moogy
2023
2013
2016
Still way too easy for its own good, and not all of the character subplots landed for me, but it's great to see a proper JRPG sequel that builds meaningfully on its predecessors.
Gust really nailed the feeling of adventure with this game; while the rewards for exploration aren't always as compelling as they could be, the world is magical enough that the act of exploration itself is satisfying, and I felt driven to see everything the game had to offer.
Combined with a strong script and poignant finale, I came away feeling that my time with Ryza was well spent.
Gust really nailed the feeling of adventure with this game; while the rewards for exploration aren't always as compelling as they could be, the world is magical enough that the act of exploration itself is satisfying, and I felt driven to see everything the game had to offer.
Combined with a strong script and poignant finale, I came away feeling that my time with Ryza was well spent.
2023
The cutscene-to-gameplay ratio could use some work, but generally a fun experience. There's enough stuff to find that you don't feel compelled to just hit up character stories one after another, and when you do go through them they're mostly engagingly written and presented. Didn't blow my mind but not a lot of complaints either.
2023
2022
2023
2020
Environments and lighting look way better but models look way worse. Since it runs at a stable 60 fps it's probably the best way to play the game legally. I also appreciate the addition of Japanese voice acting because I can't stand the English voice acting in Soulsborne games lol.
Otherwise it's Demon's Souls. Great level design but otherwise pretty uninteresting if you've already played the rest of the games.
Otherwise it's Demon's Souls. Great level design but otherwise pretty uninteresting if you've already played the rest of the games.
2023
Dreamlike atmosphere reminiscent of games like Rascal and Glover in service of a game that isn't total dogshit.
Knows exactly how long it needs to be to work. Any longer and the lack of a map or fast travel would get frustrating; any shorter and it simply wouldn't have enough time to sink its claws into you.
Pseudoregalia shows that there's still a lot of room to explore 3D platforming as a method of expression in its own right rather than simply as a means to an end. If nothing else, it's a winner in my books for that reason.
Knows exactly how long it needs to be to work. Any longer and the lack of a map or fast travel would get frustrating; any shorter and it simply wouldn't have enough time to sink its claws into you.
Pseudoregalia shows that there's still a lot of room to explore 3D platforming as a method of expression in its own right rather than simply as a means to an end. If nothing else, it's a winner in my books for that reason.