33 reviews liked by moonetelle


Hellblade 2 is a game that should be more honest with itself. Solving third-rate puzzles that don't provide any challenge, or facing enemies in scripted combat from the beginning to the end of the game, doesn't do him any good. And I think that's the point that so many people are missing. In fact, Hellblade 2 would not be better with wider and deeper gameplay, but rather, with a greater absence of it.

Senua's Saga's greatest strengths are the moments when the game sets out to be a unique and bizarre experience, rather than its gameplay-focused segments. It's been a long time since I felt genuine anxiety playing something, and Hellblade 2 gave me that, whether with extremely uncomfortable sequences that cause a feeling of claustrophobia, dread and disgust, or just with Senua deliberating, disturbed and lost with herself and her thoughts, insecurities, and fear of whatever lies ahead.

I already had this thought when I played the first game, and it only intensified and became more serious when the developer releases a sequel seven years later, with one hell of a generational leap, and delivers something extremely similar, not to mention simpler and less meaningfull than the previous one.

There's no shame in developing a cinematic and interactive game focused completely on the narrative and remarkable moments. I can only hope that, if we are ever going to have a third game, Ninja Theory has a more aligned vision of delivering ONLY what Hellblade in its essence truly is, or at least should be.

Ace Attorney franchise is amongst the most popular visual novel videogames, so naturally, I often hear good things about it, be it from friends who like the genre or online discourse. I decided to give the first game a try to see what all the ruckus was about and well shit, it’s GOOD. Before I start talking more about it, there’s a tiny nitpick that I’d like to get off my chest.

About halfway through the game, I was reading some online trivia regarding the franchise and found out that the English localization changes A LOT when it comes to character names and where the story takes place (US in the localization and Japan in the original). I was negatively surprised to find out about this because even though Capcom is a Japanese game developer, it is not uncommon for them to make games that take place in the US with American characters as well, such as the Resident Evil franchise, for example. Why does this annoy me? Because it just feels unnecessary. Sure, it might be cool for Americans, but I’m not American, and not just me, but everyone playing a version that’s not the Japanese one has to play with the American names and all. Like I said, nitpicking, but I hate this feeling that I’m having a “fake experience.” Anyway, I don’t expect anyone else to give a shit about this, just felt like saying. With that out of the way, let me actually start writing about the game.

The story is centered around five cases, each of which could be an entire movie plot; they’re truly that interesting. Even though each case is centralized on itself, the characters and references to previous cases are still present, reminding you that this is all part of one journey – and what a journey it is. The cast is full of intriguing and unique characters, and the interactions are mostly enjoyable. The investigation aspect of the game is genuinely interesting, and I really enjoyed exploring every nook and cranny. However, the main charm of the game resides in the courthouse sections. Although I wasn’t sold on every resolution and plot twist, I was certainly interested in paying attention to the details the entire time. Those sections are definitely a ride of various emotions, and the soundtrack does a damn fine job in creating atmosphere, tension, and satisfaction. The gameplay is simple, and the puzzles are not hard to figure out. Even if you get them wrong at crucial points, the game is still very forgiving. But I say this in a positive light – it is very accessible to anyone who wishes to play while still managing to be intriguing most of the time. And of course, the humor may not be for everyone (not in my case, got me grinning a lot), but you can’t deny how full of charm this game is.

With that said, I would definitely recommend this game not only to those who have shown previous interest in it but also to those who have never played any VN. It is a good way to get into the genre. I can say without a doubt that the Ace Attorney/Gyakuten Saiban franchise has gained a new fan who cannot wait to play the rest of the series.

It may be pure skill issue but I don't find fun or incentive to play a game which relies solely on making you waste quarters endlessly, not only with its horrible enemy placement, but with movement bugs, sound glitches and unpreditable enemy AI.

I was expecting a bit more, but it's still a free and short experience so it doesn't hurt to try.

I still hate this mission-based structure but hey, at least it's the first 3D mario that's playable. Also the motion controls are way fun to play, even when using emulation.

It's hard not to gloss over what everyone else already says about this game, but the small cons like lack of difficulty and enemy variations are outweighed by a masterfully-woven psychological and thrilling display of art.

Yakuza 8 tem a promessa de ser o maior jogo da franquia, trazendo o maior mapa do jogo,conteúdo e na história com Kasuga Ichiban e Kiryu Kazuma no limite da sua vida com dois sendo protagonistas.
Como um jogo é facilmente o qual mais conteúdo da franquia, Havai é enorme e traz toda uma mudança indo pra outro país e uma região urbana totalmente diferente e linda,a cada capítulo é mais um minigame,mecânica pra você jogar ,RGG se esforçou pra dar conteúdo pros jogadores. A gameplay e uma evolução linda do 7 deixando o anterior quase ultrapassado,melhore sistema de skill das classes incentivando você usar todas e p sistema de parceria dos personagens muito melhor pra que você se sinta que quer fazer tudo.

Infelizmente a história é uma decepção,metade da campanha com uma certa demora para avançar e alguns capítulos repetitivos onde você não sente o avanço do plot,desenvolvimentos de personagens e tramas não são bem aproveitados e muito questionáveis e a história apelando bastante lra condição do Kiryu,vários momentos são de arrepiar pros fãs da franquia e um final incrível,porém a história no geral sendo fraca.

-Mom can I have fantasy medieval RPG?
-To kill monsters and do quests?
-Yeeeessss
Actually creates a real estate monopoly controlling the national economy like a boss

Não sei o que pensar, daria uma nota 3 ou 4 pq o jogo é tenebras, pacing péssimo e as missões do orfanato são um porre msm que tenham história bonitinha. O combate é quebrado e 90% dele consiste em tu dar throw e defender dos 500 combos seguidos que os boss te dão, enquanto os inimigos comuns são umas paredes que se tu deixar o controle parado eles sequer te batem direito. Mas a reta final é bem mais empolgante, tem o ritmo dos Yakuza antigos, e quanto ao vilão final eu não sei se acho ele muito foda ou muito ruim.

Melhor que SSF2 Turbo não é, mas é bonzinho