11 reviews liked by miwichis


i was the first to make old man yaoi :)

To be honest I didn't enjoy the first case in this game much because of some leaps in logic that I didn't agree with at all. It was the first time in The Great Ace Attorney where I felt completely lost on what to do, having to look up a guide. But then the rest of the cases came, and I loved them! This game has you unearthing a really big conspiracy, and seeing the pieces fit together is as satisfying as this series gets. The finale was a bit too reliant on a deus ex machina for me to rate it any higher, but this is a very good game and my new favorite in the series.

how do i stop wanting freddy to fucking rail me super hard in the ass no lube?

This review contains spoilers

All throughout playing it, I honestly had very mixed feelings about Rain Code, but I feel like it definitely deserves a full review, so be warned, spoilers for the entire game are ahead.

As a massive fan of Danganronpa, Kodaka's return to making murder mystery vn's after 6 years was something I was very eager for, and while this game didn't live up to every one of my expectations, It was still a great experience. To best review this, I'll be going over the pros and cons of the game, and then stating my opinions on each chapter and the big twists.

Pros:
-Chapters 0, 2, 4 and 5 were very fun
-Amazing worldbuilding
-Fun characters and character designs when they were allowed to be fleshed out
-Interesting Setting
-Shinigami ❤️

Cons
-Chapters 1 and 3 were bad
-Many important characters didn't even get actual names and weren't very fleshed out
-Game was very hand-holdy. There really wasn't any kind of challenge
-Many characters never showed up again and their fates were left unknown.
-Mystery Labyrinths were a bit boring


Chapter 0:
I think this was a really good introduction chapter. Even though every character introduced died, I think it was probably for the best as their fortes were a bit repetitive and boring. Doing a switcheroo and having everyone you think is a main character get killed 20 minutes into the game is such a Kodaka move and I love it. It also had one of the most exciting murder plots in the game involving the train.

Chapter 1:
While Chapter 1 was a good introduction to the main setting of the game and to the actual main cast, I think the whole Nail Man Killing case was just pretty boring. The priest being the Nail Man was almost too obvious to the point where I thought there was gonna be a fakeout that never happened. None of the suspects in this case were even given names, which is a shame because they were all vibrant characters with great designs. Halara was a fun companion, and their forte was very helpful. Overall this one wasn't terrible, but it was just super forgettable.

Chapter 2:
Unlike Chapter 1, Chapter 2 had a more coherent setting and the characters were actual given real backstories and names. It also introduced us to Kurumi, one of the most important characters in the later game. The whole triple murder plot was something I never saw coming, even if it was a bit out there, but I think they pulled it off well. Desuhiko is a bit pervy but he was a fun companion and his forte was really cool (Female Yuma got me acting up). Definitely one of the best early game chapters.

Chapter 3:
No matter what, Kodaka really can't escape the bad third case curse (I like V3-3 but I digress). This one was just completely out of place and really just served as a filler case before getting into the action. Shachi's Resistance really adds nothing to the plot, and Icardi's plot to kill him had so many plotholes and missed opportunities. Not to mention this case was so drop dead easy, I knew who the murderer was almost immediately. The worst part of this case however was probably Fubuki. She had a lot of potential with her Time Rewinding forte, but it was just used as a plot point so you could do more crappy QTE's. Ugh. Ok moving on. It did introduce the main villain of the game, so I guess theres that.

Chapter 4:
Things really started to heat up here. A classic Kodaka locked room mystery in an underground lab where everything starts to come together. Everything about this case was really good, from the actual murder plan itself, to the foreshadowing, to the character interactions. Having Chief Yakuo be the killer was something I never expected and it honestly devastated me, but it was used well as a way to pass the villain torch from Yomi to Makoto. Vivia was an interesting companion, especially since he fought against you the entire way, and his forte of Spectral Projection was very helpful. Overall, this case was a great way to transition into the finale of this game. Rest in Peace Chief, you will be missed.

Chapter 5:
Wow. Just... Wow. This case was mindblowing. As someone who's always been a fan of the twists that Kodaka makes, having everyone in this city turn out to be cannibalistic homunculi forced to eat their own kind and stay under the protection of rain was really heartbreaking and interesting. Makoto was a wonderful and tragic villain, making you wonder if you're really doing the right thing opposing him (as many good villains should). I will say the twist of Makoto being a homunculus of Yuma was a bit obvious to me. I knew they had some kind of connection considering they have the exact same height and weight in their profiles, and once I started hearing about the homunculi, I kinda had an idea of where it was going. The final exchange and mystery labyrinth were both thrilling and sad at the same time. It was honestly beautiful. I liked the open ended ending with the citizens of Kanai Ward finding out the truth and adapting to their new lifestyle, and I'm honestly glad the master detectives survived in the end.

