just fucking around until something works.

But with Tunic, this is by design.

This was a fantastic game, but what really pushed it into masterpiece territory was the final puzzle, which really brings the game's intentions full circle and is one of the most impressive and creative puzzles I have ever seen in a game.

It's a magical little experience, the likes of which I have never encountered in my adult life.

the ending of this game is one of the rawest endings of any game ever.

Dies Irae: Amantes Amentes is a quite polarizing visual novel for me. On one hand I don't have too fond feelings towards any of the first three routes, only really enjoying their endings and what they do for the final route. Yet on the other hand I believe that Rea route, the fourth and final one within this game, is truly mind blowing.
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Each route stems from the same first 6/12 chapters called the Common Route, the choices within these are what locks you into one of the rest of the 4 actual routes. Kasumi, Kei, Marie, and Rea are the routes within this visual novel in that exact order.
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The first three routes will be talked about within this one paragraph as, besides Rea route, I genuinely feel the same way about the routes. I honestly do not care about these routes. Although I can recognize their importance towards Rea route and understand how others can say they're mandatory to do I see no positives towards them within themselves besides their conclusions. The endings of each of these routes were all positives, however for the time investment that goes into each route it just isn't worth it to me. I initially dropped this series a while ago due to this issue within the first route yet due to some hidden masochism or a feeling of needing to finish it I decided to stick my way through it and wade through the garbage.
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I truly cannot state truly how fantastic Rea route was. After some time I may need to come back and only replay Rea route in order to view it more positively as my thoughts upon it, although fantastic, are still muddied by the previous routes experiences. Everything within this story has been building up towards this and it was executed in such an amazing way. Ending 1 personally is my less favored of the two endings, however the conclusion to Mercurius was genuinely fantastic as well as the final conversation between Merc, Rein, and the girls. Ending 2 to me is easily the better ending, especially after truly sitting on it and thinking back upon it. The final three way fight, 'Amantes, Amentes', final talk with Lotus, and the conclusion itself are all genuinely so mind-blowingly fantastic.
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Mercurius himself is a fascinating character and one in which I'll have to go back to and think about. Alongside himself, his dynamic with the rest of the main cast is very interesting too. Ren, Reinhard, and Marie are all fairly good too and characters I'll have to think about more to gather thoughts upon.
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Overall this was a positive experience, but not one in which I could force myself to reread in its entirety anytime. It has it's positives but these positives are heavily shadowed by its own former inconsistencies and flaws.
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TLDR; Rea route saved Dies Irae.

The ladies be lovin me after hitting them with the "I've played more Persona games than you, I've played more MegaTen games than you. I have a degree in English and a deep focus in fiction writing. My media literacy and my knowledge of this series is better than yours" 😩😩🔥🔥🔥

Looked up the plot twist. Seems really stupid.

The "bros before hoes" grindset could have really prevented all of this tbh

This review contains spoilers

So uh, I actually wrote a poem for this game, idk why, just felt compelled to



Here it is



What is it like to live a lie?
You conceal a truth, then you die

Being yourself only a bit
While you keep the truth quiet

Like a venomous snake who weaved and curled
Thanks to the man who sold the world

Like a ghost without a past
Or a fiery demon trying to last

What do you do at the end
No matter how you twist or bend

You ultimately feel dissolved
With many mysteries left unsolved

Does the game ever end?
No matter how much time we spend?

But alas, we move on with major restrain
I guess that truly is……….the phantom pain





FUCK YOU HUEY EMMERICH AND KONAMI

As the Yakuza 6's biggest fan. My biggest fear going in was them to mess up it's ending. Suffice to say I was wrong. And I am glad I am wrong. (this part written before INFINITE F##### WEALTH)

Because They continued the Kiryu's story in the best way they could after all.

This is a story about a broken man getting tortured both physically and mentally 10 hours straight. He goes unbelievable amounts of pain more than any previous yakuza game just to keep his promise he gave at the end of 6 and he just does that with pain and all.

And when Kiryu started crying after all he sacrificed my tears started flowing like a river as well..........

Gameplay wise it felt unfortunately unbalanced. Felt like they put every crowd combat moveset in this one that feels damn amazing to clear millions of goons, especially more in this one because physics doesn't suck like k2 or 6(if you don't collide with objects that is), but unfortunately that resulted with one-on-one feel really unsatisfying in my opinion.

Because of every move we have is a wide slow attack, fighting with boss fights feels like uncontrollable chaos in a not so good way. It felt like your only options without getting damaged are using quickstep attacks or agent's rush combo with drones. They have a band-aid solution and that is heat actions do 10x more damage for some damn reason so I felt it was unsatisfying to fight with bosses compared to the lost judgment's careful strategic combo system.

But still I have to say I really enjoyed crowd combat and even the "new recycled" coliseum but with "clan creator" activity gave me immense fun to the point I finished almost every one of them just in chapter two and maxed Kiryu. Because new crowd control skills that comes with gadgets simply that much fun.

But still... like I said it's not perfect and couple of things bothered me a lot and those are... Why Dragon's Finishing throws exclusive to extreme heat mod??? Or why Agent's heavy attacks slower then a grandma crossing the road??? And lastly why the f... There is no speed upgrade??? That actually can improve the one-on-one combat you know.

Also new amon felt like more annoying version of Juzo from lost judgment ಠ⁠_⁠ಠ . What was I expecting anyway at least there is still an amon in this side game maybe I should be grateful.

Btw before I forget I want to talk about how crowded the expanded sotenbori in this game feels. I don't know if it's a pc thing but there are more npcs on the street like the older games and some of them even have unique animations. After the lost judgment's and y:lad's disappointing low number of npc count in Yokohama, this felt good and gave more of that alive world feeling.

If we look at everything again, like I said combat unfortunately felt like limited as Kaito because of the issues I told but even with this I still left the game with lots of enjoyment. After all they said it's just a little bit bigger then Kaito Files and because of that I didn't have big expectations and get what I expected.

But one thing I really can't accept and that is the fact that there is no new game plus... And NO! Premium adventure doesn't equal new game plus, it equals free-roam why the heck people think like that I really don't get it. This game have more long battles than lost judgment(hellll yesss). I just want to replay them with all of my abilities unlocked dammit!!!

Even with all of my complaints I still felt satisfied immensely. Especially because of the emotions this game gave... So only thing I can hope now is Like a Dragon 8 to be this good after all.

Edit: it didn't. It didn't even come close. Disrespect is real.