miguelpirs
2014
2016
2022
I think it's time to share my point of view of this game and pause it for a bit.
I had my first contact with the souls series on YouTube, with random videos popping out on my recommended page, and I decided to buy the trilogy, embarking on a new video game genre.
Dark Souls 3 brings an end to the trilogy in a dramatic and existential way, with a difficult and emotional path. This game is quite packed with well-detailed locations and a good diversity of enemies, as well as interesting bosses very up to the challenge.
Story-wise, the way Dark Souls 3 tells the story is like all the other souls-like game from FromSoftware: through NPC dialogue and item description. That is a very very interesting way to tell the story, as well to explain some lore.
The gameplay is quite simple, but very rhythmic and focused on timing. Attention to movements, the character build used, patience and acceptance of failure is extremely important to progress and not be stuck forever. In my case, I find myself stuck and I accept that.
I encourage everyone to try this out. Fear not. We all know all soul games are considered impossible, too big and all over the place. It's a bit like that, but the learning curve in Dark Souls 3 is immensely well designed, with a small tutorial at the beginning and an appropriate gradual difficulty climb.
I feel like it's time to put Dark Souls 3, as well as the first Dark Souls, on the shelf and give the trilogy a healthy break. Let's not talk about Dark Souls 2. Elden Ring, I'm ready.
I had my first contact with the souls series on YouTube, with random videos popping out on my recommended page, and I decided to buy the trilogy, embarking on a new video game genre.
Dark Souls 3 brings an end to the trilogy in a dramatic and existential way, with a difficult and emotional path. This game is quite packed with well-detailed locations and a good diversity of enemies, as well as interesting bosses very up to the challenge.
Story-wise, the way Dark Souls 3 tells the story is like all the other souls-like game from FromSoftware: through NPC dialogue and item description. That is a very very interesting way to tell the story, as well to explain some lore.
The gameplay is quite simple, but very rhythmic and focused on timing. Attention to movements, the character build used, patience and acceptance of failure is extremely important to progress and not be stuck forever. In my case, I find myself stuck and I accept that.
I encourage everyone to try this out. Fear not. We all know all soul games are considered impossible, too big and all over the place. It's a bit like that, but the learning curve in Dark Souls 3 is immensely well designed, with a small tutorial at the beginning and an appropriate gradual difficulty climb.
I feel like it's time to put Dark Souls 3, as well as the first Dark Souls, on the shelf and give the trilogy a healthy break. Let's not talk about Dark Souls 2. Elden Ring, I'm ready.
2018
2017
2016
2010
This game spoke to me so much a couple years ago and I always had an interest to play it. So, I finally did, and it was a little disappointing. The game itself is good, it has good gameplay mechanics but it lacks so much, and that's a big thing.
This game deserves a remake, the theme and the ambiance of it is amazing.
This game deserves a remake, the theme and the ambiance of it is amazing.
2020
So I have a lot of mixed feelings about this game. Overall, it was an interesting experience, I not a big fan of first person shooters but I always wanted to play the Wolfenstein franchise.
I admit, the game has some nice moments, but the whole story was a little bland. I felt the scenes were not connect at all, giving the feeling that everything was being rushed, and for what?
Also, the game crashed a lot of times, for no reason. Big no no
I admit, the game has some nice moments, but the whole story was a little bland. I felt the scenes were not connect at all, giving the feeling that everything was being rushed, and for what?
Also, the game crashed a lot of times, for no reason. Big no no