Overall, I rate this game a 7/10. Its high points were really good but some of the chapters were just so boring I can't excuse it really. This is Kodaka's first time in a while making something that is different from Danganronpa though, and for that I think its amazing for what it is.

I honestly hope that Rain Code will get a sequel as I can't want to see how this world gets fleshed out.

on the one hand, i feel bad for spike chunsoft and kodaka because i predict that they will likely never be able to escape danganronpa (DR) comparisons for any work they publish for the rest of their careers. i know that this review is going to invoke several comparisons just by itself. on the other hand, this game practically begs for them. the presentation both in art style and music is identical, and some specific plot twists turn the screw against veterans of the DR series in a devious way. still, this game ultimately works best for an audience that hasn't played any of the DR games before, because mystery labyrinths feel like diet class trials and the murders are less characteristically zany or intricate with victims and murderers who you are less invested in as characters. in fact, the worst part is that this game's mysteries are a lot more guessable, to a detrimental point. still, i feel part of the blame is the baggage that master detective archives comes with for a lot of people, and, in that respect, i feel sympathy for this work receiving a lukewarm response critically, financially, and (most importantly) with fans.

let me clarify what i mean when i say "the mysteries are too guessable" because it's a very loaded statement. danganronpa mysteries tend to function with a certain amount of known and unknown variables. when you walk into a class trial for the first time, there's a high likelihood you'll know how some of the events transpired, but you'll lack critical information to really cement how all of it played out. sometimes this can be a certain character being cagey about their whereabouts during the murder, or it can be characters obfuscating evidence with their own motivations for doing so. this means the game will have to provide that information during the trial before you can get a plausible idea for what happened. good examples of this would be 1-2, 2-1, 2-2, and 3-2. it's not necessarily impossible for someone to be able to say "the killer for this case is x, the method they used is y, and their motive was z", but i would say there's basically no case where you can guess all three before the class trial begins.

so, knowing that, let me tell you now that with no exaggeration i was able to guess the murder and methodology for every murder case except the last one before even setting foot in the mystery labyrinth. (the motives were a lot more of a crapshoot. this game places a lot softer of an emphasis on motives for killing especially compared to DR's habit of having monokuma tempt the students with things like "if you don't kill someone i will reveal your darkest secret" or "kill someone and you won't have to deal with a class trial", etc. and instead you'll get more normal motives like killing for profit.) i am not saying this to brag or imply that i'm some super meta-genius when it comes to these things. if anything, i consider myself below average when it comes to solving murder mystery type stories, so you can see the problem i'm presenting here. these mysteries are too undercooked and too simple to really catch me off guard. maybe the DR poisoning has made me keenly aware of certain clues/killers, but i truly believe this is more a failing of the game not presenting enough variables and interesting situations. process of elimination will solve most of the "who is the culprit" guessing before the mystery labyrinths even begin. where's the tension there?

and, to be absolutely clear, there is nothing wrong with a murder mystery being solvable. in fact, some of the best mysteries are the ones where you have all the information and can solve on your own. the problem is pacing. the investigation segments of this game take a fiendishly long time, even by DR standards, and so much of the mystery labyrinths are dedicated to repeating back things the player likely already deduced. i would go so far as to say something like 10% of the game's script is just summarizing either already known plot points or explaining what the player just proved. i actually enjoyed some of these mysteries in spite of this repetition (with chapters 0 and 2 being the most enjoyable of the game imo), but it didn't help that it constantly felt like i was 2 steps ahead of the game all the time.

