36 Reviews liked by mikaroca


This story had no mouth so Amazing Digital Circus could scream

"Your friends...
What kind of... people are they?
I wonder...
Do those people...
think of you... as a friend?"

Majoras Mask is one of my favorite games of all time, but even though I say this, my opinion on it was very different at the start. When I first played the remake on my 3DS last summer, I completely hated it. To this day, I don't really understand why I didn't like it. Maybe it was the time limit or the confusing start, or maybe even the fact that to fully enjoy the game, I had to complete all the sidequests (I don't really like to 100% games), but after giving it another try in September 2023, again on the 3DS, I realized that all of these "negative sides" were actually the best part of the game, was when Majoras Mask became one of my favorite games oat.
But since i had always heard that the n64 version was better, i decided with the new recompilation project to get all the masks and finish the game for a second time, and i can say that it was one of the best decisions i made because this playthrough helped me fully realize how much i apreciate this game, so much that i even grabbed all the fairies in the temples!
The temples are one of my favorite parts about Majoras Mask, and I think that they are some of the best in the whole series. Even though Twilight Princess has the best ones, imo, if I had to rank them, I would say that:

-Snowhead was probably my favorite one since I love how it uses the goron's mask abilities and also how it looks, which, in my opinion, is the second most creepy after Stone Tower. The OST also sets a perfect tone for how it looks and feels while playing.

-my second favorite is the Stone Tower temple, the ost is amazing, i love how it reverses when the temple is turned around. Also, it's amazing how it combines all the things you learned in the previous temples in this sort of final test before the fight with the skull kid.

-Great bay temple was also amazing but kind of confusing in my opinion. I loved how the zora abilities were used since it was my favorite mask in the game.

-Woodfall temple was also very good for a first dungeon, I loved its ost but unfortunately, it is overshadowed by how good the others are.
Another thing that i love about Majoras Masks are the masks, they are all so cool, and i love all the different uses they have. My favorites are probably the zora mask, the bremen mask, the bunny hat, and the captain's mask. The ost was amazing, and it compliments the game's atmosphere and vibe so well. My favorite tracks were the Astral Observatory, the Song of Healing, and the Termina Field.
The most particular thing for me is that this game isn't afraid of talking about more mature themes like death, loss, grief, and most of all, the concept of masking your true identity, and I like how these themes are not forced into the game but instead are represented in a very natural way through its characters and their quests.
Majoras Mask is, in my opinion, one of the best games of all time, and even if its gameplay loop and mechanics may not be liked by everyone, I think that it's one of those games that needs to be played at least once in their lives since there will never be something like it again.




EDIT:i forgot to say that destroying Majora's with the fierce deity mask was one of the best feelings i've ever had while playing a videogame, imo getting all the masks is worth just for that alone.

"Superhero story without supervillians"

That's probably the way I would describe my biggest problem with this game: Themes, but in particular, delivery of those.

Outside of "jrpg final God boss", all the villians are just... Actual people, that you could encounter in your own life. Hell, I too had a PE teacher that was glancing at highschoolers. The topics Persona 5 touches are real and serious, in vacuum you could say that the game might be the "darkest" out of all franchise.

But the game treats it in the most immature and lackluster way possible: you simply brainwash the villians and everything goes back to normal. It sucks. It's boring. It's superficial and fake, unlike the villians themselves.
The game asks you to rebel, to break the chains, to desire emancipation, yet it doesn't portray the struggle of the rebellion in meaningful way. You just get a magic wand to fix all your problems.

You could argue that "Palaces" are metaphorical portrayal of the struggle, but... In Persona 4 "shadow world" served as a battleground for the game's themes, while you and antagonists were +- on the same terms(the guy kills people via TV and has Persona, you save people via TV and have Persona). Palaces are just one-sided beating, you never deal with actual problem, you never really fight in real world, all the consequences barely leave the Metaverse. You don't find the evidence(which was done with Madarame and it was GOOD), you don't try find the blackmail material, you never protest, you never actually rebel.

It's physically impossible to take the game seriously that tells you to magically brainwash someone's mother instead of making her fix the relationship with her daughter.

Make the fuck up your mind, whether you want to tell a serious story about delicate subjects or an MCU knock-off.

i begged my parents for money for this game. it was a mistake.

We need more lonely middle-aged women as protagonists in videogames.

"Hey, let's design one of the worst weapons in hack-n-slash history, then make a dlc that doesn't let you switch it for something else!"

At least now I feel vindicated in killing that bitch

Honestly the "One on One" pun is pretty slick, might be the only part of this game's writing that actually gave me an emotion other than disgust or second-hand embarrassment

Have not been able to finish a game recently man either due to finishing up my sophomore year in college or my dogshit time management or getting bored of stuff quickly but I am so glad I gave Parappa 2 a shot out of nowhere cause once I played the first level I basically played the entire game in one sitting

While I am still fond of the original especially stylistically I could not wrap my head around the timing on whatever platform I tried it on this one in comparison is a lot easier as I beat every level 1st try or so because of how many chances it gives you to pick up the slack, however, it makes up for the general lax difficulty by giving you some genuinely insanely quality songs, of course, the lyrics are those charming and childish bars about doing mundane things but the instrumentals paired with everything on screen bumping to it really brings it to life for me. People told me I'd love this game but holy damn I really do.

