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Days in Journal

1 day

Last played

February 6, 2023

DISPLAY


nintendo intentionally made wind waker to have high highs and low lows to emulate the tide (sike, it's just a gamecube game)

this can be easily demonstrated by having the best sound design combat and entire sections with nothing more than 2 tuba sounds every 45 seconds in the same game

i didn't even remotely like a single dungeon in this game, which goes doubly for the copy pasted boss rush at the end but also didn't dislike one second spent sailing or any single character

lovely atmosphere though i can't be mad