master detective archives takes a very hard veer away from DR formula as well by constantly introducing new characters as suspects for each case. the problem was that DR reusing characters for suspects was part of the brilliance of its premise: someone who you'd expect to never commit a murder in the first chapter could easily be the murderer by the third. it also invested you greatly in the cast because you didn't know who would make it to the end and who would take that dark left turn to murder. i feel a lot less investment in accusing a character in chapter 1 of this game, for instance, when literally none of the suspects have names. seriously, you're telling me i have to pick between priest, nun, servant, and worshipper instead of people with names? you also get scant precious time to actually know these characters, some of which you'll interact with potentially only once before having to accuse them. again, this is playing against a DR trope, so i get what they wanted to do, but it's sort of like saying "i'm known for writing stories with several endearing characters, so what if i break tradition and give you a bunch of NOTHING characters huh? would that fuck with you guys a bit?". and, well, it results in a lot of moments with deflated tension. that's probably why chapter 2 was my favorite case; you're given an uncharacteristically large amount of time to learn who the suspects are before the mystery labyrinth, and it invested me so much more in the story going on there.

this stringent economy of characters also works against itself with the recurring cast too. there's only about 6 characters that get any development throughout the entire game, and most of the time their presence ends up being mutually exclusive. so, that means you'll get to spend chapter 1 with a, 2 with b, 3 with c, and so on. i think the attempt at quality vs. quantity is a worthy goal, but it lacks for execution. desuhiko somehow ends up being worse than any of the sex pests in the DR games, fubuki's ditzyness borders on "if i leave this girl alone for two minutes i'm gonna walk in on her licking an electrical socket", and generally i'm just left underfed for a lot of these characters as a whole. all of them abruptly disappear in the final chapter as well, which makes their presence feel even more undercut. gumshoe gab does go a bit of a ways to helping characterize them more, but the majority of the time you're gonna be spent with yuma and shinigami, and their dynamic wears thin pretty quickly.

i certainly wouldn't say i hated master detective archives, but it started to lose me at the halfway mark and basically never recovered. i think the fourth and fifth chapters are especially bad because chapter 4 ends up cutting a lot of corners in its mystery as well as just having several parts that either make no sense or go unexplained. meanwhile, chapter 5 is largely just a lore dump in the investigation and then a regurgitation in the mystery labyrinth. most of the "big" twists of the endgame are things that i had already loosely predicted and just lacked the exact details to hours ago. again, these things being guessable isn't the problem, the problem is rooted in the game thinking these mysteries are big reveals that justify so much slowburn. mystery labyrinths in general just need a lot of retooling because reasoning death matches are a poor man's non-stop debate, shinigami puzzle is "what if we made hangman's gambit somehow shittier", and everything else is just either walking while characters talk, a QTE, or a multiple choice question. i don't think it's wrong to expect better gameplay than just aping what was provided in a PSP game from 2011. at the same time, this game is making me question if kodaka's ever going to want to make something that requires breaking out of the DR formula. sure, the DR series is over, but games like this could functionally be considered danganronpa 4 for as little identity and innovation that they bring to the table. everything good here DR did better, everything bad here is done in spite of DR.

this game was an interesting experience for me because i played it with my boyfriend; he didn't necessarily have a glowing opinion of it, but he did at least find more enjoyment with it than i did. i've told him that's partially because he doesn't know how much is being borrowed from DR (he has never played any of the games), but i think it also helps seeing this as a first from SC and kodaka. i'm going to repeat what i said in that this is a game that does the best with people who have minimal exposure to DR, because the lower gear shift here is felt harder with that experience. i would still consider this better than SDR2, but that stems more from virulently hating SDR2's refusal to deliver on several dangling carrots + incredibly horny for teenagers energy. this game ironically also suffers from that, just to a lesser degree. the one thing i could say in SDR2's defense is that it hits much higher highs than master detective archives: rain code ever comes close to. and while the lower lows aren't felt, i won't deny that i'm much more likely to forget the majority of this game in a month compared to the lasting memory i have of SDR2. i think that sentiment has been echoed in how little i heard about this game going into it. i remember seeing the trailer, thinking "i should play that if i get some free time", and expecting to witness at least a little clamor over it on launch but instead hearing nothing. hell, by the time it even came back to mind, it was several months past launch and no one in my circles had even mentioned it, DR fans included. i was hoping this would be a situation where it was an overlooked gem, but i think its relative unpopularity with both critics and fans alike speaks for itself.