Generally, I'd say I have problems in the very few-and-far-between variety it's a little annoying having the practice round come up every time and the 6th level is a very far outlier in quality but you can always skip the practice thing and the 6th level is still enjoyable I will say this game also doubled down on cutscenes but me personally I love the hell out of Parappa's humor and oddball character animation so really a problem for people who don't yk

Writing 2 paragraphs about a game that's maybe 4 hours long is a little crazy but to sum it up nicely into a package Parappa the Rapper 2 reminds me of a cartoon I would have loved as a kid with a banging ass soundtrack and weirdly addicting gameplay as I replayed the game already before writing this.

interesting so far, but gameplay makes me want to kill myself dude, praying that i won't before i get my first ending at least

Wow, what an incredible game this is. Devil May Cry 3 is a super complex, satisfying, challenging, and overwhelmingly great experience. Capcom nailed literally everything in this game. The story, characters, combat, music, enemies, level design, everything. They perfectly walked the line between being badass but also being self-aware and not edgy. The cutscenes and story in this game are awesome, I loved all of it. Dante, Virgil, Lady, and Arkham are super well-written and have such cool character arcs. The cutscenes are also incredibly well done.

The combat is so wonderful and addicting, that I kept wanting to learn more and more on how to get better. There are so many options available, including all the guns, weapons, and styles, all of these mechanics work well and give you so much control over how you want to play, while giving so much variety in the gameplay. It's perfect. Not only that but there's so much depth in this game combat that I'm pretty sure veterans who've played this game for years still haven't found everything. It's simply that good.

DMC3 also has great replayability, with bloody palace for practice, getting better at the combat, and of course, getting to play as Virgil. I have no doubt in my mind I will be coming back to this game all the time.

Anyway, it goes without saying that DMC3 is one of the greatest games of all time, absolutely blowing its predecessors out of the water times 1000. Also being a sequel to DMC2, which is one of the worst games ever made, kinda makes this the best sequel ever made, considering how much it really improved, and this being one of the best games ever. Anyway, DMC3 is a perfect 10/10 and I can't imagine many people really disagree.


Not to be the feminist in the room, but the art was clearly made by men or people who really thought "why don't we put a lot of fanservice in the climax moments?"
This made me perceive the game a bit plain, redundant and disgusting after a while and I'm sad about it because I was vibing with the story

rated based on my experience after playing for a few hours; very boring even by mmo standards. don't see why anyone would want to play this - let alone spend 50-100 fucking hours on it just for it to get better jfc

When it comes to Final Fantasy VII, I think there tends to be a general fixation on Midgar as a centralized point of identity for the game. And while I do think it's one of the best opening segments in maybe any videogame, what makes it work so well in the grand scheme of things is just how introspective the rest of the game feels when juxtaposed to its explosive sense of grandiosity.

Final Fantasy VII's globe trotting adventure isn't primarily defined by it's sense for theatrics, but by it's mellow tone and somber sensibilities. The towns you come across are oftentimes humble and restrained, carefully crafted with precision point environmental design and delicate cinematography. There's a tender sense of balance to found throughout the whole affair, as it seeks to comfort you just as often as it alienates you. That push-and-pull dynamic it shares with the player is such a key focal point as to what make the worlds of VII and VIII feel so utterly compelling to me, and I can't help but feel that the unquestioned contrast between the science and fantasy elements plays a major factor in how sheerly effective that relationship it is.

Aerith's fate is something I'll never forget, not just because of the effective dramatization found within that one moment, but because of how silent and truly felt her absence is across the rest of the game. A lot of people give this game grief for putting the snowboarding segment not even like twenty minutes later, but the fact that the game just moves on afterwards without dwelling on itself too hard is exactly what I think makes it brilliant. Final Fantasy VII allows its punctual moments to breathe and sink skin deep, and it knows that no amount of self indulgent dialogue commemorating Aerith would ever hit as hard as opening the party screen just to see a missing slot there.

Cloud might not be the person he says he is, but what he becomes through learning to open his heart to other people and show compassion makes him more of a hero than any mere SOLDIER could ever hope to be. He never has any major transformation in regards to physicality and utility, he doesn't have to. Just as he doesn't need to be told by someone that he's finally enough, he always was.

For every magnificent setpiece Final Fantasy VII has, there's a slew of soft spoken moments of beauty that truly make this game what it is, even up to its final moments. It ends the same way it began, a friendly face amidst a writhing future of uncertainty. That faint shimmer of hope shining just as bright as it always has.

It kept me company while I pooped.

essentially the video game equivalent of that one south park production story about how trey and matt made an entire episode centered around baseball just bc they thought the idea of the cast in baseball uniforms was cute. princess peach as a cowgirl or a pastry chef is rlly rlly cute and it does kind of seem like the devs and artists behind this came up w cute looks for peach before actually designing the levels or their structure,,, and that’s perfectly fine w me lolol. idk obsessed w how often mario games mess w artifice and play in rlly cool ways,, possibly some of the better meta design elements in pop-game philosophy. cool stuff I love tonya harding princess peach,,, apjvff Ass game

personally I think more games should be eight hours long and allow u to wear cowprint dress and also only use one action button idk !!