28 reviews liked by moderatelycold


why yes, mr chicken man. i do like hurting other people. quite a bit, actually. may i do it more

This review contains spoilers

I didn't find the "twist" to be much of a twist, but I can't deny how much of an accomplishment this game is. So obviously made with so much love. The ending was maybe a bit rushed. One of the coolest sets in a video game ever

I absolutely loved the first two games (especially Rise), but I was slightly let down by this one. The platforming didn't feel as natural, and the game felt unpolished at certain points (awful load times, audio delay). I thought this could have just been the 6-7 year gap or so since when I played Rise, but idk. I think it really lost its momentum. The good things were that its still a great collectathon, and I think it makes a decent attempt at honoring and educating on South American culture (even if its kinda pointless given that Lara as a character is inherently like ... bad)

This review contains spoilers

I loved the level design and how fulfilling this all was. My only gripe would be that I wish the larger areas were more easily traversable. Also I literally couldn’t tell if the companions were AI or not and I think that is so cool (they weren’t!!! Wtf!!!)

Fuck this game
shitty puzzle design
shitty enemy design
unbelievably shitty plot
shitty writing

and all these only for the first two hours of the game. The game breaking bugs were the match to set me on fire and stopped me from playing this fucking piece of garbage.

God of Snore Ragnarock Me to Sleep

Better remake than several of the contemporaries, basically because it is a remix that assimilates the false -or more widespread- history of "survival Horror" (the genre names are a bit silly) that the magazines sold us here in the West batter than the last "new" games of the last few years. Think of essential pillar works of the horror aesthetic in gaming And you probably don't think of Laplace No Ma or Twilight Syndrome, god, names like Sweet Home, Clock Tower and contemporaries are probably starting to sound, but surely most say Alone in the Dark and already jumps into the golden era of Resident Evil, Silent Hill, White Day, Project Zero and all that.
It is natural, understandable due to the lack of a consistent canon in gaming, incapable of being properly created even in the puberty of a medium that is forced to a maturity that it could already reach (in fact it has already touched it).

Advertising and the Ludic factor have screwed up video games in many ways, but the worst is that accidental and unavoidable ignorance due to the lack I mentioned of a properly documented historical canon leads to constant redundancy in design planning and game direction. many "new" games. And it's not that I care too much about this lack of originality, this redundancy, nah, there are pre-rendered games with landscape Screen Orientation where the only thing you do is walk that take my breath away more than any "mechanical revolution" a-la Mario64. I don't think that quality is measured by originality, besides, bro, literally less than 50% of the mechanics that exist or were today are used expressively, almost everything is immediate gratification, fast food style.

We need more Historians in gaming, ASAP.

The adorable and beautiful thing about experiencing first works and recognizing influences on new authors is lost when they approach aesthetics with structures as closed as "classic survival horror", which always seems to result in the same sagas, with the same redundancy as I write these thoughts.

Well this brings us to Signalis. I recently came across a video on Youtube titled: SIGNALIS THE NEW FACE OF MODERN SURVIVAL HORROR

or something like that.

Modern? What ? in what sense? It is a remix of the supposed pillars of survival horror; RE structure, evocative images a la Silent Hill, hand holding sections in the first person, like horror graphic adventures or something from the golden era like White day. A Sci fi setting.
Martian Gothic.
DeadSpace.
Bro. Perhaps the only modern thing is the second round that works as a continuation and begins to suggest ideas about cycles and emotional attachment. But even in that I recognize other works.
It's not a bad thing as such. Remake and give your take, your version. I prefer it a thousand times to any remake of Vicarious Visions or BluePoint (May Arceus punish the shareholder meetings as they deserve) but Regardless of the intrinsic quality of SIGNALIS, you can see where it comes from and how little it can actually offer beyond entertaining hours: the product.

Despite an engrossing visual style and an immediately intriguing hook, Signalis doesn't measure up to its opening moments. Playing too close to the survival horror greats that inspired it, the warts of bizarre key collecting and micro managing inventory are preserved here despite the genre largely moving on.

The final act is a slog, and in the end you're rewarded with an ending based upon gameplay factors you weren't even aware of without checking a wiki. I'm sure others will enjoy this endearing throwback to older horror titles, but the execution felt a bit too copy/paste for my liking.

really split here. the mechanics, the framing onto the animation, especially the immaculate first person puzzles, were engrossing to me. i love a good romp around spaces while micromanaging an inventory and avoiding enemies. however, the blatant, almost pandering references to other media coupled with an extremely abstracted storytelling structure just sort of punctured the work and deflated it. collapsed the narrative space entirely. i think you need a certain strength of theme to have the narrative economy to do things like "scene intentionally left out" -- and near the final boss fight i was begging for the game to end. it sincerely reminds me of bakemonogatari. no other way really to express it: the writing is amateur hour. an incredibly talented production taxed in this way. a shame.

Amazing game. First game was good but here everything is just better. No more small corridors and more bigger open areas which are fun and useful to explore as u find ammunition, gear, resources for crafting and collectibles which are references to other great games (which will most likely make u smile)
Amazing story, graphics, sounds, musics, arts and gameplay.
In conclusion: everything that's been in the 1st game got improved and the things players didn't like in the first game got changed in a better way. Not mentioning that the graphics got improved.
10/10 without any doubt
(also, I didn't expect this game to be a success or be better after the first one)