As someone who has never played Dangan Ronpa, but has seen others play it (where I can skip the cringe and boring), this did not endear me to these types of games. I love mystery novels and this provided an adequate experience.
I did not find myself too invested in any of the plots of the cases, as I was able to figure out the culprits, simply due to how few characters there were and how easy they were to eliminate. Most of the twists I had formulated long before they were revealed, with only seldom being surprised at an event. This was enjoyable, but not fully engaging and did not leave me thinking the same way something like Ace Attorney does.
Character-wise is where I have issues, as the majority of the side characters range from okay to intolerable, with Shinigami doing so between dialogue boxes. I found myself struggling to care about the cases when the tone fluctuated so unevenly, if something was serious there would be too many times a silly, goofy thing would happen that would break immersion.
Atmosphere-wise, this game is stunning. It looks gorgeous and invites so much awe at the sound of the rain, the neon in the dark, the sense of danger, and the collective grief that comes through from the state of the city.
Gameplay is so-so, it works but is just a movable visual novel, which I do enjoy, it helps to keep the player attentive and does not bog down the player with seemingly endless text. I hope to never see a game of hangman again; it ruins the immersion of the game, it is stupidly complicated, and never seems beneficial to play.
In conclusion, the game is enjoyable, but not particularly memorable in story or character. I would play a sequel, which seems to be implied by the ending, but fine-tuning the mysteries and how the gameplay intersects could turn this series into something special.

Un juego con altibajos, que no es ni la sombra de su saga predecesora. Pero que tiene unos personajes alucinantes y un inicio y cierre fantásticos. Una pena que se haga cuesta arriba a mitad, porque mucha gente se perderá un gran cierre.

I'm going to compare Rain Code to Danganronpa a lot in this review, because, Danganronpa simply fixes so many of the issues that Rain Code has.

Kodaka has somehow regressed in his writing, to blatant fetish bait, and weirdly one-dimensional characters. Rain Code is structured exactly like Danganronpa, in that it has 6 chapters worth of murder mysteries for you to work through. All the while, the looming threat of the overarching mystery behind the scenes, gets teased more and more as you progress. Now, that is Rain Code's first immediate issue. Cases 1-3 feel entirely filler. They serve to end up as pointless endeavours, masked with the illusion of progression. Each case, we are introduced to a murder, given 4-5 potential culprits, culprits who are given about 5 lines each, so they really have no impact on the story or emotional value whatsoever. Some of the culprits don't even get named, which is absolutely insane to me. You are also given the aid of 4 mystery detectives, who each join you one by one, to develop them as characters, and also expand on the range of detectives that are possible within the world. It is unfortunate, in that regard, that half of these detectives don't really have any character to them, and entirely serve as troupes. Desuhiko and Fubuki are both entirely flat. Desuhiko is the pervert anime troupe, and Fubuki is the oblivious anime troupe. This wouldn't be an issue whatsoever if Kodaka was willing to progress them beyond simply being a troupe, but he just doesn't bother. Shinigami, the character secondary to the protagonist is also one of the worst partners i have ever seen. She spends the whole game belittling Yuma, the protagonist, but also insulting every other character in the game. This makes her insufferable, particularly when her dialogue completely ruins any emotional, or intensive scene that happens within the narrative. The only way I can see her being fixed is to either get her to shut the fuck up for 5 minutes, or to just give her any ounce of character at all. I'm not one to particularly be prudish about sexualization. But when it takes priority over everything else, then it does become a big issue for me.

Kodaka also gets absurd with his blatant fetishistic writing in this. Danganronpa was always decent with managing this, at least in the main trilogy. However, Rain Code is absurd with how unsubtle it is. Rain Code has: Vore, Vomit, Giantess Women, Sexual Abuse, Crossdressing, Insanely Dumbed Down Women, verbal abuse, and at points, insanely rapey dialogue. All in service of Kodaka's fantasies I guess?

However, I wouldn't have finished Rain Code if it weren't for its positive aspects. I think the final two chapters are great. Chapter 4 is on the level of some of the best Danganronpa chapters because it plays on the relationships you like, and has a lot of genuine nuance to its mystery. Yakou, Vivia, and Makoto all save the game from being completely bare bones, as they all encompass Kodaka's excellent writing from Danganronpa, where characters were allowed to hide their true intentions within the dialogue. The game is at its best when it gets smart with the way it portrays its mystery. Rain Code leaves off very open-endedly, so I hope that the team has a serious reflection on the many issues with Rain Code, when it comes to the sequel.

Come on Nekoworks, give us a proper 20+ hour VN with these goobers; I (among many others) would gladly shell out the money.
Also, Unity? For a bloody VN?

Yana Toboso really created some great characters and the story is interesting too.. sadly the gameplay is absolutly horrendous and monotone, while compared to other idol card-collecting gachas the drop rates were pretty damn bad too.